{"author_link":"\/users\/william-akins","author_name":"William Akins","author_uid":"1101884","comments":[{"author_name":"antoined73","author_uid":"1051081","time":"2018-08-14T01:38:11Z","epoch":1534210691,"modified":1534210691,"text":"![Untitled.png](\/\/\/raw\/987\/c\/z\/18c69.png)\n\nNice graphics but maybe the boat is too slow ?\nI had also this bug were the boat goes in the mountains.","likes":1,"format":"md"},{"author_name":"X_Pilot","author_uid":"1101897","time":"2018-08-14T01:41:20Z","epoch":1534210880,"modified":1534210880,"text":"@antoined73 yeah we're aware of the bug. We're trying to fix it and find a different method to prevent the boat from going onto land! ","likes":1,"format":"md"},{"author_name":"SpoopsMcGee","author_uid":"1114788","time":"2018-08-14T01:59:22Z","epoch":1534211962,"modified":1534211962,"text":"The moment I heard the boat sputter to life I knew I would like this game a lot. I like the resource management and the fact that the boat will continue moving with thrust which feels pretty realistic with waves and all. I like all the different voice elements and the fact that there's a lot of variation. I'm not very good at managing resources but it got a really genuine laugh from me so great job :)","likes":3,"format":"md"},{"author_name":"Nam Nguyen","author_uid":"1104979","time":"2018-08-14T05:11:12Z","epoch":1534223472,"modified":1534223472,"text":"![4.png](\/\/\/raw\/31a\/91\/z\/18e42.png)\nI dont know about others but the control is kinda weird for me, the boat was even floating at one point and the direction didnt persist with the camera view, and the camera changes angle for no obvious reasons too. I wish I had the control for the camera so it would be easier to control. I cannot make it pass 1%, maybe I have missed something? Let me know so I can replay and rescore it..","likes":1,"format":"md"},{"author_name":"William Akins","author_uid":"1101884","time":"2018-08-14T10:33:49Z","epoch":1534242829,"modified":1534242829,"text":"@nam-nguyen Hey, thanks for trying the game. I've tweaked various values to make it much easier to play. We've also fixed some of the issues you were mentioning and I think that it overall plays a bit better now. One thing to note is that you should have control over the camera when you click and drag on the screen with the left mouse button.","likes":0,"format":"md"},{"author_name":"Teelin","author_uid":"1099985","time":"2018-08-14T13:15:22Z","epoch":1534252522,"modified":1534252522,"text":"Really nice idea for the game. I liked the graphics and how you have to manage your resources. Did have a problem with my ship sinking every few minutes. Would also be nice to see the cost for each item to buy. Otherwise a really nice game well done. :smile: ","likes":2,"format":"md"},{"author_name":"PlusMinus","author_uid":"1058822","time":"2018-08-14T13:17:18Z","epoch":1534252638,"modified":1534252638,"text":"Looks nice)","likes":3,"format":"md"},{"author_name":"Plepletier","author_uid":"1002538","time":"2018-08-14T13:21:26Z","epoch":1534252886,"modified":1534252886,"text":"Great game! i guess 3D games on game Jams hard to dev! Create a graphic consistent and fluid mechanic is very difficult! You got create a good one! Congratulations!  ","likes":3,"format":"md"},{"author_name":"SharktallicA","author_uid":1105468,"time":"2018-08-14T13:23:00Z","epoch":1534252980,"modified":1534252996,"text":"@teelin Thanks for the feedback! :D Yeah, the boat is being pretty weird at times. We also saw on Elysia Griffin's livestream that the boat is turning into a submarine fairly often and we'll try our best to find a fix ASAP!","likes":1,"format":"md"},{"author_name":"tgb20","author_uid":"1051524","time":"2018-08-14T15:56:19Z","epoch":1534262179,"modified":1534262179,"text":"I had fun playing it, but like many of noticed before, my boat turned into a sub after a little bit. Other than that its a good idea.","likes":1,"format":"md"},{"author_name":"mobiusdisco","author_uid":"1092729","time":"2018-08-14T16:01:42Z","epoch":1534262502,"modified":1534262502,"text":"My team and I almost went with a similar idea, good work guys!","likes":2,"format":"md"},{"author_name":"Nobongo","author_uid":"1105683","time":"2018-08-14T23:18:34Z","epoch":1534288714,"modified":1534288714,"text":"A neat little game that I enjoyed. The graphics were good and the game felt full. I didn't really feel like I was running out of space, more like I was running out of fuel. Great job!","likes":1,"format":"md"},{"author_name":"thebmxeur","author_uid":"1002874","time":"2018-08-15T15:02:38Z","epoch":1534345358,"modified":1534345358,"text":"The minimap colors are weird, why isn't the sea blue ? Would have loved it to have an indication of where the harbor was. When buying supply, it's not clear how much it costs.","likes":1,"format":"md"},{"author_name":"DonNestor","author_uid":"1052311","time":"2018-08-15T21:52:17Z","epoch":1534369937,"modified":1534369937,"text":"Nice graphics, interesting idea.\nI love the voice of these characters! :D \nBut sometimes my boat was under water :P\nThis game has potential!