Wave by logiraffe_shawn

[raw]
made by logiraffe_shawn for LD 39 (JAM)

The ocean is dying. Outrun the blackout to seek shelter at the source of power.

Made by Logiraffe Games

Art/Animation/Design/Sound: Shawn Steffey

Gameplay/Story/Development: Justin Carter


header.PNG

https://www.youtube.com/watch?v=FA4rYGR6hxI

Ratings

Overall 92th 3.935⭐ 33🧑‍⚖️
Fun 620th 2.833⭐ 32🧑‍⚖️
Innovation 138th 3.6⭐ 32🧑‍⚖️
Theme 147th 3.935⭐ 33🧑‍⚖️
Graphics 16th 4.71⭐ 33🧑‍⚖️
Audio 54th 4⭐ 33🧑‍⚖️
Mood 6th 4.467⭐ 32🧑‍⚖️
Given 13🗳️ 12🗨️

Feedback

Tad
01. Aug 2017 · 02:11 UTC
Very cool vibe with the graphics! Reminds me a lot of Abzu, which is high praise! :)
HakunaMacouta
01. Aug 2017 · 02:15 UTC
Such good graphics, loved them ! The idea is very interesting too !
HakunaMacouta
01. Aug 2017 · 02:15 UTC
Such good graphics, loved them ! The idea is very interesting too !
mahalis
01. Aug 2017 · 02:17 UTC
Beautiful and meditative. Love the art style—the silhouetting works really well with the patches of luminescence. Pleasant music too, really fits the mood. Great work!
Angela He
01. Aug 2017 · 02:24 UTC
The preview image pulled me in.

Everything after that made me stay.

I'm kinda wordless right now. The story was so poignant and everything in it served a purpose, I think. I'm still trying to figure out what the interactable lights symbolize - power? And there seems to be an overarching message about pollution.. I'll be remembering this game for a long while.
lucas-black
01. Aug 2017 · 04:18 UTC
Good job! It felt like an interactive movie, the cinematic mood was brought together well with great art and music.
Pio
01. Aug 2017 · 05:08 UTC
Amazing! The music and animations made me feel like there was some big world full of living creatures around me. Because of simple controls the player can just relax and enjoy the story. I can't stop thinking that there is some deeper meaning in it that I can't figure out. Something that I'm missing.
Colestia
01. Aug 2017 · 12:58 UTC
This is probably my favourite game from the jam so far. Beautiful graphics, understated narrative, links perfectly with the theme. Really well done!
sundr0
01. Aug 2017 · 19:50 UTC
Nice game! I loved the art style and the atmosphere!
I couldn't figure at first if the green particles where good or bad to pick, the audio feedback was a bit strange, but I understood some moments after.
I also feel the particles you controle could have had a bit more "life", by making them move in a bit less linear way.
Great game anyway!
fingamer
01. Aug 2017 · 22:55 UTC
This game is so beautiful. The art style and the music were so high quality that It felt ultra immersive. I also loved the story. Overall this is one of the best games that I have played in this jam. Good job!
loadsofmana
01. Aug 2017 · 23:43 UTC
Well that was absolutely gorgeous both in visual; narrative, and sound. I wouldn't call it fun, but it was absolutely engaging, I stayed to the end. I also liked the cleverly disguised loading screens, only reason i could notice them was a brief hiccup in the music.
simonhutchinson
02. Aug 2017 · 00:53 UTC
Fantastic, beautiful work. I love the art style and the animations. The music sets the mood too, but I wanted a little bit more from the sound overall (but, as we all know, not always possible in 72 hours). Really though, awesome work focusing on aesthetics.
🎤 logiraffe_shawn
02. Aug 2017 · 01:09 UTC
Oh man, these comments are super encouraging :relaxed:

I definitely think control scheme and story mechanics are the biggest issues. Originally the health system was more complicated and depended on the green particles, but a lot of that got scrapped in the final hours. We left them in out of fear we'd taken away too much, but I can definitely understand the confusion.

