PowerLessWorld by Marc Grabow
Manage power in a world without it.
Made from scratch in 48h by one guy for Ludum Dare 39.





help
Here a few tips that will hopefully help you win the game:
map
in this overview you see a few cities, each starts with a random name, population, food, water, followers and enemies. so each game will be completly different and you need to adjust your strategy to win. at first focus on the cities that are likely to run out of food or water soon, based on their population and stock.
city details
if you click on a city you see more details about it and have a list of possible tasks you can assign your followers to (read below).
followers
assign your followers to conduct tasks for you in cities. you have your own amount of followers in each city. they will perform the task until you reassign them - or until they die. they are pretty obedient. or stupid.
enemies
some tasks might produce enemies - they really hate you and tell other people how bad you are! the more enemies you have in a city, the more the happiness will decrease over time.
tasks
each task produces different types of output - not all of them are good. if you recruit more followers you might make more enemies as well, for example. the speed of production depends on the amount of followers assigned to the task.
win
to win the game you must have followers in at least 5 cities and an average happiness rating of 75. yes, that is not easy. make sure to assign your followers very wisely.
lose
if the happiness of a city turns to 0, lose. also, if everyone dies, you lose as well. there is nothing to live for, if there is no one to share life with, right?
follow
become a follower yourself and follow me on twitter: https://twitter.com/MarcGrabow
play
| HTML5 (web) | https://42bytes.itch.io/powerlessworld |
| Windows | https://42bytes.itch.io/powerlessworld |
| Original URL | https://ldjam.com/events/ludum-dare/39/powerlessworld |
Ratings
| Overall | 78th | 3.842⭐ | 21🧑⚖️ |
| Fun | 92th | 3.684⭐ | 21🧑⚖️ |
| Innovation | 128th | 3.579⭐ | 21🧑⚖️ |
| Theme | 140th | 3.842⭐ | 21🧑⚖️ |
| Graphics | 341th | 3.211⭐ | 21🧑⚖️ |
| Audio | 206th | 3.167⭐ | 20🧑⚖️ |
| Humor | 239th | 2.625⭐ | 18🧑⚖️ |
| Mood | 65th | 3.737⭐ | 21🧑⚖️ |
| Given | 3🗳️ | 10🗨️ |
Tips for other people trying it:
* don't forget to get more followers
* don't go overboard with the followers
* deal with those who oppose you
* golden statues bro
As I realized from other reviews it is a bit to hard at the moment so I just updated it with slightly adjusted settings, I hope that is ok with the rules (I did not change one line of code, just a few numbers in the Unity Editor inspector). If someone wants to play the original binary that I submitted first, there is still the 1.0 version as a win download on the itch.io page.
Here are the changed settings:
- slightly more food, water and followers start
- food and water tasks bring +5 happiness
- research task is faster
- more reward for pigs task
- help text adjusted
Also for new players, I recommend checking the help section but I will add some more info in the game description here as well.
The sound is interesting at first, but after a while that tick for each day passing became very irritating. I would only remove that, because the other sounds are ok.
Overall, a very nice experience. :)
One of the strange things for me was that I developed a strategy that seemed to work quite well, and then just proceeded to execute that one by one for each new city I got in contact with. In a large game, that would have bothered me, but for a shorter jam game, it actually felt quite satisfying. 'Haha, I've got it figured out, and it led me to victory!' Just something to think on if you ever plan to expand on this project. Thanks for building it!
On a sidenote, you asked if my game, Automated Explorer, was going to get a web version. At first, I did not think so, but I was able to solve my HTML5 performance issues, so if you are still interested, feel free to come back and check it out! https://ldjam.com/events/ludum-dare/39/automated-explorer
Good job ! =D