Reductor (LD42 Comp Entry) by ConorOD

[raw]
made by ConorOD for LD 42 (COMPO)

My comp entry for LD42. The theme was 'Running out of space'.

Download link for game and source code is right at the bottom, under the screenshots (hosted on itch.io).

It's a wave-based shooter where the arena gets smaller and smaller with each progressive wave. Controls are as follows: Move: WASD Shoot: Left mouse button

You can collect health and power-ups as you progress. If your health reaches zero, or you fall off the arena, it's game over. Killing enemies will increase your score and progressing to later waves will increase your score multiplier.

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1 Screenshot.png

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Ratings

Overall 91th 3.848⭐ 35🧑‍⚖️
Fun 20th 4.091⭐ 35🧑‍⚖️
Innovation 415th 3.106⭐ 35🧑‍⚖️
Theme 203th 3.864⭐ 35🧑‍⚖️
Graphics 220th 3.606⭐ 35🧑‍⚖️
Audio 337th 2.924⭐ 35🧑‍⚖️
Humor 361th 2.357⭐ 30🧑‍⚖️
Mood 302th 3.054⭐ 30🧑‍⚖️
Given 30🗳️ 30🗨️

Feedback

rk3Omega
12. Aug 2018 · 23:52 UTC
Fantastic game! It's fun to play and has a good aesthetic. Even the photos look great, I was excited to play before I launched it. My only complaint would be that the screen shake was a little too extreme for my tastes.
Stillnotsure
12. Aug 2018 · 23:53 UTC
Taking out those centipede enemies is really satisfying and I like that the powerups feel genuinely powerful. Only real criticism is not enough variety with the sound effects, that one explosion sound in particular gets overused a bit.
JCMonkey
12. Aug 2018 · 23:57 UTC
the screen shake after staring at a screen for the past week end made my eyes water lol. the game was fun to play, and i love the fact that you can actually fall off the map.
Allan Kong
13. Aug 2018 · 01:00 UTC
pretty addictive, The screen Shake is a little rough though! I might keep this one on my desktop to kill some time with.
jelbre
13. Aug 2018 · 01:03 UTC
Holy sh!t this game is great. Great artstyle, great concept, great playability. The only real critisizm I could give is work on the sounds (some death sounds are REALLY loud :P), decrease the screen shake and work on game balancing (rapidfire upgrade is by far the best, clustershot is decent but the spreadshot could sometimes feel like a bad upgrade because of the decreased rate of fire (maybe keep the rate of fire in the middle the same as before, and only make the outer ones slower?)) but I could totally understand why a game isn't 100% balanced after only 48 hours, especially with a game of this quality :D
moltanem
13. Aug 2018 · 02:58 UTC
As others have said, sounds were a bit loud/grating and the screenshake was starting to hurt my head there towards the end. Good job getting all the systems in place for a game like this in the 48 hours though! Enjoyed the enemy variety and the gameplay. IMO could have been a bit more difficult, I got to wave five before I stopped and never really felt in all that much danger. Nice game!
SimplePotential
13. Aug 2018 · 11:57 UTC
Wow! I love this, best thing I've played thus far. Very easy to understand. A difficulty setting would be a great update. Balance and polish and I'd probably buy this game. Possible bug, in some cases it looked like I was able to pass over platforms that disappeared without an issue. I only really seemed to fall through when going off the bottom off the screen or too far left/right past the last tile (like a full tiles width). Otherwise, audio was great but maybe a bit aggressive (one of my shortfalls as well).

