Power Stealer by Anatei
My ferst game in Ludem Dare)
This game is a puzzle / platformer from 10 levels.
Your power is running out with time.
Right Click for draining power from enemies and donation to storages. Left Click for fire. It uses power. WASD for move. SPACE for jump. A double jump also uses power. R for restart level.
Good luck and have fun)



| HTML5 (web) | https://anatei.itch.io/powerstealer |
| Original URL | https://ldjam.com/events/ludum-dare/39/power-stealer |
Ratings
| Overall | 430th | 3.35⭐ | 42🧑⚖️ |
| Fun | 451th | 3.1⭐ | 42🧑⚖️ |
| Innovation | 452th | 3⭐ | 42🧑⚖️ |
| Theme | 165th | 3.9⭐ | 42🧑⚖️ |
| Graphics | 273th | 3.902⭐ | 43🧑⚖️ |
| Audio | 487th | 2.667⭐ | 41🧑⚖️ |
| Humor | 533th | 2.061⭐ | 35🧑⚖️ |
| Mood | 507th | 3.051⭐ | 41🧑⚖️ |
| Given | 136🗳️ | 14🗨️ |
Great job anyways!
Nice job!
The music loop is way too short, making it frustrating.
Controls are ok but could "easily" be improved. A simple example would be to use a square hitbox for the player rather than a capsule, avoiding the player to slip from edges.
The mechanic is nice, however maybe over complicated. For example there is no real justification in the need to shoot an enemy before turning him into stone.
Overall a solid entry which could easily turn into a nice bigger game ;)
This ran out of power and time fits perfectly in your entry.
Graphics and animations are cool. I like a lot the run animation!
Music is basic but although the loop is short it doesn't feel repetitive.
Level design is good and it has a nice flow during the gameplay.
So, job well done :)
a few things :
restart could be automatic when you loose, as well as opening the door.
with the current ld, "killing" and "draining power" could be merged into a single action, unless I'm missing something.
I don't think using the mouse is the best choice (especially if you want to use arrows instead of WASD or are left-handed).
a timer might not necessary since the player is already "punished" for trivial actions such as jumping (which is interesting by the way).
I wasn't sure if some of the game's behaviors regarding jumping on statues or running over small gaps were glitches or by design.
There is a small delay on most actions and no immediate feedback which makes it uncomfortable to play (I sometimes was in a hurry and used too much energy because I thought the game didn't take my previous action into account).