Shoot O' Space by TinyNerd

[raw]
made by TinyNerd for LD 42 (JAM)

The world is undergoing an alien invasion! Go and save the world from extinction.

Shoot O' Space Screenshot_1.png

This is a cool shoot 'em up game that puts your skills to the test. With it's arcade graphics, and simple controls, this game is definitely another addition to the "easy to learn" category.

Shoot O' Space Screenshot.png

Tools used: Unity, Pixilart.com, Bosca Ceoil, LeshyLabs.com

UPDATE LOG

v0.2
Slowed down the enemies
Fixed enemy spawn system
Tweaked the colours of the planets
v0.3
Gotten rid of the planets
Made the enemy stars render on top of the wall
Changed the wall behaviour to prevent it from getting too big
Added particle effects when player hits an enemy
Added unlockable ships
Added progress bar onto the score UI
Made walls shrink smoother
Added enemies that follow the player
Added auto shoot!
Fixed some collider issues
Added some more sound effects into the gameplay
Made better background music for the gameplay
Tweaked the enemy and wall colours
Added screen shake
Made the explosions and bullets bigger
Made the enemy stars grow like crazy!
Changed the way to retry the game
Improved the look of the UI by changing the font and creating better looking buttons
Made the story telling a little bit better...
Changed how the wall behaved to make it more understandable and less of a power hog
Messed about with the game feel to make the experience more satisfying
Made the starships appear randomly forever! :)
Changed how the bullet looks like
Made the bullets move randomly to create more movement
More sound effects and polish

Please only RATE v0.1/v0.2, any version newer is a Post-Jam version

Ratings

Overall 983th 3.016⭐ 33🧑‍⚖️
Fun 995th 2.806⭐ 33🧑‍⚖️
Innovation 1204th 2.355⭐ 33🧑‍⚖️
Theme 448th 3.677⭐ 33🧑‍⚖️
Graphics 608th 3.435⭐ 33🧑‍⚖️
Audio 755th 2.274⭐ 33🧑‍⚖️
Humor 890th 1.82⭐ 27🧑‍⚖️
Mood 1007th 2.532⭐ 33🧑‍⚖️
Given 39🗳️ 9🗨️

Feedback

BigJigglyProductions__
13. Aug 2018 · 13:55 UTC
If space raiders was on LSD this would be the resulting trip. I recommend giving this a try.

Movement is a tad janky but other than that it's a good submission! Great job :thumbsup:
Hakro
13. Aug 2018 · 14:00 UTC
The graphics are really good on this. But the music is honestly a bit annoying after a minute.

The game play is nice though.

Nice job :)
samoatesgames
13. Aug 2018 · 14:36 UTC
Really liked the graphical style.
Oneiros
13. Aug 2018 · 15:01 UTC
God! it's really though! But it's funny to play :)
Dries Vuylsteke
13. Aug 2018 · 15:08 UTC
Graphics are on point! The gameplay is fun, I managed to get to 12 points a couple times but always died straight after that.

A nice submission, functional beautiful and to the point.
gord10ahmet
13. Aug 2018 · 17:56 UTC
Nice, unique game. I liked the art style.
AdroitConceptions
13. Aug 2018 · 18:33 UTC
* Theme - another variation on the shrinking map :(
* the enemy movement is so fast that it is hard to react to... your often hit in the time it takes to see, move mouse, click on the screen.
🎤 TinyNerd
13. Aug 2018 · 18:55 UTC
@adroitconceptions Thanks for your feedback.
Chocolat-Endive
13. Aug 2018 · 18:59 UTC
I love the art / glowing effect! It's really hard, I can' get past 22 or 23.
Dom Harris
13. Aug 2018 · 19:01 UTC
Decent enough, the movement controls felt a bit weird though. I have no idea what the blue and red ball were doing, and a lot of the time I died to enemies that I couldn't see coming. Graphics are decent, I'm a sucker for bloom xD though bad choice of font :wink: I'm a bit of a font nerd though so maybe other people don't notice so much. Shame about the interpretation of the theme, I've already played about a thousand variations of "the map is shrinking" so low points on the theme from me. Sorry! It's better when people do unique things with it :sweat_smile:
🎤 TinyNerd
13. Aug 2018 · 19:02 UTC
@chocolat-endive The original game was actually very very hard. Harder than this one. After some play testing, I altered the game quick a bit.
🎤 TinyNerd
13. Aug 2018 · 19:02 UTC
@bigjigglyproductions Thanks a lot.
🎤 TinyNerd
13. Aug 2018 · 19:47 UTC
@dom-harris Thanks for at least leaving some quality feedback. First of all, the blue and red balls are actually planets that you cannot touch. Yes, a lot of games have "The map is shrinking" elements. I agree, I actually never thought that many people would interpret the idea. :wink: A lot of people have been complaining about the enemy spawn system, so expect a quick update right after the deadline!
:smile:

