LLAMAGEDDDON! by andrewl
Use your pointer to guide llamas to the priests in the temple - your villages' maize supply depends upon it.
SACRIFICES MUST BE MADE!
| Source code | http://github.com/andrewl/llamageddon |
| HTML5 (web) | https://andrewl.github.io/llamageddon/docroot/ |
| Original URL | https://ldjam.com/events/ludum-dare/43/llamagedddon |
Ratings
| Overall | 444th | 2.808⭐ | 15🧑⚖️ |
| Fun | 364th | 2.923⭐ | 15🧑⚖️ |
| Innovation | 265th | 3.154⭐ | 15🧑⚖️ |
| Theme | 357th | 3.115⭐ | 15🧑⚖️ |
| Graphics | 339th | 3⭐ | 15🧑⚖️ |
| Mood | 258th | 3.115⭐ | 15🧑⚖️ |
| Given | 16🗳️ | 6🗨️ |
The collision detection could've been a bit better, but it was good enough for the job so far and it's always hard to get just right.
Nice job! Are you on Twitter by any chance? We could share some ideas maybe and learn a thing or two from eachother.
Good job :)
It wasn't clear to me why some levels had multiple priests. Is their location randomized? A couple of times I seemed to be able to lead the llama straight up to a priest, and bypass the challenge completely.
>A group of lamas, the amount increasing between levels, has to be guided to the priests via narrow paths. Different lamas move at different speeds, at times meandering off course getting crushed by falling rocks from the angry gods! What a challenge! Sometimes it is better let the slower lamas die in order to get a few of the faster lamas to the destination. Even gets the theme right!
Too bad I can't rate *what could have been*, I have to rate *what is*.
A quick list of positives:
- The music and visuals create a nice mood.
- Erm...
A less quick list of negatives:
- A standard *follow the cursor* death maze where...
- The colliders are too big, and...
- Most of the time the left side of the level is completely open!
- Only one lama!
- Who has strange interpolated movement, why not use constant speed with an optional boost maybe?
- There are no sacrifices? It is just part of the backstory, *lame!*
- The sound effects are crude.
- The visuals are functional, but lacking in fidelity.
Oh man, maybe my expectations were set too high by an overacting imagination.
Still, there are a lot of things left to improve here.
Overall: *Bad (2.0)*
Fun: *Terrible (1.5)*
Innovation: *Bad (2.0)*
Theme: *Non-existent (1.0)*
Graphics: *Below average (2.5)*
Audio: *N/A*
Humor: *N/A*
Mood: *Good (4.0)*