Box Bonanza by PatrickRMC

[raw]
made by PatrickRMC for LD 42 (JAM)

character.png

A game about throwing boxes to make sure you don't run out of space.

How-To

Throw the crates down the holes and make sure you don't Run out of space! If you do run out of space, I'd suggest just jumping down the hole :P

Controls

Arrow Keys/A & S - Move

Space - Jump

X & Z - Pickup Crates

1 & 2 - Abilities!

Ratings

Overall 895th 3.104⭐ 26🧑‍⚖️
Fun 956th 2.854⭐ 26🧑‍⚖️
Innovation 803th 2.979⭐ 26🧑‍⚖️
Theme 501th 3.604⭐ 26🧑‍⚖️
Graphics 736th 3.229⭐ 26🧑‍⚖️
Audio 636th 2.771⭐ 26🧑‍⚖️
Humor 473th 2.813⭐ 26🧑‍⚖️
Mood 823th 2.854⭐ 26🧑‍⚖️
Given 26🗳️ 18🗨️

Feedback

ThibaultAr
14. Aug 2018 · 08:46 UTC
Funny game, the concept of putting cubes in a hole to gain space is great. I had just one bug, my character was ejected from the screen :sweat_smile:
Good job in any cases :)
🎤 PatrickRMC
14. Aug 2018 · 08:52 UTC
@thibaultar Yeah that happened a couple of times, we tried implementing some sort of restarter that would restart if you flew out of the map, I guess you just didn't fly far enough :P Thanks for playing!
incinious
14. Aug 2018 · 09:08 UTC
Cool game, liked the concept and the art :) wasn't too sure what I was doing, but it was fun anyway
KRP
16. Aug 2018 · 21:03 UTC
The polish was great, I wish how to play was a bit clearer.
Robo_Chiz
16. Aug 2018 · 21:23 UTC
Liked your idea. Art was consistent, and cute. Keep at it!
🎤 PatrickRMC
17. Aug 2018 · 18:27 UTC
@robo-chiz Thank you for playing, I appreciate the compliment!
@krp We were struggling a bit on the last day, trying to figure out how to make the game more user friendly, but then the submission hour hit like a bus :stuck_out_tongue: Thanks for playing too!
Historymaker118
17. Aug 2018 · 18:38 UTC
I wasn't really all that sure what I was doing with this game, sure it was fun throwing boxes around, but I couldn't figure out how to get my score above a certain point as boxes stopped spawning in and I had none left on the screen after a while (they all fell down the hole) and I only had 14/20. I tried to jump down the hole but was taken back to the menu with no explanation. The physics was fun and the graphics were ok, just needs more playtesting and iteration of your core mechanic. I noticed you had tried to develop several different game modes none of which were polished. I would suggest next time just pick the one and spend as much time as possible refining it until it shines. Game jam games don't need tons of features, they just need one implemented well.
petitpois
17. Aug 2018 · 18:39 UTC
Here is my game bit rushed but got a result - bit.ly/PetipoisLD42
bronydell
17. Aug 2018 · 18:41 UTC
Yo, the game is nice. Good job! But I believe that the idea is too simple for full game.

And FYI, in Unity there a few types of collision detection Discrete, Continuous and Continuous Dynamic. I really recommend you to use Continuous Dynamic because the objects are leaving the game space

I hope you had fun doing this game!
jeke
17. Aug 2018 · 18:50 UTC
Nice looking game, overall the game felt well done. The game-play itself seemed a little unrefined. I didn't feel like I had a lot of control over what was happening with the limited ability to interact with the boxes. Also, the collider around the player felt a little too big and box-y. Great job for the jam.
🎤 PatrickRMC
17. Aug 2018 · 18:50 UTC
@historymaker118 We should've spent more time on such things, I'm not the best at spending time on game jams, I'm not to sure what you mean by game modes, if you mean the different type of level designs I'll keep that in mind for my next jam games. And I completely agree with the fact that game jam games don't need tons of features, just one implemented well! Thanks for playing and thanks for the feedback :)


