Planetary Defense System Omega by rscar

[raw]
made by rscar for LD 38 (COMPO)

Generate power, build and upgrade defenses, destroy the invaders.

Instructions: * Click the sun to generate power * Click the planet and build turrets * Click to shoot at enemies

Links: * WebGL * Windows Download * OSX Download * Source

Planetary Defense System Omega is a strategic clicker/tower defense/missile command game. I loved SPACEPLAN, so this game was something of a learning exercise to find out what made it so great, and see if I could add a little bit of interactivity to make it it's own game. Turns out, balancing the numbers to make a game like this scale nicely is really challenging, hence the two difficulty modes. Overall I had a great time and am happy with how it came out, hopefully the player has enough choice to make it more than just a numbers game. Hope everyone else had a great time, thanks for taking a look!

Screenshots: 1.png

2.png

3.png

Ratings

Given 1🗳️ 3🗨️

Feedback

LJBrock
24. Apr 2017 · 11:37 UTC
Great Game! Like the simplicity and elegance with it. Wonderful!
batmanasb
27. Apr 2017 · 23:55 UTC
I can't stand clickers, so regretfully, I'm going to opt-out of playing your game this time around :(
batmanasb
27. Apr 2017 · 23:56 UTC
How do you delete accidental double posts?
YukonW
02. May 2017 · 00:52 UTC
A very nice clicker with a ton of depth. I found myself playing this for a while. Quite enjoyable, I would love to see you continue this!
jishenaz
09. May 2017 · 00:58 UTC
This game is very fun, as far as strategizing where to build turrets.

However, clicking on the sun constantly is very tedious. If this game were to be played very often, it might affect the lifetime of the mouse-button. That's too bad, because this game is really fun. If there was a way to gain resources without constant clicking, this game will be more playable in my opinion.

Otherwise, this is a really great game!
🎤 rscar
10. May 2017 · 16:02 UTC
@jishenaz Thanks for the input! You actually can build generators to gain resources without the clicking :)
nonameghost
11. May 2017 · 01:39 UTC
Fantastic! The game was deeper than I had realized when I started, and was no match for the mothership. Really cool application of the clicker mechanic!
sgstair
14. May 2017 · 02:02 UTC
Really nice game, just could do without the thousand or two clicks on the sun :D Got wrecked the first time around when the mothership showed up, then decided to invest in sun upgrades and upgraded autoturrets and tore everything apart (eventually left around wave 42). A mechanic that would be nice to add is if your turrets could be damaged/destroyed

I played this on stream at https://www.twitch.tv/videos/141469699 - Time 1:03:55
Budaniel
16. May 2017 · 06:13 UTC
I'm not familiar with the clicker genre of games (despite having seen many of them) so it took me some time to get a feel for how it worked, but once I did the system and mechanics worked well together. The clicking sometimes felt a little bit imprecise when trying to select individual turrets instead of the planet, but that might have been just me.

Visually, I loved the shadow from the planet and moon. It was such a subtle touch, but it looked very sharp. The audio cues were a good, but perhaps a little louder than I expected.
madjackmcmad
16. May 2017 · 06:16 UTC
I made it to wave 22 and my fingers fell off you owe me fingers

this is a good game.