MondrianCraft by kromeboy
This is a puzzle game where you play a painter. You start with 1x1 squares on the canvas, and by combining them you will get more complex blocks.
LMB - Pick up and release color blocks RMB - Rotate Color blocks
Use the Palette in the lower right of the screen to combine two blocks. Not all blocks can be combined together Your Objective is to fill the canvas with one single color block.
Thank you for playing!
SOME HINTS As reported by player is quite un intuitive which blocks combines. I will add in the after jam version this hints in the game - Orange only combines with orange, till the very end - gold doesn't combine with itself - usually the combination are between blocks of similar size
| HTML5 (web) | https://kromeboy.itch.io/mondriancraft |
| Original URL | https://ldjam.com/events/ludum-dare/42/mondriancraft |
Ratings
| Overall | 758th | 3.238⭐ | 44🧑⚖️ |
| Fun | 712th | 3.119⭐ | 44🧑⚖️ |
| Innovation | 129th | 3.774⭐ | 44🧑⚖️ |
| Theme | 729th | 3.333⭐ | 44🧑⚖️ |
| Graphics | 796th | 3.122⭐ | 43🧑⚖️ |
| Audio | 778th | 1.973⭐ | 39🧑⚖️ |
| Humor | 832th | 2.032⭐ | 33🧑⚖️ |
| Mood | 883th | 2.757⭐ | 39🧑⚖️ |
| Given | 40🗳️ | 30🗨️ |
Is indeed possible to get stuck :-)
I still have no idea what are the rules for what can be merged and what cannot. Is that the point? I would like it better if I knew the combinations and had to carefully decide what to combine when so that I don't lock myself out.
Rearranging the canvas is the fun part of this game. Creating new blocks is the tedious and grindy part. Just clicking every block to every block. I tried to figure out some deeper ruleset behind the combinations, but I couldn't find it.
What I would have liked is a more consistent set of rules: you can only combine the same color. You can only combine pieces of equal size. And the orientation they have when you click them together determines the final shape. That would be nice. Then there'd be a puzzle to building shapes that will fit on your canvas.
As it stands, I've come out of this game a little frustrated. The backdrop is really pretty and the mechanics are creative and have a lot of potential. But you haven't explained your ruleset.
Probably with a little time I can work out all the possible combination to get to the final objective and creating a smoother crafting ruleset.
But the game isn't as fun as I expected. As @amras0000 said, creating new blocks is hazardous. And I would add that to realize a monochrome is less interesting (for the game) than to realize another type of Mondrian paintings, in my opinion...
https://ldjam.com/events/ludum-dare/42/mondriancraft gameplay at 50:00
The concept is novel and the Mondrian theme fits just perfectly with it. I admire how creative this is. The only aspect I'd really like to see improved upon is sound design... Other than that this is a really charming submission ! great work :)
If you don't bother take a look at our game when we focused on Graphics and visuals and see the results that we got:
https://ldjam.com/events/ludum-dare/42/spacelab-42