Please check out my entry: https://ldjam.com/events/ludum-dare/42/throwing-science-out-the-window
ConnorThompson
13. Aug 2018 · 12:01 UTC
Great gameplay and very addictive! The gun sounds can get a little bit grating especially when they are firing rapidly but good work!
Dark Roast Studios
13. Aug 2018 · 13:12 UTC
Really nice entry, solid use of the theme idea and q fun game to play. Really satisfying weapon upgrades, good selection of enemies that behave differently and killing the long centipedes feels very rewarding. As others have said, it needs more variety in the sound effects, but that's a minor thing. Good job!
Smithy
13. Aug 2018 · 13:20 UTC
Very simple way of implementing the theme, the gameplay was fantastic (I am going to play again). Pixel art is good, so are the sound effects. A lot of different enemies and powerups. Maybe to much screenshake
angelofdeath1000
13. Aug 2018 · 14:58 UTC
Loved it, old school but new. Could have done with some cool retro music and more health packs (or maybe I'm just bad), but amazing game.
Noxalus
13. Aug 2018 · 19:28 UTC
My best score: 48800 (wave 7).

It became really difficult when the game decided to remove tiles at the center of the arena :stuck_out_tongue_closed_eyes:

Anyway, really good entry, it's impressive to see the amount of content you made in so little time, congratulation :thumbsup:
GettingRekt
13. Aug 2018 · 19:30 UTC
Solid game with really a nice feel. Seemed like good balance for the weapons and good presentation with the UI. The screen shake was a bit much like other has stated but a really polished nice game! Good job
neuralcoder
13. Aug 2018 · 20:11 UTC
Maybe a bit faster and less shaking. When tiles fall you can improve the 3d look by shrinking and a little motion to the left or right. A very nice aesthetic game.
Rombus
14. Aug 2018 · 00:13 UTC
Got to wave 5!
Really addicting game going on here.
The different powerups make all the difference, and those take a long time to add in.
Congrats on the entry!
ZenriS
14. Aug 2018 · 12:48 UTC
Great game, realy like the art. Would be nice to have a timer on the power ups.
5Spectra
14. Aug 2018 · 22:18 UTC
I think it's not possible to win the game I did 70000 score and lost. I missed a good sound track when playing, the game is long and will add so much for this game.

I nice game and concept well executed.
Korso
15. Aug 2018 · 22:06 UTC
Solid game with nice controls and feeling. The different powerups add variety and killing some enemies is really satisfying. I'd have reduced the screen shake though.

Nice job!
agwblack
15. Aug 2018 · 22:18 UTC
Wow, really fun, just my kind of game. Great variety of enemies, powerups, etc. and hit the theme on the nose. Great art, great sound, well done.

Minor complaints:

Would have loved some 8-bit music with this, could have been amazing.

When using WASD for controls, you can usually have the option to handle the keys by scan code rather than by letter. This means that weirdos like me who use an odd keyboard layout (Dvorak in my case) can still use WASD in the traditional location without having to alter their keyboard layout.

Lost control of the mouse a few times when the cursor went outside the window. Tried to work around this by fullscreening the game (Alt+Enter), but that caused the guy to run off the edge for some reason.

All in all though, probably the best one I've played yet. Nice work.
Suchista
16. Aug 2018 · 11:19 UTC
Wow, this game is extremely well made! Gameplay is great, art is pretty, good job! Maybe with some music would be even better :)
Jupiter_Hadley
16. Aug 2018 · 13:46 UTC
Fun game! I included it in my compilation video series of the Ludum Dare 42 compilation video series, if you’d like to take a look. :) https://youtu.be/8T98Y6n8oZk
velvetlobster
16. Aug 2018 · 13:57 UTC
Love the balance in the mechanics. Perhaps just too much screen shake so I felt a bit dizzy after playing for a while. When the shots hit its pretty satisfying though, nice work!
designernap
17. Aug 2018 · 12:41 UTC
I mean, basic visuals and simple audio but DAMN is this fun to play! Very well done! Only suggestions I have is to put the screen shake on enemy deaths rather than every shot and perhaps a timer for the powerups to show you when they run out. Great stuff though. You really nailed how a slightly under powered main weapon can make rapid fire and multi shot powerups feel amazing in comparison. Well done!
SuperEndeg
19. Aug 2018 · 10:03 UTC
Really fun entry, really nice feedback on weapons and enemies. Definetely will play it some more later.