Party Simulator by KotoriYousan
One day you attend a wine party. Everybody wants to move closer and chat with you, and this is what you should do: finish chatting with them as soon as possible, and don't let them crush into your personal space! If your personal space as well as the whole space is running out, the game is over.
This is my first time to compete in LD. Also, I am not a native speaker of English. The game is rough, but still used up all my effort.
Further development: 1. Audio 2. Storyline

Ratings
| Overall | 626th | 2.861⭐ | 20🧑⚖️ |
| Fun | 699th | 2.211⭐ | 21🧑⚖️ |
| Innovation | 444th | 3.026⭐ | 21🧑⚖️ |
| Theme | 345th | 3.583⭐ | 20🧑⚖️ |
| Graphics | 291th | 3.4⭐ | 22🧑⚖️ |
| Humor | 189th | 2.917⭐ | 20🧑⚖️ |
| Given | 27🗳️ | 2🗨️ |
exe uploaded. Please try the exe file first...The webGL page is still under testing.
It's very simple, there isn't a lot of strategy beyond memorizing the right response. One way this could be improved is to borrow an idea from visual novels and RPGs and add some kind of "flag condition" or "stat based condition" that makes it possible or not possible to select an option. Also check out *Reigns* for an example of a really good use of a game all about this kind of simple dialogue.
The world and characters also need more development and this can suggest ways to make the dialogues interesting. For example, maybe the main character has some kind of comfort device like a teddy bear that they can use to regain composure. Or there is a friend that they can call over to save them from a difficult conversation.
I think the concept is good, it just needs a design that fits everything together better. Most of these kinds of games rely on having lots and lots of dialogue which make them hard to execute in a game jam.
Nice mechanics, but the graph and the font was a little hard to read.
My feedback is considering that you're going to continue developing it.
Nice art, really liked it!
Let's get into critique:
• Well use of the theme, did a good job!
• The game concept is interesting, as you have to read and take decisions as fast as possible while need to think. It reminds me a part of "Emily Is Away 2". It is worth to check it out a video about it.
• The text went out of the balloon, making them hard to read. As you are using Unity I can suggest you to take a look on the UI Anchors guide on Unity page.
• You really can't lose or win, it stills roleplay imo, where you give yourself mini challenges.
That's all about your game that I can say, hope that can be useful to you!
In case you continue to develop your game let me know! I'd love to see your progress, my info is on my LD profile.
Do you mind to give feedback to our game as well? (It’s a platformer, I don’t know if you like the genre but it is important for me to have feedback from player who like and dislike it). The link to it is on my profile, I won't post to avoid spam.
Try our game too, maybe you'll like it)