Box Bonanza by PatrickRMC

A game about throwing boxes to make sure you don't run out of space.
How-To
Throw the crates down the holes and make sure you don't Run out of space! If you do run out of space, I'd suggest just jumping down the hole :P
Controls
Arrow Keys/A & S - Move
Space - Jump
X & Z - Pickup Crates
1 & 2 - Abilities!
| Windows | https://patrickrmc.itch.io/box-bonanza |
| macOS | https://patrickrmc.itch.io/box-bonanza |
| Original URL | https://ldjam.com/events/ludum-dare/42/box-bonanza |
Ratings
| Overall | 895th | 3.104⭐ | 26🧑⚖️ |
| Fun | 956th | 2.854⭐ | 26🧑⚖️ |
| Innovation | 803th | 2.979⭐ | 26🧑⚖️ |
| Theme | 501th | 3.604⭐ | 26🧑⚖️ |
| Graphics | 736th | 3.229⭐ | 26🧑⚖️ |
| Audio | 636th | 2.771⭐ | 26🧑⚖️ |
| Humor | 473th | 2.813⭐ | 26🧑⚖️ |
| Mood | 823th | 2.854⭐ | 26🧑⚖️ |
| Given | 26🗳️ | 18🗨️ |
Good job in any cases :)
@krp We were struggling a bit on the last day, trying to figure out how to make the game more user friendly, but then the submission hour hit like a bus :stuck_out_tongue: Thanks for playing too!
And FYI, in Unity there a few types of collision detection Discrete, Continuous and Continuous Dynamic. I really recommend you to use Continuous Dynamic because the objects are leaving the game space
I hope you had fun doing this game!
@bronydell I'll keep that in mind, thanks for playing :).
Mechanics are just one part of a game. If you enjoy making the artwork and overall feel then you should continue to do that. You could consider choosing a different style of game-play that allows the player focus more on the artwork and atmosphere and less on the mechanics. Either way keep up the good work.
There was some wonky collisions stuff going out, boxes and the player could get stuck inside the walls.
But anyways, it's a pretty cool game!
For the rest i really liked the graphics and the audio. Cool game !
I never got a feel for what the actual pacing of the gameplay was while playing. I tried a few different strategies, but all of them either produced too much chaos to control, ran into the clipping-through-walls bugs or took too long to execute. That's frustrating. The concept seems good, but in executing on this one you may have tried to surface too many features all at once instead of trying to make a few that really fit together well.