The Fall of Arcology ONE by amkingTRP
A platform game made for Ludum Dare 42 - Running out of Space.
Screenshots:



Ratings
| Overall | 564th | 3.02⭐ | 27🧑⚖️ |
| Fun | 444th | 3.1⭐ | 27🧑⚖️ |
| Innovation | 711th | 2.06⭐ | 27🧑⚖️ |
| Theme | 568th | 3.08⭐ | 27🧑⚖️ |
| Graphics | 372th | 3.22⭐ | 27🧑⚖️ |
| Audio | 225th | 3.24⭐ | 27🧑⚖️ |
| Humor | 392th | 2.225⭐ | 22🧑⚖️ |
| Mood | 406th | 2.848⭐ | 25🧑⚖️ |
| Given | 25🗳️ | 22🗨️ |
Will upload screenshots when I get home from work today.
Aisde of that the game is fun and pretty nice challenge. Nice job!
Here are some specific suggestions:
* If you make the top of your lava sprite transparent instead of black, it will rise cleanly and smoothly
* On the first level where the lava doesn't rise, there's a tile in the bottom-right here

it looks like you can stand on, but you can't. Unless it's an intentional troll, it's good to be visually clear what tiles are load-bearing and which aren't.
* There's a blind jump here

which is generally considered unfair/unkind level design. Later in the same level, there's a similar situation except you get a glimpse of the lower platform ahead of time, so that's fair - you just have to remember.
I'm in two minds about how to solve the blind jumps; I could zoom the camera out slightly to give just a hint of what's two tiles below, or I can alter the level design so people get a glimpse of the target platforms ahead of time before they get to the actual jump.
Not the best fit for the theme, but a solid experience all around. Intro, Outro and good controls. Only downsides have been mentioned, the leaps of faith are somewhat nasty. Unless that's what you're aiming at ;)
A felt however that the theme was used a bit too sparcely... The idea of a crowded building to solve overpopulation is good. But we don't fell it in the game. Sure, there are some corps. But they don't really make sense yet (have they been killed by terrorist ? But the blow hasn't arrived yet. Or have they died of over population ? But we don't get any hints about that). Also, th ebuilding should be packed with people trying to escape, while it fells very empty...
So, a very nice platform with good arts,which is promising, but too shallow storywise.
btw, I noticed some sprites (mainly, the character) looked a bit weird, with blurred colors. Seems like a common problem with compression of sprites. You should look on that :wave:
Also, it's a small point, but I appreciate that you put all the files in one folder in the zip, as it removes that little bit of hassle from the downloading process.
As others have said, there were a few unfair blind jumps, but other than that this could easily be fleshed out into a pretty fun casual platformer. Good stuff.