Organ-izer by The Merge Conflicts
Press A and D to move the different sides of the bridge up and down to guide nutrient people to the right parts of the body. Don’t let them fall from too high, and keep them out of the stomach acid! You can tell what goes where by the colors. You need your nutrients to stay healthy and grow big! How long will you live?
Ryan Andersen: Programming, art
Peilin Li: Programming, art
Nick Shooter: Animation, music, sound effects
Update: We've made a few balancing tweaks/bug fixes since our initial submission. The only noticeable differences should be shorter play sessions and faster aging. Enjoy!
Ryan Andersen: Programming, art
Peilin Li: Programming, art
Nick Shooter: Animation, music, sound effects
Update: We've made a few balancing tweaks/bug fixes since our initial submission. The only noticeable differences should be shorter play sessions and faster aging. Enjoy!
Ratings
| Coolness | 100% | 1 |
| Overall(Jam) | 3.46 | 377 |
| Audio(Jam) | 3.59 | 194 |
| Fun(Jam) | 3.62 | 175 |
| Graphics(Jam) | 3.54 | 474 |
| Humor(Jam) | 3.47 | 157 |
| Innovation(Jam) | 3.42 | 308 |
| Mood(Jam) | 3.27 | 471 |
| Theme(Jam) | 3.86 | 341 |
I really liked the graphics and sound & music :).
Game was very fun to play! Interesting concept. You managed to make it feel very organic, as sometimes you needed to help out the blobs as they got stuck under the platforms by lifting up the bone for a split second. One might argue this is a bug, but I think it adds to the experience as a feature. The music fitted the mood of the game very well, and the blobs running around and dying in the acid were a lot of fun to watch :) The only downside is that it gets boring after a while, but as a whole this is a really solid game!
I really enjoyed the gameplay even though it's not that easy to master the platform's movement.
The game itself probably could start more slowly and build up difficulty in a larger timespan. Nonetheless it's great what you and your team were able to put together in the given time.
The sound and humor fit perfectly and give a lot to the whole feel of the game!
Congratulations!
I like sounds made by nutrient people and this goofy background music. Gameplay was also very fun, you really need to concentrate especially when you are getting older (neat use of growth theme by the way).
Survived to age 65! Can you get to Final Form in my game? :D
Easily one of my favourite games from the jam so far! Great job!
Nutritient people will be inevitably sacrificied at some moment to make a lesser evil, and it goes under such funny and light-hearted music. I want to save them all, but it's impossible! So there's some hidden dark agenda, as I think.
Anyway, it's the best overall-balanced game that I played this LD, good luck with it!
Combination = Organ-izer
Great work :)
You did a great job with the dropping and raising mechanic to allow some really slick maneuvers when you have multiple dudes who want to go up and down. Great design!
Also it was a good challenging game, too! I like how the difficulty slowly increases. The learning curve is kinda tough at first, but after my second and third playthroughs I was able to make it to the ripe old age of 61!
Very nice game, hope you do more with it in the future.
The game is well made and I like how difficulty gradualy increase! Good job! ;)
I was a bit thrown off by how the controls were demonstrated before the start of the game. Since nutrient people were already spawning during the tutorial, I thought I was already required to guide them to the right body parts, and wasn't sure how to do that with large parts of my view obscured. I like how the nutrients spawn during the title screen, but I'd recommend that you temporarily turn them off during the tutorial.
Also, since the bone-bridge is controlled entirely by the physics engine, it made it a bit difficult to be as precise in my movements as it felt like the game demanded of me. For example, if I have a yellow nutrient quickly followed by a red nutrient, I'd need to raise the bridge as quickly as possible after the yellow nutrient gets off, but I had trouble doing that without accidentally lifting up the yellow one or letting the red one fall before it reaches the top platform. Then again, I reached age 72 on my first try, and since that's a reasonable human lifespan, I guess the game's telling me I did alright, and the game's not too hard. I feel like it's important for the player to feel like each failure is their fault, though (it helps them feel more in control), so maybe it would be better if the bridge were easier to control, but the game was more punishing of individual failures. Then again, the way the nutrients spawn, the player is forced to sacrifice some of them at times, so maybe the higher punishment rate would just make things more frustrating. I dunno... as I can attest from my entry (which you've already played), difficulty balance is *hard* and requires a lot more playtesting with other people than a game jam typically allows.
By the way: while you are allowed to make bug fixes during the rating period, I think balance tweaks are technically not allowed unless they're for a separate "post-jam version". I'm not going to take any points off my rating for that, but I figure you should know for future reference.