Two Trees by Aik

[raw]
made by Aik for LD34 (COMPO)
A game about growing trees.
You and another fine young tree are on a hill, growing away. You can swap between growing more branches, or growing up/out, and between growing flowers or fruits.
Flowers attract butterflies, which lay caterpillars on the other tree, stopping those branches from growing. Fruit attracts the bird, which eats the caterpillars that get on you.

Controls are the buttons on the left (press a few times at the start of the game to get working). The mouse scrolls the screen up and down when the cursor is moved there.

It's not very finished, but let me know if you think there's any potential in the concept.

Ratings

Coolness 30% 2001
Overall 2.67 877
Graphics 2.07 871
Innovation 3.33 375
Theme 4.07 184

Feedback

limered
15. Dec 2015 · 12:39 UTC
You have a rudimentary AI, thats awesome. I like how the animals land on flowers/fruits. Really nice forest live simulation ;) Cool idea.
Tuism
15. Dec 2015 · 16:03 UTC
Literally two buttons (on screen) and literally growing :)

Mmmmm, the interactions that you describe is awesome, but what's on screen isn't very interesting. The pace has something to do with it - I don't feel like I'm actually making any difference to the game.

Is it always supposed to be a tall thing on the left and a short one on the right the does nothing?

The scrolling is VERY slow and makes it really hard to see anything beyond the first screen - and the tree will just grow out on the left side too.

The two buttons are confusing... There is a problem with the toggle as in they don't display what's actually happening - so if I see "fruit" i'm actually doing branches, and vice versa.

It could be an interesting screen saver thing, but... Dunno if anyone cares for screen savers anymore. Personally I feel a game needs some kind of interaction beyond looking at a thing growing, and if it's a thing growing, I want to be able to affect it A LOT to express myself creatively.

Perhaps it just needs a lot more going on before it gets interesting enough for me.
Frenchie
25. Dec 2015 · 21:23 UTC
I agree with @Tuism

This is actually a nice entry and a nice concept, but the user has almost no feedback as to what's good and what's bad. If you could make it so that it's more clear when you and bad things are happening, this would be a lot more fun to play! Most of the other pieces are already in place :)