Berrytales - Fracture Flight by Purrseus

[raw]
made by Purrseus for LD 43 (JAM)

Title<em>0003</em>BG.png

Story

Someone stole the magical fork that held the world together. Now it is shattered and demonic creatures are roaming the apocalypitic landscape. Escape at all costs from this hellish nightmare that some fool brought over the planet.

What to do

Poke the Eyeballs! Save everyone! Don't let your dragon starve! Try to reach The End!*

*Disclaimer: The End is an end condition that you'll propably not see because this game is so very unfinished. Should you fight through though, be prepared for a totally radical dummy screen full of placeholder graphics! (fixed in Updated Version, the game is totally beatable now!)

Controls

Arrow Keys / XBOX-Stick - move

Spacebar / Enter / A-Button - action

Escape / B-Button - pause

There are instructions in-game!

Help<em>0001</em>Menue.png

See?

We like to apologize for the missing key feature of boosts based on your dudes. Somehow, the code does not work as intended. But well, that's Ludum Dare, eh? (fixed in Updated Version)

This Ludum Dare, Beebo Studios sadly weren't in one place. However! bastilo entered on his own while Tekses and Purrseus have teamed up to try themselves at their very own first game - this one. In typical Ludum Dare fashion they even totally ran out of time. Like, totally.

Changelog:

Updated Version: - fixed the bug of dudes not giving boni - massive rebalancing - adjusted animation handling, so characters don't wobble around their goal anymore; the hook now can't get lost - taking the front position now lets you look ahead - the new (provisional) game over screen shows how far you made it - game over condition made clearer by being two-step - animation for the ship being hit by enemies - fixed the bug of not being able to close the help screen by pressing Spacebar/Enter

Goals for Version 1.0: - add missing animations, implement unused graphics - make a prettier end screen - individual sound effects for the dudes - new and more varied music - boss fight

Thank you for reading this far! You are a very special person to us :kissing_heart:

Have a fish! 🐟

Credits

Tido - lead programmer and voice talent

Christian - art director (For more cuteness see his Instagram)

IMPORTANT NOTE

The Updated Version represents our vision for this Ludum Dare. If you base your rating off the Updated Version, please consider that your OVERALL and FUN experience will propably be vastly different from our original LD Version. For the sake of fairness, please refrain from rating in that case, at least in those categories.

Of course, you can still download, play and rate the LD Version. If you do, please consider the following: Due to balancing issues with fall speed we advise to directly move to the left station of the ship and poke the dragon until you are at the top! Don't be afraid to hurt this guy! His pain is your gain.

Have fun playing!

Ratings

Overall 611th 3.336⭐ 57🧑‍⚖️
Fun 715th 3⭐ 58🧑‍⚖️
Innovation 333th 3.389⭐ 56🧑‍⚖️
Theme 392th 3.636⭐ 57🧑‍⚖️
Graphics 128th 4.259⭐ 60🧑‍⚖️
Audio 311th 3.413⭐ 54🧑‍⚖️
Humor 402th 3.078⭐ 53🧑‍⚖️
Mood 443th 3.409⭐ 57🧑‍⚖️
Given 48🗳️ 56🗨️

Feedback

BrownRiceStudio
04. Dec 2018 · 03:59 UTC
It looked really fun, and audio and graphic was great, but game is not responding to my keyboard input for some reason. It's probably a bug
🎤 Purrseus
04. Dec 2018 · 04:26 UTC
When you get to close to the bottom of the screen, you can't move up anymore and are lost to the domain of the betentacled eyeballs. Apart from that, propably a bug, yes.
Thank you for playing! :)
GoogleFrog
04. Dec 2018 · 06:08 UTC
Nice theme and polished graphics. I think it would be improved with more sluggish vertical movement. As it is, your position changes too rapidly to react.
Alph
04. Dec 2018 · 06:23 UTC
I liked the art a lot, also the sounds were pretty nice too! The gameplay is fun but a tad challenging (at least for me) but a bit of challenge is never bad!. Great game overall!
jcroisant
04. Dec 2018 · 06:48 UTC
The artwork and audio is top notch, and the character design is so original and creative! The gameplay (especially fall speed) needs balancing, but you know that already. :smile_cat:
MarcoMing
04. Dec 2018 · 19:24 UTC
I feel really bad for the poor dragon! The game is really well designed but quite difficult to play... to be honest I can only manage to play for a few very enjoyable seconds! Well done overall :)
kloscunha
04. Dec 2018 · 20:18 UTC
I really like the visuals and the premise. Feeding people you kidnap to your dragon is a great concetpt, though I did feel a little sorry for the dragon, haha!

