The Pink Slip by shulololo

[raw]
made by shulololo for LD 43 (JAM)

Updates:

12/4/2018 * I added a WebGL version on itch.io. It should be playable with Firefox. Not sure about Chrome.

12/6/2018 * I released an updated version with instructions on how to move on to the next level. (The original submitted LD43 Jam version is available at itch.io as well) * For the WebGL version, after you reached the ending, the game will restart to the title screen. * I added numbers to the pink slips so when you change slips it will say "Pink Slip # 1 or # 2" instead of just "Pink Slip" * These are current hot fixes for now but I'll try to fix the textbox and other minor bugs soon.

Your boss wants you to fire people by giving out pink slips to employees in the company. Their sacrifices must be made for the sake of the company but most importantly, for the sake of your boss.

There are only 8 levels in the game and it should take at least 10 minutes to complete.

For now, you have to use both pink slips for each level. You can't fire only one person for each level, you will have to fire two. I'll try to make a better/different version of this system in the near future.

The UI and the text box is a bit buggy and weird but hopefully everything is alright. =)

I recommend playing this game in a 16:9 aspect ratio.

Controls:

You’ll need the mouse to click on profiles and switch through pink slips. You’ll need a keyboard to type in the numbers.

gameplay1.gif

gameplay2.gif

gameplay3.gif

Ratings

Overall 466th 3.48⭐ 27🧑‍⚖️
Fun 429th 3.36⭐ 27🧑‍⚖️
Innovation 179th 3.64⭐ 27🧑‍⚖️
Theme 107th 4.125⭐ 26🧑‍⚖️
Graphics 307th 3.923⭐ 28🧑‍⚖️
Audio 644th 2.077⭐ 15🧑‍⚖️
Humor 103th 3.84⭐ 27🧑‍⚖️
Mood 339th 3.542⭐ 26🧑‍⚖️
Given 21🗳️ 28🗨️

Feedback

sanjeev
04. Dec 2018 · 03:20 UTC
Hey, sweet game! Love the aesthetic; especially all of the character pictures; really great work on those! The green text storyline was also very clever and had a fun ending. The interaction with the interface could definitely be improved; it felt pretty clunky, but overall awesome job! Keep up the great work!
MrPiedPiper
04. Dec 2018 · 09:28 UTC
That was great! I'm a little ashamed to say I wasn't expecting that ending. You caught me quite off guard XD
It lacks sound, but other that that and the wonky textbox bit, this worked really well!

My only problems:
Donnie and Johnson seem to have the same Employee #.

I was stuck forever restarting the game and trying every combination on the guy who's number was "12354".


Again, awesome job!
falak
04. Dec 2018 · 17:07 UTC
Nice job! The interface could be better but other things doing their job great! Good Luck!
Guillaume Baril
05. Dec 2018 · 00:26 UTC
Nice game ! I tried for 5 minutes to pass the first screen but each time I click send it was doing nothing. Yes, I entered the number of the employee :p Good job !
smuhlaci
05. Dec 2018 · 00:26 UTC
WebGL build please :( I liked the graphics and the concept. I wish to play but I don't have Windows PC.
nkrim
05. Dec 2018 · 00:34 UTC
Love the concept and aesthetic, reminds me of one of Lucas Pope's (of Papers Please and Obra Dinn) LD games here: http://dukope.com/play.php?g=uns
🎤 shulololo
05. Dec 2018 · 05:49 UTC
@sanjeev @falak @mrpiedpiper @guillaume-baril
Hey! Thanks for playing my game and I'm glad y'all had a great time. If I go through with the post-jam version, I'll have these issues resolved.

@smuhlaci
I got you fam. It's up on my itch.io link.