\nIt is worth thinking about music, new levels.\nIt would be nice if the characters had models with animations.\nAnd please, speed up the boat: P\n\nPlease, write to me on a discard if you make update :-)","likes":1,"format":"md"},{"author_name":"WetBox","author_uid":"1012551","time":"2018-08-16T16:57:19Z","epoch":1534438639,"modified":1534438639,"text":"Not bad idead but boat too slow that it's getting too boried very quikly.\nI liked the way clouds look like.","likes":1,"format":"md"},{"author_name":"Hagrida","author_uid":"1102994","time":"2018-08-16T17:34:25Z","epoch":1534440865,"modified":1534440865,"text":"Love the idea, good job on visuals.","likes":1,"format":"md"},{"author_name":"My Sweet Whomp","author_uid":"1001372","time":"2018-08-16T17:49:36Z","epoch":1534441776,"modified":1534441776,"text":"First thing I have to say: you nailed the boat engine SFX :ok_hand:  \n\nSeeing the little cover picture I launched it with an apprehension: \u201coh no, a game about refugees showing only white people\u201d but I was relieved to see I was wrong.  \nIn the end I liked your game, managing resources is always fun and I don't think the boat was *that* slow. Well done.  \nYou should probably change the colors on the minimap, it got me confused at first. And add some music or some ambiance sea noises.  \n\nMaybe the next step would be to handle some kind of weather, at sea it is not always that calm.  \n\nI'd like to see where this is going if you're going to continue working on this for a bit after the jam.  \n\nP.S.: oh, and the shape of the little boat schematics in the lower right corner got me\u2026 *confused* at first.","likes":1,"format":"md"},{"author_name":"thunderawesome","author_uid":"1013413","time":"2018-08-16T18:12:17Z","epoch":1534443137,"modified":1534443137,"text":"I instantly laughed once I heard the boat sfx! Hahahaha!","likes":1,"format":"md"},{"author_name":"novodantis","author_uid":"1001502","time":"2018-08-16T18:45:01Z","epoch":1534445101,"modified":1534445101,"text":"I found this one to be pretty fun, the variation in voices and the quotes was a nice touch. Overall management seemed to have enough depth but still be easy to grasp. Wasn't a fan of the minimap rotating with the player (especially given that the main view did not); I prefer a consistent north, but it's more the discrepancy between the map and main view that felt disorientating. Other than that small niggle, it was pretty solid!","likes":1,"format":"md"},{"author_name":"dragongino","author_uid":"1002809","time":"2018-08-16T19:42:57Z","epoch":1534448577,"modified":1534448577,"text":"You did a lot of work for yourself. your own sound your own graphics. I like that.\nsave 20% of all people before I run out of gas on the boat.\nI didn't know in the beginning that the people were these pillars. (I thought I would pick up boats or something)\nI think you can finish even more things after the jam you should keep on going.","likes":1,"format":"md"},{"author_name":"Divinenephron","author_uid":"1100624","time":"2018-08-16T21:13:36Z","epoch":1534454016,"modified":1534454016,"text":"The boat sound effects are great. Pjbjbjbjbjbjbbbbb. The gameplay was fun - fuel management and navigation were just challenging enough to make it a fun exploration game.","likes":1,"format":"md"},{"author_name":"Megalink","author_uid":"1000614","time":"2018-08-17T05:54:52Z","epoch":1534485292,"modified":1534485292,"text":"Good work! I love the sound effects haha, very humourous. Game concept is quite fun and easy to understand. 3D models are also done quite well. Great job! :)","likes":1,"format":"md"},{"author_name":"Darylsteak","author_uid":"1052965","time":"2018-08-17T09:54:56Z","epoch":1534499696,"modified":1534499696,"text":"The audio was hilarious, and the gameplay was quite smooth. I liked the strategy aspect of the game and overall it was quite fun.\n\nYou did quite a nice job with this game, I like it","likes":1,"format":"md"},{"author_name":"Kciwsolb","author_uid":"1059209","time":"2018-08-19T12:29:11Z","epoch":1534681751,"modified":1534681751,"text":"10\/10 sound effects.","likes":1,"format":"md"},{"author_name":"Steve Sparkes","author_uid":"1009961","time":"2018-08-21T20:34:12Z","epoch":1534883652,"modified":1534883652,"text":"Good job on the entry! I only managed to get 14% of the survivors before running out of fuel... I guess that's the problem with having no money haha. There was a nice balance of gameplay in this entry. The minimap got a bit confusing as it rotated with the player, but that was just a minor thing. Good job and keep making games!","likes":2,"format":"md"},{"author_name":"Sollara Games","author_uid":"1108194","time":"2018-08-28T23:58:27Z","epoch":1535500707,"modified":1535500707,"text":"Haha really enjoyed playing this, it had a nice polish to it and the voice acting was phenomenal :D the UI was very nice and the little task points to start you off were a very nice touch, the music was nice too and the style of the game was very clean! Very well