I think this has the the basis for a pretty solid ful game, something where you play a smuggler or some other sort of scoundrel character, travelling around a magical world on your man-eating dragon.

I think the game god a bit hectic, but that's part of the fun, something that could tweaked and fixed out of the jam. Good job!
blobo
06. Dec 2018 · 04:15 UTC
I love the art a whole lot! Very nicely done.
pantoufle
06. Dec 2018 · 15:03 UTC
Graphics and music are great, but gameplay needs to be balanced.

It was hard to see enemies coming and to anticipate my moves. Maybe the camera needs to zoom out a bit?

Good job making this game anyway! That's a fine entry to the jam :-)
hav24
06. Dec 2018 · 16:28 UTC
This entry has one of the best graphics and artstyle so far! The dragon is so cute. The gameplay is cool, is like a mix of a flappy bird, a shooter and a tamagotchi! It's a bit difficult to control everything while you steadily poke the dragon in order to not fall off! Maybe less gravity would help in that sense! Nice entry! :)
AlexKishchinskiy
06. Dec 2018 · 23:21 UTC
Awesome style and idea! Obviously, further balancing and game-design is needed but idea is promising, I would like to see it evolves in big game. Speed is too high right now, the effects of ations (poking dragon) is too small. Catching food is troublesome - may be some kind of array gun? Or area-gun? + resources would be good - like fuel. Good luck!
Danilo Freire
06. Dec 2018 · 23:33 UTC
Love the concept, but the game is a bit more challenge that i expected! Is very difficult to grab the dudes.
namnam
07. Dec 2018 · 18:54 UTC
The game is quite beautiful and the i liked the music but it was quite hard to play, I died a lot.I think it could be a good idea (the univers is nice and travelling with a dragon is always cool ^^) but you should balance the difficulty.
AZAMATIKA
07. Dec 2018 · 20:02 UTC
Lol, you said, that our game is have a nice style, but your too. Cheers. :beers: To be honest, the game start is awful, it's just like "no time to explain do something!". And why i have 2 windows (game and system window)?
You need to give the safe zone on the start and explain controls in the game (not with HELP in the menu), it's simple casual game, so, it's not a problem. Keep working :P
bitdecay
09. Dec 2018 · 21:25 UTC
The art assets are awesome. I really like however you animated this (looks like bones or something). This game is actually quite difficult. I wasn't able to beat it, but I did get to enjoy all the atmosphere you created.
Preside
13. Dec 2018 · 13:51 UTC
Awesome graphics and well explained! Really fun game even if it is a bit too hard for me ;)
Arvejeitor
13. Dec 2018 · 14:13 UTC
Wow, graphics are so cute and polished. Nice game!
Kornel Meszaros
13. Dec 2018 · 16:04 UTC
The graphics are really nice however the gameplay is a bit cluncky. Funny inplication of the theme though. :)
Game-mon
13. Dec 2018 · 16:14 UTC
Great graphics and audio! The game concept is cool. It was too hard for me however (: Congrats! :D
egos
13. Dec 2018 · 19:25 UTC
i loved the graphisme and the gameplay
Solid entry because the concept of bonus to sacrifice fit perfectly the theme

Maybe there are too much character , i test the last version
and maybe its not useful to had the movement of the captain feature there are alreday to much thing to do ;) or make this feature more "easy"
during my game i never had the time to think about witch caracter i sacrifice
anyway it was fun
good job
citsua
14. Dec 2018 · 12:39 UTC
Great graphics! The controls feel a bit awkward/slow, but this is a cool concept
Miruto
15. Dec 2018 · 15:28 UTC
The game was fun, and hard but you should add more controls so it can be kinda easy
aurel
15. Dec 2018 · 20:53 UTC
![screen.png](///raw/18/z/1faec.png)

Apparently I am not very good at this game. I lost all my dudes by the end... oops.

It would have been nice to figure out how the powerups worked on the dudes by some sort of visual aid. Otherwise, it was nice and polished and I had fun playing it!
Finn Truman
15. Dec 2018 · 22:11 UTC
I played and rated the original version first.

The updated version is certainly a lot better. There's more feedback, movement is much better both for the blimp and the character on it, and the slowing down music when you near death is much better.

But even the updated version has problems. The later game (around the 95% onwards point) has the screen so full of eyeballs, it's impossible not to get hit. This is made extra frustrating by the fact that enemies can collide with the blimp body to hurt the dragon, which I don't like. The game is giving me feedback that the *dragon* is being hurt, so it doesn't seem right when the dragon takes damage even though nothing's touched him.

