PowerCube by KaspianR
This was my first Ludum Dare and because of my limited experience with Unity it didn't turn out very well... I started out with an idea that wasn't good enough, then I changed to another idea wich I realized was too hard and too time consuming. And then I started with even another idea wich didn't work either... So I turned out with nothing, while only being a few hours from deadline, but in four hours I did this game just to have something to show. And to be a game made in such small amount of time I'm pretty happy with how it turned out! Hope you like it and see if you can beat the highscore! (Which do take some time to update so be patient!) Good luck, and feel free to leave any sort of feedback down below! (I'm not sure the mac version works.)
Ratings
| Given | 7🗳️ | 0🗨️ |
Personally I would like the game more if there were more things to plan around and less focus on reaction time.
* Cool count down, but it could be a little faster. In games where the player dies a lot, you usually want the respawn to be very fast.
* Would be nice with some sound effects. It adds a lot, even just placeholder ones. You can use ex sfxr. Also nice music :)
* scoping (deciding the right size of a game) is really hard. I have been to 5-10 game jams by now but still underestimate the time required. Nice that you managed to make this game after the other 3 attempts :)
-m
By the way, noticed you hadn't voted on any games yet, while it may be too late for this LD, next time make sure and vote on other people's games, you'll show up in the listings more often and people will be able to see your game and vote on it.
The collision problems on the first version were a bit annoying but you already fixed that on version 2.0 :p
The only thing I would change would be the cube position. I would put it a bit lower on the screen so I have a little more time to plan my next move.
Still it's a very good game for such a short amount of time. Congratulations!