NT-Virus by fingamer

In this game you play as NT-Virus and you are trying to prevent all the evil viruses from damaging your computer. There are 5 stages in this game and the more you make progress the more enemies you will face. There is also a small upgrade system that gives you different ways to play the game.
Use W, A, S, D to Move and Left Mouse Button to Shoot.
LINKS: You can download our game from here: https://fingames.itch.io/nt-virus FinGames homepage: http://fingames0.webnode.fi/ FinGamesTwitter: https://twitter.com/FinGamesTeam
After you have played this game we would love to have some feedback.

| Original URL | https://ldjam.com/events/ludum-dare/38/nt-virus |
Ratings
| Overall | 377th | 3.391⭐ | 25🧑⚖️ |
| Fun | 444th | 3.043⭐ | 25🧑⚖️ |
| Innovation | 609th | 2.682⭐ | 24🧑⚖️ |
| Theme | 271th | 3.652⭐ | 25🧑⚖️ |
| Graphics | 303th | 3.739⭐ | 25🧑⚖️ |
| Audio | 295th | 3.174⭐ | 25🧑⚖️ |
| Humor | 233th | 3.048⭐ | 23🧑⚖️ |
| Mood | 352th | 3.286⭐ | 23🧑⚖️ |
| Given | 19🗳️ | 32🗨️ |
That was a fun game to play!
The game mechanic is an simple one, so nothing new here. But it fits to the scenario. Just the hitboxes are a bit strange. I didnt hit an enemy (visually) but I get the hit-sound and the loosing screen at the end.
But its an great idea, with nice sound and graphics. I like it.
One thing that kind of itches on me.
So you guys had enough time to make a quick cinematic for your intro- but there seems to be some lacking stuff when it comes to feedback. I think it would have been awesome if you guys could add a "Hit" effect after a click on a mob/character or so.
In Game Design- player feedback is super important. We want every input we do to have an output. It just felt weird to have no sort of animation when I made a click on the Virus.
Anyways. Fun game overall. Simple- and definitely loved the cinematic! :D
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With some improvements and more polish, it can be really interesting.
-FinGamesTeam
I loved the Intro stuff, there was actually a bit of story. And the way the scans/levels were set-up, it really sets the kind of mood/tone I was expecting.
Unfortunately, I only managed to get to Scan #2. I don't know if it's because the Raycast detection or whatnot(not a programmer, sorry) just wasn't very responsive. It's unfortunate, since I think the game has pretty good game feel. It is lacking in feedback, like others have said. Since I don't think you're using a 'gun' even though the control is 'shoot' you could still have a lingering animation of like the defragmentation or whatnot, and it could even hit a few enemies(if they're clustered) that may add a bit of depth to the combat, but it may also break the current flow- so I dunno, haha.
I don't know if it was the game's intention, but I would click, hear the noise like I shot the thing and it would keep coming at me for a few more moments before it disappeared- this is mainly why I didn't make it past Scan 2.
But, again, I do love the art style and narrative. It's a cool game, and I hope to make it to the end someday!
-FinGamesTeam
Over all, great accomplishment!
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PROS
- Really nice pixel art, and a lot of effort into the intro, really like it~
- Game has a solid core
CONS
- Lack of feedback on hitting enemies
For full criticism and breakdown of ranking, as well as candid reactions to gameplay, do check out the video~
https://www.youtube.com/watch?v=9KYNCrQM5Pg
-FinGamesTeam
I actually like this a lot, I think I'd love it more if the File Paths were gotten from my actual computer. It would have really added to the atmosphere. More comments in the video.
-FinGamesTeam
The cutscenes and whatnot are very nice for something made in 72 hours, the controls are pretty nice, and aside from hitboxes being a little big and text displays kind of being out of place on the resolution I ran it on, it was pretty good and I could tell what you were going for.
The game is maybe a little bit classic and lacking of feedbacks, but it's a cool game :)
Good job !
Some faster action and actually seeing a laser or something that you shoot with would have been better. Without it I was just guessing if I may have hit.
Anyway, I really loved the music and the graphics! Thank you for your entry.
First, it got a great presentation. I don't usually expect cutscenes or the like in these games, let alone that they looked so well. That's certainly a bonus. And the overall theme works fantastic with the project at hand. Spritework, sounds and music went so well together.
Now, I am the artist of the game we developed, and I like to see what other people did with their games when it comes to art. The cutscenes were great for this kind of project. While I know that there wasn't too much time to add much more in that area, it felt a bit odd that the main character was animated while the viruses weren't. It was certainly lacking effects. Even a single frame basic stuff for shooting or destroying the viruses would have added a lot to it. But overall, it was good enough.
As for the gameplay, it started slow. It got challenging by the end, yes, but it was so dreadfully slow at the start. Just the first level was a hassle to go through, so when I got presented with upgrades, I only chose the one that would reduce the time of each level, because I originally thought that was going to be it. I kinda regretted not choosing speed when I found out it was like 5 seconds less only, and that at the 4th level, I barely managed to finish the level without getting hit. I was actually having fun at that point, even though my finger was tired because of so much clicking. The boss was a great way to end the game. Very tiresome because of the excess of clicking, but otherwise, it did feel like a final challenge, because of how huge it was. I actually got hit once there and had to start the fight again, but I had genuine fun there.
If your team decides to continue with this project, or do something of the like in the future, I'd like to give you some feedback, so you can do something even better without having to worry about extremely short deadlines. Polish it even further. It works great, but it's missing feedback for the player. Add visual effects to shooting and enemies getting hit. Maybe even power ups and different kind of enemies, like some that would split when hit or that are very fast and resistant, but freeze when shot. Or some that shield other enemies until they're destroyed, I dunno. But yeah, the main concern is that clicking so much gets tedious and dreadful, so maybe holding down the button to shoot or using area or effects or something would make it less an annoyance.
In conclusion, I liked this game a lot. The presentation is great, then it slows down a lot for about 5 minutes, but the 4th and 5th level feel very intense. The game doesn't feel very rewarding, but for those that like a good clicking challenge, this game delivers.
We'll be following your team [in behalf of Whales and Games](https://twitter.com/WhalesAndGames), looking forward to your next projects. Keep up the good work! :whale:
www.youtube.com/watch?v=g6oa0AirA6c
-FinGamesTeam
https://www.youtube.com/watch?v=8iJfrvw7wWA