Le Petit Shooter by danisson
“The essential can be easily hit by a gun.” – says the Prince.
“But you mustn’t forget this truth. You become responsible forever for every bullet you shoot.” – replies the Fox.

The world ain’t big enough for the two of them. Armed with guns and roses, both players fight for the right to live in Asteroid A221. Le Petit Shooter is a third-person multiplayer-only shooter game between the “Relatively Small-Framed Prince” and the “Alien Wild Philosopher That Kind Of Resembles A Fox” in a deathmatch for territory.
With inspirations ranging from Wild West standoffs, Antoine de Saint-Exupéry’s The Little Prince, Worms, Towerfall and Lethal League, players fight each other on the surface of a small asteroid. Their bullets will keep orbiting the asteroid until they hit something. Using their “Somewhat Thorny Roses”, players can attack directly or reflect bullets.

Default Controls
These can be changed on the launcher settings.
Prince:
- WASD for directional movement.
- U to shoot bullets
- O to use your rose
- Y to dash
- I to jump
Fox:
- Arrow keys for directional movement.
- Keypad Dot to shoot bullets
- Keypad 1 to use your rose
- Keypad 2 to dash
- Keypad 0 to jump
Tips:
- Don’t think of directional buttons as “left” and “right”. Think of them as “anti-clockwise” and “clockwise”.
- You can ride on a bullet. Your bullet speed changes when you shoot from above it.
- Bullets shot farther from the planet will move slower than the ones fired on the surface.
- Grab the Sheep in the Box when it shows up below to spin the planet around.
- Jump on your opponent's head to deal damage.
- You can Double Jump by pressing the Jump button while in air.
- Control the height of your jump by holding the Jump button.
- Use the Rose to deflect a bullet back. Careful on the cooldown.
- Dashing somewhat reduces your vertical hitbox. Use it to avoid tricky bullet walls.
- The Rose deals damage.
- Press down while jumping to fast fall.
- You can scale the planet's size, amount of bullets, health and players from the "Options" menu.
Links
- Windows Download
- Linux x64 Download
- HTML5 Version
- Post-jam HTML5 version
- Release on Github
- Source Code

Ratings
| Overall | 18th | 4.214⭐ | 16🧑⚖️ |
| Fun | 50th | 3.929⭐ | 16🧑⚖️ |
| Innovation | 197th | 3.5⭐ | 16🧑⚖️ |
| Theme | 54th | 4.143⭐ | 16🧑⚖️ |
| Graphics | 15th | 4.667⭐ | 17🧑⚖️ |
| Audio | 131th | 3.692⭐ | 15🧑⚖️ |
| Humor | 152th | 3.357⭐ | 16🧑⚖️ |
| Mood | 107th | 3.857⭐ | 16🧑⚖️ |
| Given | 6🗳️ | 8🗨️ |
On topic of the actual game, gfx was top notch (ahem, except the default Unity UI, which kind of broke immersion when they came up for that reason), and gameplay was fun (thankfully I am in office and could grab a colleague to play) - even if I think it's a bit too slow paced for its own good. But overall, this is a solid entry!
We are working on it post-jam, so [if you want to see the latest release just click here for the post-jam version](http://www.bustagames.com/lepetit/play/) that will soon be available below the HTML5 build of the LD version. We know that a local multi isn't the best idea for a LD game, but with luck we will be able to expand it beyond this limitation soon. Many many thanks to you all for playing our game and for the feedback, you guys are great.
@stanislav, thanks! Wish we could have done some sort of AI for the game, but we were short on time hahaha. Thanks for enjoying it!
I really love the graphics and the music and sfx are nice. The gameplay is a bit hard to judge as I'm only one person but from what I can tell is seems fun but a bit generic. I've seen several games in this jam doing the same thing and I couldn't really find any thing new in the gameplay. I'm not saying it's bad, it just lacks some innovation.
I really hope you continue to work one the game or make another game with similar aesthetics. Great work!
We are sorry we couldn't make an AI in time, but as we mentioned before in the Post Mortem, we knew this was probably going to happen. Perhaps next time we'll have a basic something to give you guys by the end of the jam.
About the gameplay, I suppose it's kinda bland as it is. We'll be working on it from here onwards, so expect new content soon! :)
Also, like we mentioned, some features were not given enough time to test/fix. Controller configuration for more than 2 players was one of those. We had to set for Unity's default manager, and it's safe to think that everyone agrees that it's far from usable. Next build will have an ingame controller config which (hopefully) will fix that problem.
That's it for now, guys. Thanks for all the support ^^. I'm kinda sad we didn't make it to the judging cut, but it was a great experience nonetheless. Thanks everyone!