@bronydell I'll keep that in mind, thanks for playing :).
🎤 PatrickRMC
17. Aug 2018 · 18:51 UTC
@jeke Thanks for the feedback! For my next Ludum Dare I'll try refine the game play more, thanks for playing!
Fwuffy13
17. Aug 2018 · 18:56 UTC
Cool game! I found that I was able to push boxes through walls out of the screen. Also, the instructions were not too clear. Anyways, cool game and I still had fun playing it!
jeke
17. Aug 2018 · 18:59 UTC
Additionally @patrickrmc, the point of a game jam is not to provide adequate time to do everything perfectly.

Mechanics are just one part of a game. If you enjoy making the artwork and overall feel then you should continue to do that. You could consider choosing a different style of game-play that allows the player focus more on the artwork and atmosphere and less on the mechanics. Either way keep up the good work.
Barrier
17. Aug 2018 · 19:28 UTC
Nice gameplay idea! It's pretty hard though, especially because the boxes are on a timer. The first level would probably still be relatively hard even without the timer :D
There was some wonky collisions stuff going out, boxes and the player could get stuck inside the walls.
But anyways, it's a pretty cool game!
honey
17. Aug 2018 · 19:42 UTC
My playthrough went goat simulator all the way :D Not a bad thing though, physics is fun even like that! I had fun, and that counts! Thanks for that!
Roidz
20. Aug 2018 · 22:55 UTC
I had problems picking boxes up: x or Z didnt do anything for me. Also running through the boxes sometimes made the boxes glitch through walls.
For the rest i really liked the graphics and the audio. Cool game !
sh1rogane
24. Aug 2018 · 19:38 UTC
Fun little game. It wasn't clear what everything did at first but after some plays I understood what everything did. The physics was very buggy. Sometimes I couldn't jump and sometimes I flew across the screen. Even if it was fun to see the physics glitch out, it would be nice that the physics would be a bit more "consistent".
Megalink
24. Aug 2018 · 20:05 UTC
Neat game! I thought that the concept was very cool and the art was well-done. Physics and collisions were really buggy and hindered the gameplay experience for me, I also didn't like the controls very much. Perhaps a better scheme would be WASD to move, space to jump, and E to pickup crates (abilities can stay as 1 and 2.) UI was quite confusing and didn't look very good, and the game initially was quite confusing but you get the hang of it. Overall a really interesting concept! Great work, keep it up! :)
Suchista
24. Aug 2018 · 20:42 UTC
I didn't feel the physics, but it was fun and weird :)
triplefox
24. Aug 2018 · 21:07 UTC
This is a difficult game to learn to play. It's a "physics game" which always makes everything feel a little bit clunky and imprecise, and there are plenty of options and controls, but they are only given the most basic indications - it took a few tries before I actually read the directions and learned all the controls I had. I feel lucky that I noticed that there were two character options on the main menu. I never feel like I know if I've actually picked up a crate, and crate pickup is also risky because it produces most of the clipping-through-walls bugs.

I never got a feel for what the actual pacing of the gameplay was while playing. I tried a few different strategies, but all of them either produced too much chaos to control, ran into the clipping-through-walls bugs or took too long to execute. That's frustrating. The concept seems good, but in executing on this one you may have tried to surface too many features all at once instead of trying to make a few that really fit together well.
ventura
24. Aug 2018 · 21:15 UTC
Very funny haha, I really laughed with this game. I think the humor is the strong point here. Also the animation it seems broken but it makes sense in a humor way. Good job.
Yayiest
01. Sep 2018 · 08:23 UTC
I really like the abilities especially the time rewind one, and the way the trapdoor opens and closes giving you just enough time to walk across.
FireHawk
03. Sep 2018 · 12:08 UTC
I think the idea is pretty cool, the mood was great. The pixelated graphics looks good and I really love it. Good job!