Gem Rush by Joe Sycalik

Gem Rush is a local multiplayer platforming shooter where players rush to collect as many gems as they can! As you add more gems to your bag, you grow slower and your jumps grow shorter. Plan your path carefully to come out on top but be wary of your greedy opponents who see that big bag full of gems, because there's no quick escape when you're bogged down by all that loot! The player with the most gems at the end of the game wins!

But wait, there's more! Hop into the single player mode and try to collect all of the gems before time runs out!

Enjoy our 3 multiplayer and 2 singleplayer maps, including the map we used for our original playtesting!
All music, sounds, and art are our own.
| HTML5 (web) | https://gamejolt.com/games/gem-rush/301666 |
| Original URL | https://ldjam.com/events/ludum-dare/40/gem-rush |
Ratings
| Given | 9🗳️ | 8🗨️ |
It seems the player can easily stick/get stuck to walls. This looks like a friction/force issue with your physics setup.
The basic idea is nice. I feel like I probably didn't give it a fair shake since I could only play in single player. It looks like it could be a lot of fun with friends!
Yes, the player is currently able to essentially ground himself on the wall. Though initially a bug, we decided to keep it due to the belief that it made the game more interesting (it does need to be tuned for consistency in regards to registering the player as grounded and resetting their jump). I didn't do any work myself on the physics end, but it would be a good opportunity for me to experiment with it.
I personally found that we were having a blast with the local multiplayer in our playtests. Much of the weekend was spent echoing the mantra "It's a feature, not a bug." I do wish we had implemented some basic AI to give players the chance to experience multiplayer play when nobody else is around. I'm glad that you like the concept behind the game, though I'm sorry we didn't have more implemented for solo players in time!
For future games it is well worth it to figure out how to use your own custom physics rather than using built in physics. More often than not especially with a platformer real world physics will open up a lot of unintended side effects like getting stuck against a wall by pushing into it etc. It's definitely trickier to set up custom physics but the level of control it offers you when you know *exactly* how different objects interact with eachother is amazing to work with.
Overall I had fun with this game and I can't think of too many issues I really had with this. Good job!
Also +1 for adding a multiplayer game for the Ludum Dare but also giving it a single player option. Too many games now I was not able to experience because it was multiplayer only and had no one at the time to play it with.
Apart from that, the sounds are nice, the fact that it has local multiplayer is great (though I haven't been able to try it out) and the bat-riding really takes the game to new heights.