done! ","likes":0,"format":"md"}],"format":"md","images":["ld42\/105470-1882575797dc7c9cc5bb723124351191.png"],"links":[{"url":"https:\/\/github.com\/WilliamAkins\/LDJAM42","text":"Source code"},{"url":"https:\/\/wakins.itch.io\/refugee-rescue","text":"Windows"}],"metadata":{"g_key":"46901","g_author":"1101884","g_event":"LD42","g_eventkey":"73","g_subevent":"JAM","g_urlkey":"229614","g_title":"Refugee Rescue","g_status":"USEAR3","g_place":"629","g_commentcount":"26","g_site2_node_id":"105470","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":{"n_key":"105470","n_urlkey":"229614","n_parent":"97793","n_path":"\/events\/ludum-dare\/42\/refugee-rescue","n_slug":"refugee-rescue","n_type":"item","n_subtype":"game","n_subsubtype":"jam","n_author":"101884","n_created":"1533851114","n_modified":"1534244069","n_version":"340204","n_status":"COMMIT"},"node":{"id":105470,"parent":97793,"superparent":9,"author":101884,"type":"item","subtype":"game","subsubtype":"jam","published":"2018-08-13T21:45:49Z","created":"2018-08-09T21:45:14Z","modified":"2018-08-14T10:54:29Z","version":340204,"slug":"refugee-rescue","name":"Refugee Rescue","body":"## Description\nYou are the captain of a modern era cargo ship! You know people are stranded alone, along the coasts of various countries with nowhere to go to. Their homes destroyed and their land ridden with war. You know they have no home to return to, and you know that you yourself can't do much - BUT you own a cargo vessel and you want to try!\n\nYou must manage your fuel and finances wisely to save as many refugees as possible. You can't help if you can't afford to run your boat. Be wise about the distances you travel and the resources you purchase. Worry not! Charities will donate money to your cause and help you stay afloat!\n\n## Controls\n* WASD to move the ship around.\n* Click and drag with the mouse to move the camera.\n* Additionally the game has game-pad support.\n\n## How to Play\n* You must go around to the different islands, picking up the refugees and then taking them back to the port marked by the green icon on the mini-map and the blue arrow under the ship.\n* Then at the port, dropping off refugees will get you some gold to buy fuel and other resources to go out and look for more.\n* The more refugees you save, the better your end score!\n\n![Screenshot_14.png](\/\/\/raw\/cfd\/81\/z\/1852f.png)\n\n### About the Development\n\nWith the Ludum Dare theme being \"running out of space\", we wanted to create something meaningful and moderately relevant. Whilst skimming through ideas within the first few minutes of the Game Jam, we thought of refugees and how ships have a limited amount of space to save as many people as possible. We instantly knew this should be the main point of our game. Saving as many poor\/unfortunate refugees as possible. \n\nOur game started as a little sapling with few ideas and the main point being our primary objective. With one of our team members loving boats, he decided to start working on a ship idea. He sent us pictures of real life boats. We had to make a tough choice whether to base our in-game ship off of a real life ship or not. However, we opted to go with a more fictional approach as to not upset or offend the players.\n\nWith the boats sorted we still needed to make a game. There is no point trying to focus on a real world subject via a game if we can't make people play! We needed to motivate players. We needed an end-goal. \n\nWill, the man, the myth, the legend, came up with a system that would provide the players with a score based on how many refugees they save! The system spawns a random number of poor souls along the coasts of the islands on our moderately vast map, and then gathers the percentage of the refugees that you have rescued!\n\nThis was good, but we needed more. We needed a challenge. We had fuel but there was no real punishment. We discussed it as a team and Khalid came up with pirates. Maybe it's not super realistic, but we needed something to taunt the player. Something that would take from the player that the player could not control. Khalid worked on it long and hard and suddenly we had these amazing pirates that are so annoying because they steal vital resources from you.\n\nWe had all of that but we needed more! James was already on it! He developed a beautiful market system that allowed the player to gain resources via currency. Everything was so thought out it was wonderful! He embodied his creation into one single port - \"Port Moresby\".\n\nFinally, we had a something. Not sure if it was a game or the lid of a food waste bin, but it was a something! \n\nWith all of us being artistically numb (except for Will) when it comes to 2D art, our game looked terrible! Will overhauled the entire system to look fantastic. Lighting tweaked, camera adjusted and textures perfected! The game was finally becoming a game.