Edit: Messed up the emoji codes
Dom Harris
13. Aug 2018 · 20:03 UTC
@tinynerd ahh that makes sense, thanks for the clarification! I'll play it again when you update it, ping me if you do!
Connell
14. Aug 2018 · 00:34 UTC
I like the space invaders style of art and gameplay but I personally think the music is kind of repetitive and annoying and it dosen't really fit but other than that you represented the theme pretty well. I just released my game it would be appreciated if you took a look: https://ldjam.com/events/ludum-dare/42/crumble-1
🎤 TinyNerd
14. Aug 2018 · 06:00 UTC
@dom-harris @chocolat-endive @adroitconceptions I updated the game to make it a tad bit easier. :smiley:
MarkD
14. Aug 2018 · 07:41 UTC
Like the idea, but the music gets old quite quickly. The gameplay itself is ok, but not much is keeping me play furter, some feeling of progression is missing. I like the colors and the art, it gives a good retro feel! Keep it up.
HYPRGLOO
14. Aug 2018 · 07:44 UTC
Really fun arcade-inspired shooter! I found the easiest way to get 20 points was to spaz my cursor around and shoot randomly, that way I would kill the enemies before they got into my area and I would save space. The controls took a bit to get used to but were really fun once I got them. Excellent work!
Divinenephron
14. Aug 2018 · 07:47 UTC
Nice graphics, though it was made too hard for me by the enemies going too fast. Don't forget that to to doge and enemy I have to 1) move my mouse to point in a direction which is safe 2) press spacebar once I've done that and 3) get far enough away to not get killed. That all takes time!
🎤 TinyNerd
14. Aug 2018 · 07:49 UTC
@markD Yes, there isn't really any sense of progression right now... But, at some point in time, I'll probably release a v0.3 where points are used to exchange for more ships or something like that, ya know: UPGRADES. :smiley: Thanks!
🎤 TinyNerd
14. Aug 2018 · 07:50 UTC
@hyprgloo Yes... but at some point, you have to get out of your comfort zone! :cruise_ship: Glad you enjoyed it! :smiley:
_Kassjak_
14. Aug 2018 · 08:34 UTC
Love the controls but tbh the music isn't really good imo.

But it's still a great game!
🎤 TinyNerd
14. Aug 2018 · 08:36 UTC
@kassjak yes.... I am not really a master in composing great music.... :v:
🎤 TinyNerd
14. Aug 2018 · 08:38 UTC
@divinenephron I actually tweaked the difficulty a lot and fixed the enemy spawn system in version 0.2. But thanks for playing, I really do appreciate it!
Sinnis
14. Aug 2018 · 09:12 UTC
I like the art and the controls. However I died a lot by ennemies I coudn't see coming ... but hey ... this is a jam ;)
🎤 TinyNerd
14. Aug 2018 · 16:28 UTC
@sinnis Hi there! Thanks a lot. :smiley: Even though this game is for a jam, it doesn't mean I am stopping right there, I will also be fixing and adding new stuff to the game over time, and I am a person that wants to listen and fix stuff the community wants me to fix. So how did you not see the enemies come? Were they too fast? How can I solve the problem for you? :v:
maoap
15. Aug 2018 · 09:29 UTC
Enemies are fine for me, controls too :) I just didn't like planets, because I can't see if there is some enemy hiding behind it or not. The background music was really repetitive, but still better than nothing :) When I make background music I try to make it at least 1 minute long (you can repeat some specific parts of the track and it helps you to stretch it to one minute). However, I really liked your graphics, the colors are just great!
🎤 TinyNerd
15. Aug 2018 · 09:55 UTC
@maoap Thanks! Yeah, I am working on an update (version 0.3) where I will get rid of the planets, and do much more, like add collectible ships, aaaaannnnndddd: better music, like pretty much everyone wanted. :smiley:
maoap
15. Aug 2018 · 10:07 UTC
@tinynerd Great to know; looking forward to it :)
Megalink
15. Aug 2018 · 11:09 UTC
Really nice! I love the simple and bright visuals. Gameplay is fun, even though the movement is a little floaty and some hit boxes are a little off. Great work! :)
🎤 TinyNerd
15. Aug 2018 · 11:57 UTC
@megalink Thanks a lot! Well, the movement has to be floaty: It is in space. Or.... Am I understanding it wrong? What do you meant with "floaty"? Thanks! :smiley:
Koala Squad
17. Aug 2018 · 04:17 UTC
@tinynerd We've finished Part 1 of our Play and Rate video for Ludum Dare 42, and we've added it per your response. Check it out!
https://youtu.be/vuUp1EYEiuA (The video may be uploading for a little while. If so, check back after a day or so)
Nam Nguyen
17. Aug 2018 · 09:06 UTC
Got 45 points, a very fun game, the sound effect goes with the theme, I don't know if I can move at all, at some point the ship actually moved a bit and I tried to do that again with AWSD and arrow keys but failed. I think the dead enemies clutter the view too much, maybe you can clean that a bit after each round, because they are red and the enemies are red as well so its hard to see. Otherwise, a very fun game, it is pretty visible that my skills get better and the high score is a nice touch.
King Kujito
17. Aug 2018 · 10:23 UTC
A great concept. Though some balancing may be required. Some of the colliders were a bit too big for the models they were attached to. You might also want to add some sound to movement. Your graphics portray rocket boosters of some sort but your audio doesn't reflect that. Hope this helps :slight_smile:
🎤 TinyNerd
17. Aug 2018 · 13:15 UTC
@nam-nguyen The tutorial in on the main menu, maybe you missed it. It is **space** to thrust forward. :v:
🎤 TinyNerd
17. Aug 2018 · 13:16 UTC
@king-kujito Thanks, yes your feedback will be valuable for us, thanks!
Capitals
17. Aug 2018 · 20:55 UTC
:smile: Well done in completing a game! I loved the visuals and the concept. This is a really good use of the theme. However the player is a bit zoomed in imo, which makes it harder than it needs to be and makes death feel unfair instead of deserved.
🎤 TinyNerd
18. Aug 2018 · 04:42 UTC
@capitals Zoomed in?
Capitals
21. Aug 2018 · 12:58 UTC
@tinynerd Yeah, if the camera was a bit further out so you could see more of the map and the player is smaller