Stop the Darkness by Florian van Strien

[raw]
made by Florian van Strien for LD 42 (COMPO)

screenshotld42_1.png

Darkness is taking over your land, but you can still stop it! Upgrade areas by building villages, towers and more. The available upgrade is based on the adjacent areas and areas boost each other, so make sure to experiment and discover all possibilities. There are two ways to win; one of them is a bit harder if you like a challenge.

Ratings

Overall 101th 3.825⭐ 22🧑‍⚖️
Fun 86th 3.8⭐ 22🧑‍⚖️
Innovation 187th 3.5⭐ 22🧑‍⚖️
Theme 96th 4.1⭐ 22🧑‍⚖️
Graphics 209th 3.625⭐ 22🧑‍⚖️
Mood 197th 3.289⭐ 21🧑‍⚖️
Given 18🗳️ 20🗨️

Feedback

Henry Sneed
13. Aug 2018 · 00:31 UTC
Little confusing so much stuff on the screen but overall prettu nice~!
jackou
13. Aug 2018 · 00:33 UTC
Nice little game. Found 1 way to win. Background music would / sounds have been awesome!
suve
13. Aug 2018 · 00:55 UTC
On the first playthrough, this game seems rather simplistic. However, the more you play, the more you discover the various intricacies to this game's mechanics. Though you don't need to be a master strategist to win, there's a lot of content that strategists will find to their liking. Don't let the graphics fool you - this game is bigger than it appears on the surface.
jackyjjc
13. Aug 2018 · 11:17 UTC
Love the concept and the execution. It is fun to find the way to win. Would love to see the update of resources through because the game feels a bit static. However it is very fun and can be potentially make into a mobile game.
OadT
13. Aug 2018 · 11:18 UTC
I always fear strategy games in ludum dare, because I am afraid they are to difficult and not good explained. But it wasn't the case here. At first I haven't seen that you can build various villages on empty fields, but the game is forgiving enough, so I could still do it. Great that you add the option to keep playing, was hoping that during playing, cause I wanted to upgrade all buildings. Only flaw: For me the font is sometimes a bit harsh to read.

Great entry!
REBDC
13. Aug 2018 · 11:36 UTC
The game is really fun. Trying to discover the best ways of building stuff to maximize income was satisfying and the amount depth it had was surprising from what i expected on a first glance. Well done.
star-sought
13. Aug 2018 · 16:32 UTC
The adjacency mechanic really does add a lot of depth to what would otherwise be a standard idler. It's a very solid game.
gamebuilder
14. Aug 2018 · 01:15 UTC
After I stopped the darkness I couldn't stop playing. I never knew that mining rocks and growing forests could be so much fun. An addictive, well-designed game.
Ranjan
14. Aug 2018 · 01:16 UTC
I like the concept! It was easy to understand while still somewhat challenging to win the first time around. It would've been even better with some calming background music.
KunoNoOni
14. Aug 2018 · 02:49 UTC
This was so good! I beat it by stopping the darkness and then I continued to play after I won. I agree that some sound and/or music would have been nice. I'm not sure what I enjoyed more, the mechanics or the graphics. Congrats on completing your game!
Hare Software
14. Aug 2018 · 07:42 UTC
You learn how to play pretty quickly and I spent more time playing than I had planned for. Graphics fit well and the theme is applied nicely, great job!
quicklyer
14. Aug 2018 · 20:54 UTC
Really unique idea aided by charming pixel graphics, really liked this one. I'd rather not say how much time I spent building up the world postgame.

Then I realized the world is randomized. Oh no. Probably going to be playing this many more times.
zanhava
15. Aug 2018 · 22:26 UTC
Really fun man. Didn't take long to learn. wish i thought of this! Keep expanding man!
Calzep
16. Aug 2018 · 02:14 UTC
I saved the world from darkness. It looked like it was coming close but I did it. Very unique idea, had a lot of fun playing it.
NoNiMad
18. Aug 2018 · 18:45 UTC
One of the best I played so far! Managed to save the world and continued playing afterwards because I wanted to know more. Great complete game :)
Sweet graphics too!