Wave by logiraffe_shawn
The ocean is dying. Outrun the blackout to seek shelter at the source of power.
Made by Logiraffe Games
Art/Animation/Design/Sound: Shawn Steffey
Gameplay/Story/Development: Justin Carter

https://www.youtube.com/watch?v=FA4rYGR6hxI
| HTML5 (web) | https://logiraffe.itch.io/ld39 |
| Original URL | https://ldjam.com/events/ludum-dare/39/wave |
Ratings
| Overall | 92th | 3.935⭐ | 33🧑⚖️ |
| Fun | 620th | 2.833⭐ | 32🧑⚖️ |
| Innovation | 138th | 3.6⭐ | 32🧑⚖️ |
| Theme | 147th | 3.935⭐ | 33🧑⚖️ |
| Graphics | 16th | 4.71⭐ | 33🧑⚖️ |
| Audio | 54th | 4⭐ | 33🧑⚖️ |
| Mood | 6th | 4.467⭐ | 32🧑⚖️ |
| Given | 13🗳️ | 12🗨️ |
Everything after that made me stay.
I'm kinda wordless right now. The story was so poignant and everything in it served a purpose, I think. I'm still trying to figure out what the interactable lights symbolize - power? And there seems to be an overarching message about pollution.. I'll be remembering this game for a long while.
I couldn't figure at first if the green particles where good or bad to pick, the audio feedback was a bit strange, but I understood some moments after.
I also feel the particles you controle could have had a bit more "life", by making them move in a bit less linear way.
Great game anyway!
I definitely think control scheme and story mechanics are the biggest issues. Originally the health system was more complicated and depended on the green particles, but a lot of that got scrapped in the final hours. We left them in out of fear we'd taken away too much, but I can definitely understand the confusion.
Sound design is also a weak point, but I'm happy with where we ended up given the limited time! The ocean ambiance is my Keurig coffee maker and pretty much everything else is me or my dog. (I have about 3 minutes of me making various whale noises on my phone that didn't make the final cut :grin: )
Reminds me of Limbo and the Twilight Realm art style from Zelda TP, I very much like it, well done!