\n\nFinally, our game was still mute. James's lovely voice filled the world with life! Voices lines were made for everything! Yes! Every sound in the game was made with James' curvy mouth except for the music!","meta":{"author":[101884,105468,101897,101893],"link-01-tag":"42332","cover":"\/\/\/content\/cfd\/81\/z\/18005.png","link-01":"https:\/\/github.com\/WilliamAkins\/LDJAM42","link-02":"https:\/\/wakins.itch.io\/refugee-rescue","link-02-tag":"42337","link-02-name":"Itch.io"},"path":"\/events\/ludum-dare\/42\/refugee-rescue","parents":[1,5,9,97793],"love":0,"notes":26,"notes-timestamp":"2018-08-28T23:58:27Z","grade":{"grade-01":44,"grade-02":44,"grade-03":43,"grade-04":44,"grade-05":44,"grade-06":43,"grade-07":42,"grade-08":44},"magic":{"cool":112.45914290768,"feedback":14,"given":53.75,"grade":43.5,"grade-01-average":3.357,"grade-01-result":629,"grade-02-average":3.143,"grade-02-result":680,"grade-03-average":3.098,"grade-03-result":670,"grade-04-average":3.036,"grade-04-result":935,"grade-05-average":3.393,"grade-05-result":639,"grade-06-average":3.207,"grade-06-result":419,"grade-07-average":3.088,"grade-07-result":336,"grade-08-average":2.976,"grade-08-result":724,"smart":14.470294294468}},"text":"## Description\nYou are the captain of a modern era cargo ship! You know people are stranded alone, along the coasts of various countries with nowhere to go to. Their homes destroyed and their land ridden with war. You know they have no home to return to, and you know that you yourself can't do much - BUT you own a cargo vessel and you want to try!\n\nYou must manage your fuel and finances wisely to save as many refugees as possible. You can't help if you can't afford to run your boat. Be wise about the distances you travel and the resources you purchase. Worry not! Charities will donate money to your cause and help you stay afloat!\n\n## Controls\n* WASD to move the ship around.\n* Click and drag with the mouse to move the camera.\n* Additionally the game has game-pad support.\n\n## How to Play\n* You must go around to the different islands, picking up the refugees and then taking them back to the port marked by the green icon on the mini-map and the blue arrow under the ship.\n* Then at the port, dropping off refugees will get you some gold to buy fuel and other resources to go out and look for more.\n* The more refugees you save, the better your end score!\n\n![Screenshot_14.png](\/\/\/raw\/cfd\/81\/z\/1852f.png)\n\n### About the Development\n\nWith the Ludum Dare theme being \"running out of space\", we wanted to create something meaningful and moderately relevant. Whilst skimming through ideas within the first few minutes of the Game Jam, we thought of refugees and how ships have a limited amount of space to save as many people as possible. We instantly knew this should be the main point of our game. Saving as many poor\/unfortunate refugees as possible. \n\nOur game started as a little sapling with few ideas and the main point being our primary objective. With one of our team members loving boats, he decided to start working on a ship idea. He sent us pictures of real life boats. We had to make a tough choice whether to base our in-game ship off of a real life ship or not. However, we opted to go with a more fictional approach as to not upset or offend the players.\n\nWith the boats sorted we still needed to make a game. There is no point trying to focus on a real world subject via a game if we can't make people play! We needed to motivate players. We needed an end-goal. \n\nWill, the man, the myth, the legend, came up with a system that would provide the players with a score based on how many refugees they save! The system spawns a random number of poor souls along the coasts of the islands on our moderately vast map, and then gathers the percentage of the refugees that you have rescued!\n\nThis was good, but we needed more. We needed a challenge. We had fuel but there was no real punishment. We discussed it as a team and Khalid came up with pirates. Maybe it's not super realistic, but we needed something to taunt the player. Something that would take from the player that the player could not control. Khalid worked on it long and hard and suddenly we had these amazing pirates that are so annoying because they steal vital resources from you.\n\nWe had all of that but we needed more! James was already on it! He developed a beautiful market system that allowed the player to gain resources via currency. Everything was so thought out it was wonderful! He embodied his creation into one single port - \"Port Moresby\".\n\nFinally, we had a something. Not sure if it was a game or the lid of a food waste bin, but it was a something! \n\nWith all of us being artistically numb (except for Will) when it comes to 2D art, our game looked terrible! Will overhauled the entire system to look fantastic. Lighting tweaked, camera adjusted and textures perfected! The game was finally becoming a game.\n\nFinally, our game was still mute. James's lovely voice filled the world with life! Voices lines were made for everything! Yes! Every sound in the game was made with James' curvy mouth except for the music!","title":"Refugee Rescue"}