Booster's Day Out by paulstraw

Play now on itch in glorious WebGL!
(Latest Chrome or Firefox, please)
Booster's Day Out is a physics-based, action-y, puzzle-y spaceflight journey. It is the first game I have ever released publicly! Guide Booster the rocket back to its tiny home planet, making sure to stay fueled up along the way!
I highly recommend reading the postmortem if you've got a few minutes.



Ratings
| Overall | 141th | 3.657⭐ | 37🧑⚖️ |
| Fun | 98th | 3.667⭐ | 38🧑⚖️ |
| Innovation | 365th | 2.889⭐ | 38🧑⚖️ |
| Theme | 178th | 3.649⭐ | 39🧑⚖️ |
| Graphics | 102th | 3.946⭐ | 39🧑⚖️ |
| Audio | 317th | 2.697⭐ | 35🧑⚖️ |
| Humor | 236th | 2.636⭐ | 35🧑⚖️ |
| Mood | 267th | 3.118⭐ | 36🧑⚖️ |
| Given | 17🗳️ | 22🗨️ |
One thing to note is that the landing is very sensitive, a little tilt and it's gone. Also those boundaries/walls do not fit well into this game. Still, very good job!!
walls were added within the last 30 minutes or so before the compo deadline.
Honestly, it's also the most similar game I've played to my own, Sling Ship. Since we have similar concepts, would appreciate any feedback on improvements to gameplay, physics, etc. if you get the chance:
https://ldjam.com/events/ludum-dare/38/sling-ship-search-for-a-small-world
Cheers!
I also like the little messages for controls and when you smash your ship to bits.
The art is simple but blends together very well.
The game was pretty difficult too, and I enjoyed trying over and over to attempt making it further than I did last time. The graphics aren't complex but they're consistent and not sloppy, so they end up being one of the games strengths.
All in all a very enjoyable experience, well done!
PROS
- Voxel graphics are lovely
- Gameplay is easy to understand
CONS
- Turning left and right is really imprecise
- Lack of sound effects for picking up fuel and lack of music
For full criticism and breakdown of ranking, as well as candid reactions to gameplay, do check out the video~
https://www.youtube.com/watch?v=Fudg6FqATrY
I've also noticed that some things like the gravity, fuel and steering are framerate dependent. I'm on a 144Hz Monitor and had to switch to 60Hz to play the game as intended. You may want to use UpdateFixed(), or even better make use of Time.deltaTime in your scripts to avoid these problems.
The game is a little hard but it was satisfying when you succeed. Wish there were multiple difficulties though not sure how would go about implementing it. More fuel perhaps?
Also, the smoke line continuing even after death kinda ruins the "niceness"/"coolness" of the crash explosion.
Edit: Just found out its your 1st LD/game released! Congratz!
@nekusoul: That is a fantastic catch, thank you very much. I thought I was using `Time.deltaTime` everywhere I needed to be, but apparently not! I'll definitely make sure that's taken care of in future builds.
This was super fun, definitely a seed of a great game here; getting the angles and boost *just* right for slingshotting feels really good.
I understand the walls being there for providing a path so to speak, but feel maybe they were a bit too close to the play area at times, especially as you have the mechanic where you explode when you run out of fuel.
Perhaps also an arrow pointing to your destination would be good.
Apart from that, great mood and graphics. Always enjoy seeing folks use PV in their games :)
https://www.youtube.com/watch?v=jKyqjTvBURc