Evil Forest Battle by devharts
You are a wizard, and the village needs you! The evil forest is expanding at a terrifying rate, threatening to consume all available space, and you must use your spells to stop it.
Screenshots:



How to play:
- Cast spells by clicking on one of the evil trees
- Use the buttons at the bottom of the screen to choose which of the six elements to use
- Evil trees are immune to their same colored element, so choose wisely!
- Collect magic orbs of each element as you cast magic
- Upgrade your spells to damage more tiles at once
Development Notes:
This was built as an experiment using ReactJS, and due to time constraints wasn't able to do anything fancy with the visuals or include any animations or sounds. It also would've been nice to be able to explore the balancing and level progression more, and in retrospect I probably should've chosen something simpler for a single-weekend project.
| HTML5 (web) | https://devharts.com/ldjam42/ |
| Original URL | https://ldjam.com/events/ludum-dare/42/evil-forest-battle |
Ratings
| Overall | 988th | 3⭐ | 37🧑⚖️ |
| Fun | 870th | 2.939⭐ | 35🧑⚖️ |
| Innovation | 813th | 2.97⭐ | 35🧑⚖️ |
| Theme | 569th | 3.53⭐ | 35🧑⚖️ |
| Graphics | 972th | 2.833⭐ | 35🧑⚖️ |
| Humor | 859th | 1.944⭐ | 29🧑⚖️ |
| Mood | 903th | 2.717⭐ | 32🧑⚖️ |
| Given | 34🗳️ | 22🗨️ |
¡nice!
I did not feel like there was a method to the game, just click a tree? not sure how or if there is a strategy.
Perhaps if time allows next time the different element trees are distinct or have the element symbol on them or something.
I think it would be good to have a counter of how many trees there are just so it's easier to tell how many new trees are being added. Other than that it's pretty cool!
To answer the recurring question about the tree colors and strategy for defeating them, the trees are "immune" to spells of their own color, with the buttons at the bottom of the screen controlling which element you're currently using for casting spells.
(I can definitely see how it's not that obvious though -- kinda ran out of time for adding visual effects / in-game tutorials / anything else that might've made it clearer what's going on, haha. Lots of great ideas for polish if I decide to continue on this after the jam is over! :D)
Anyway, good job!
Awesome job with the HTML5 game!
If you don't bother take a look at our game when we focused on Graphics and visuals and see the results that we got:
https://ldjam.com/events/ludum-dare/42/spacelab-42