I think the game should *either* have fewer of eyeballs in the late game OR have a smaller collision box on the blimp, not both.

Moving between stations is really slow. There's a lot of twitch gameplay in effect here, since you want to quickly swap between feeding the dragon because he's taken damage, then poking him because you're falling, and now you need to grab that person for food later, but oh no we're nearing the bottom the dragon needs to be poked, oh dear he's thin because of damage so run over and feed him and now we need to attack this eyeball!

There's a LOT going on in a short space of time, so for the character to have such a slow movement between the stations makes me feel cheated when I couldn't do something in time, because I had all the intention to do the thing, but I couldn't because the character is too slow!
Tito
15. Dec 2018 · 22:35 UTC
Cute game, and nice music. A bit hard to multitask otherwise good gameplay. Felt bad i had to sacrifice crew members :3 other than that it was fun.
JUSTCAMH
16. Dec 2018 · 05:45 UTC
Nice graphics, but they were rather inconsistent. The main game assets were generally great, but the end screens were very rushed. I would appreciate extra mobility in this game, as going up and down are both very slow. Up generally had more maneuverability and I constantly found myself at the highest point, unable to quickly descend. With the huge amount of enemies, I needed control to weave through, but I didn't have it. I often found that even once I had seen the enemy, I didn't have time to dodge, particularly if I was on the wrong station. In general, more control makes a game feel more awesome, as the player is more capable of overcoming tasks and challenges.

The effects provided by characters felt so minimal that I barely felt like I was sacrificing anything, and besides, with more people on, you supposedly lose speed. With that in mind, the 'sacrifice' feels less like a sarifice, and almost like an all-round gain. Otherwise, the game felt fun for a while, but didn't really last. Nice creation with incredible art and style. Keep developing :thumbsup:
LuCecyl
17. Dec 2018 · 22:25 UTC
The game sounds and look great, and for what I read on the help section, seemms nice, but i couldn`t make it work.
andrazg
18. Dec 2018 · 20:52 UTC
there was much power in the art.... and even sound is ok.... but i think this game has potential
chrismcmath
19. Dec 2018 · 11:44 UTC
Beautiful art and a nice Lovers in a Dangerous Spacetime feel. I found it pretty hard to plan ahead while multitasking (although my chugging mac was certainly working against me here) I can see how this could be expanded into larger experience, especially with multiplayer support.
Rodrigo Denúbila
19. Dec 2018 · 12:37 UTC
Great entry! Graphics are really good, it's an excellent take on the theme and the game is fun to play. Good job!
Pompi Pompi
21. Dec 2018 · 19:29 UTC
Concept is very interesting, but kind of hard to control with walking and poking.
I was able to do some stuff on the first try but didn't know I could feed the dragon the creatures.
The second run the dragon just fell very fast when I tried to get lower a bit.
I played the LD versio, so maybe that's why.
Concept is very original, though it would require something very brilliant to pull off that kind of control scheme.
kbf123
21. Dec 2018 · 21:34 UTC
While this is a cool idea, gameplay felt a bit dragged down by the controls. Aiming the grappling hook thing was kind of annoying, and there's little way to avoid the enemies. (I know you can hit them twice to kill them, but it's not easy to do that) A few more buttons could've helped this in my opinion.
pickens-inc
24. Dec 2018 · 17:08 UTC
Really neat! I think all my criticisms and points have said already, but I'll reiterate just in case!

First of all, loved the concept! It's super cute (albeit slightly ominous, haha!) and interesting how abitious your scope was for this game - lots of content. I know from the name and style that you guys were behind the last game (please, tell me, do the cherry boy and the briar princess ever get married?! I must know!).

My brain was far too slow to handle everything needed to be done at once. It would have been a lot easier if I could just press left/right once to switch to the three parts of the ship to do stuff, rather than moving. It made things extra confusing. Everyone has mentioned the control issues, I realise.

I also would have liked it if eyes burst in one hit. Having to reaim was difficult, and trying to manage that and keeping aloft and keeping the dragon fed was extremely difficult.

Still, it was an adorable, gorgeous little game and you guys did a good job. The music was adorable as well as the sound, and the art was great. Well done!
Jupiter_Hadley
27. Dec 2018 · 17:26 UTC
Nice graphics! I included it in my compilation video series of games from the Ludum Dare, if you’d like to take a look :) https://youtu.be/o0MHxxyY-UU
Bonelazy
29. Dec 2018 · 19:23 UTC
The graphics are very nice but the gameplay is confusing and I think there is a bug where you move to rightmost spot, the camera shifts drastically.