@nkrim
Thanks for playing! Yeah the aesthetic and the concept is inspired by Unsolicited, Papers Please, and a bit of Obra Dinn. I really love those games.
MrPiedPiper
05. Dec 2018 · 05:55 UTC
@shulololo Just realized I wasn't very clear, so here's bit of a clarification: I was stuck because my brain saw the numbers and how orderly they were and read them as 12345 every time I looked at it. There was no game breaking bug there, only my game breaking brain XP
🎤 shulololo
05. Dec 2018 · 06:16 UTC
@mrpiedpiper Lol that Freudian slip. I guess I should change that to 12345 so it won't happen again haha.
Tetralogia
05. Dec 2018 · 12:03 UTC
When I started playing I thought it was a paper-please-like game and was so frustrated I couldn't choose who to fire. This is a smart move, I like the narratives behind the game design. The graphics are so good. It's a cool experience that doesn't need much more work to be a complete game. Nice entry! If you make a post-jam release, having some sound design would be great!
🎤 shulololo
05. Dec 2018 · 21:34 UTC
@tetralogia Thanks for playing! Yeah I think I should've thought about sounds during development. Hopefully, I'll get around to that for the post-jam release.
Eddie Li
06. Dec 2018 · 01:20 UTC
Very interesting concept. However, there were some bugs that made the game hard for me to play. When I hit "SEND" it ends up not doing anything and I get stuck there. Not entirely sure why. But the game itself looks very promising!
AfroAnt
06. Dec 2018 · 07:22 UTC
Man, that was some Doki Doki stuff. I couldn't directly look at the screen for fear of...something. My only complaint is that the green text was forced - that kid needed to get fired. The company can't assume the liability of child workers. Plus, he has two other jobs, so he'll land on his feet. Really good job!
konsumopfer77
06. Dec 2018 · 15:52 UTC
Looks promising but i somehow cant click send or at least there is nothing happening : (
(as i see Eddi-li hat the same bug)

still looks pretty cool thou
🎤 shulololo
06. Dec 2018 · 20:10 UTC
@eddie-li @konsumopfer77 Thanks for playing! I'm guessing when you both hit send, nothing happens and a red X-mark appears on top. For now the game will allow you to choose only two correct employees to fire in each level, it won't allow you to fire just one person. I've released an updated version with some hotfixes for now that will let you know which pink slip you're on. The updated version also comes with more instructions. If that's not the buggy problem and the red X-mark doesn't appear when you press send, then I'll look into the issue more soon as I come home =).

@afroant Thanks for playing! I initially wanted to allow the player to be able to fire anybody no matter what. I just didn't have enough time to work on that part but hopefully with a post-jam release I'll be able to work on that. I thought about that weird and dark stuff near the end of development and was hoping it would work so I'm really glad you enjoyed it!
Azayiah
07. Dec 2018 · 07:18 UTC
Very enjoyable game, I think that adding audio would have really killllllled it haah but still great
konsumopfer77
07. Dec 2018 · 13:30 UTC
@shulololo looking forward for the updated version!
GenericToast
08. Dec 2018 · 07:40 UTC
Fun little game with a great personality and a cool artstyle! I managed to find the (not so secret?) ending where i took down the boss. This reminded me of papers please with the similar concept of choosing who to fire or keep. A small problem i had with the web version of the game (i was playing on chrome) was that the text box was a bit small and difficult to click on. Other than that, i really enjoyed playing it! (Also RIP bill's dad)
jongjo
08. Dec 2018 · 12:29 UTC
An interesting concept with a lot of potential. The green text ending was a great way to add story and depth to a seemingly simple game. I think with more time, you'll be able to come up with ways to make those hints more subtle.

I loved the portraits and found some of the profiles pretty funny. I liked the big text one because I wasn't expecting a change in the form's format.

Great job.
08. Dec 2018 · 15:27 UTC
good game! would have loved to know that it would get spooky before i played it. I don't really like spooky stuff.
PeachTreeOath
10. Dec 2018 · 08:20 UTC
I'm actually gonna rate this one pretty high on graphics. For a pretty basic UI, I really liked the squiggly animations for personality. It honestly bumped up the look and feel of the game by a couple magnitudes for me...I'll have to put that one in the toolbox myself.

At first I was wondering why I had to type employee #s when I could just click the portrait, but I understood once the plot started unraveling. PS. I was hoping the dog was behind everything :)
🎤 shulololo
12. Dec 2018 · 05:13 UTC
Thanks for playing!

@generictoast
Yeah I need to work on that text box as soon as I have time later this week.

@jongjo
I'll try to think of ways to make the green text more subtle in a post-jam version. Maybe if I get rid of the green font it might be more effective.

@peachtreeoath
Really glad you enjoyed the art! I was about to settle with pixel art for the profile pictures but I was playing Hotel Dusk at the time and got inspired by that art style. Really glad that I went with the line wobbles in the end.
rjhelms
13. Dec 2018 · 03:35 UTC
I definitely get the Papers, Please vibe here. Nice.

This would be really cool with multiple endings - unless I missed something, I had to go with the "green text" one.
elysiagriffin
18. Dec 2018 · 21:02 UTC
Hey rawffal! Thanks for submitting your game for me to play on my livestream!

If you'd like to rewatch the playthrough, you can find it here: https://www.twitch.tv/videos/346057870?t=06h18m30s

Good luck on your ratings, see you next LD! :D

💜 Elysia Griffin AKA Button Feedback Lady

https://www.twitch.tv/elysiagriffin