Sound design is also a weak point, but I'm happy with where we ended up given the limited time! The ocean ambiance is my Keurig coffee maker and pretty much everything else is me or my dog. (I have about 3 minutes of me making various whale noises on my phone that didn't make the final cut :grin: )
darrindickey
02. Aug 2017 · 02:50 UTC
I love the atmosphere and the music really adds to it. The sound effects when you pick up the green glow made me laugh out loud. Great job!
Delalandii
02. Aug 2017 · 03:51 UTC
Beautiful and immersive contemplative experience. It lacks of challenge but who cares.
chimadan
02. Aug 2017 · 03:52 UTC
nice little storyteller, establishes the atmosphere, but gives not much incentive to keep moving. The pickup sound might have been more discrete.
Reminds me of Limbo and the Twilight Realm art style from Zelda TP, I very much like it, well done!
Porkeh
02. Aug 2017 · 03:58 UTC
Beautiful art and story. Only criticism on a game play level is that it felt very non-interactive and that as the player I wasn't doing anything other than repeatedly clicking the mouse button to advance the story. But still, amazing stylised graphics and audio. Enjoyed it.
Will Walters
02. Aug 2017 · 03:59 UTC
I really love the music and the atmosphere and the art style and basically everything aesthetic about the game is spot on. Not sure how the green stuff you collect ties into the story, or what it was at all. Watching a bunch of animals die over and over made me sad.
Terribly Awesome Games
02. Aug 2017 · 04:49 UTC
I loved the mood and ambiance of this game! I liked the ending, but I wondered if it could have been expanded upon just a bit to explain more.
Laaph
02. Aug 2017 · 05:24 UTC
This is a beautiful game with a beautiful ambiance. I kept wanting to be able to do something, to be able to move my light over darkened fish and wake them up again.
Death_Is_Cold
02. Aug 2017 · 05:50 UTC
Well done all around. only complaint i have is that the orb collection sound effect takes me out of the mood a bit.
VarelseGames
02. Aug 2017 · 06:21 UTC
Feels very relaxing, I really liked the art. Got some flow vibes from this game. The orb collection sound seemed a little out of place. Also, I really wanted to be one of the animals.
John Li
02. Aug 2017 · 17:12 UTC
HAHA I loved the sound of the orb collection. Very atmospheric game, I like it!
Artur Hawkwing
03. Aug 2017 · 16:41 UTC
The graphics are amazing! Very nice job on the sounds too--those are great
Sarrixx
03. Aug 2017 · 17:37 UTC
This was graceful, calming, and had a beautiful tone. Awesome job on those assets, I would love to see this evolve into it's own project. It could be up there with Ori if you went hard out on the graphics and audio and expanded on gameplay mechanics. Awesome work!
🎤 logiraffe_shawn
03. Aug 2017 · 23:44 UTC
@sarrixx , Ori is my single favorite game and I realized about halfway through the weekend how much of the aesthetic had drifted that direction. That means the world to me :blush:
Asofi
04. Aug 2017 · 09:35 UTC
Really pleasant art)
Sarrixx
06. Aug 2017 · 04:23 UTC
I did a bit of a lets play video last night playing through some of my favourite LD 39 games and Wave was one of them. Heres a link if you are interested in checking it out. https://www.youtube.com/watch?v=kBa4diKzxqc&feature=youtu.be
bombjack
07. Aug 2017 · 12:34 UTC
beautiful atmosphere :smile:
LeReveur
21. Aug 2017 · 17:51 UTC
I love the mood of this game! Even if I didn't understand everything I've done, I played until the end. It was a very immersive experience, and the way you rendered the different aquatic species, including unknowns ones, adds a lot to this experience. As a minus, I would say that storytelling is a bit fast, especially for whom that english is not their first language (as me). But even with that, this was very pleasant to play it.
Yetman
21. Aug 2017 · 22:37 UTC
That was very beautiful, the atmosphere is so great and both the visuals and audio are awesome. While the experience is great, It didn't feel like I have anything to do. As long as I kept my self high, no plague can reach me till the end of the journey. Overall, this was a great and pleasant experience but I think that a few more game mechanics would make it perfect.