Sthog by Jammin
Welcome in this spaceship. A robot has deregulated the Tea-Pot 3000 : an Infinite Improbability Drive. Now the spaceship is a big mess. We need you for repair this machine. To succeed your mission, you must cultivate tea-bags. For cultivate tea-bags, you need to pick tea seeds in the generator (the machine with the seeds bag). Then, you have to plant one seed in one pot and wait until the plant grow up. Then, you can pick the plant up and put it into the Improbability Drive (the big tea-pot). Good Luck !

| Source code | https://jammin.itch.io/sthog |
| HTML5 (web) | https://jammin.itch.io/sthog |
| Windows | https://jammin.itch.io/sthog |
| macOS | https://jammin.itch.io/sthog |
| Linux | https://jammin.itch.io/sthog |
| Original URL | https://ldjam.com/events/ludum-dare/42/sthog |
Ratings
| Overall | 1040th | 2.951⭐ | 43🧑⚖️ |
| Fun | 1074th | 2.7⭐ | 42🧑⚖️ |
| Innovation | 791th | 2.987⭐ | 41🧑⚖️ |
| Theme | 1048th | 2.813⭐ | 42🧑⚖️ |
| Graphics | 875th | 3⭐ | 42🧑⚖️ |
| Audio | 497th | 3.066⭐ | 40🧑⚖️ |
| Humor | 451th | 2.847⭐ | 38🧑⚖️ |
| Mood | 869th | 2.778⭐ | 38🧑⚖️ |
| Given | 78🗳️ | 13🗨️ |
Thanks for playing!
Some huge issues that make the game difficult to play:
-Absolutely no visual or sound feedback (this a super important! like, really)
-The important elements of the scene should be the most visible ones (so the player knows intuitively what he should interact with)
-Collision with the ground when climbing the ladder (I don't know if you see what I mean, but anyway it's just a minor issue compared to the other 2).
A small tutorial or explanation (like the one on your Ludum Dare page) would have been appriciated in the game.
Sorry for the lots of negative comments, I hope it helps :D
For our next game we don't forget all your advices!
I feel like this is a typical dev game. It makes perfect sense and is very playable to the developers who designed and programmed all of the mechanics. To an outsider, however, it just does not make much sense, I'm sorry to say. I can see the potential here, but the current product is not really enjoyable.
An optimal jam team, in my opinion, is composed of one programmer, one graphics artist, one audio/music developer (make from scratch of find stuff online!) and an optional 'support' person (designer/jack of all trades/real life problem solver). Adding in more programmers or graphics artists (especially if inexperienced) tends to reduce work efficiency, rather than increase it, due to conflicts in vision and team work. Killer deadlines tend to kill big teams too!
A usual issue with multiple graphics artists is a loss of visual cohesion, which is what happened here I think. The main character and the pots are pixelated, most of the backgrounds are not pixelated; the engine is textured, the floors are not textured; the kitchen is unshaded, the bridge is shaded; nearly every ladder looks different; and the list goes on!
The main activity, cultivating tea, is lacking in two ways.
1. Most of the pots, other than the one to the right, are too far away from the engine to be useful. I won simply by using the closest one.
2. There is no challenge to it. Plant, wait, pick up, go to the reactor, rinse and repeat...
The seed for an actually compelling challenge is here. The spaceship turning into *random* things overtime due to the engine malfunction could be used to block off parts of the ship in order to force the player on another route and use multiple pots. When the engine is repaired some areas turn back to their original state.
The cultivation process needs to be slower so that moving from one pot to another becomes useful. Some movement related abilities to speed up traversal in certain areas (turbo lift, low-gravity section, teleporters) would add an aspect of route decision making.
Small bugs:
1. The ladders are glitchy.
2. It is possible to spend more seeds on a pot which is already cultivating.
3. The progress bar at the top *lies*. The ship is destroyed before it reaches 0!
The music is enjoyable, but it does not loop! Sound effects would have improved the feel of actions and the overall mood by leaps and bounds. The visuals drag the mood down too.
The effort is there and you did finish a jam entry which is commendable. The outcome is rife with problems, but you live and learn.
*(The scores won't be pretty. Those faint of heart better avert their eyes!)*
Overall: *Bad (2.0)*
Fun: *Repetitive action disorder (1.0)*
Innovation: *Bad (2.0)*
Theme: *Bad (2.0)*
Graphics: *Terrible (1.5)*
Audio: *Above average (3.5)*
Humor: *Filched from Hitchhiker's! (1.5)*
Mood: *Terrible (1.5)*
thank you for your advice anyway.
Pros :
- Pretty graphics, there was a lot of surprising things to see, especially when the improbabilities kick in
- Great audio, that makes for some kind of urgency mood
- The mechanic is clever, and could result in something great if polished
- Intuitive controls
Cons :
- The lack of some in-game tutorial makes the end goal difficult to grasp
- The important elements are not that visible, and in a weird order (it would be more intuitive to stumble on the generator first, then the pot, then the big pot
- Collision problems on ladders
All in all, nice work ! I'm eager to see what you'll do next with such a team.
As other guys said, at start, I thought the "E" did nothing, because it need a minimum of feedback who tells me "you got a plant" or "you have nothing to put into the pot"
Im sure that u will improve this in your next game (I think this is one the goals on participating in jams)
Nice game anyway
Overall I had a good time! I played it over and over until I got very surprised that I had won :smile:
The less good thing. It was confusing to understand what was happening. I've got to a state where it was impossible to continue to cultivate tea because all the monsters(?) filled the base. Is it possible to win?
The collision was a bit bugged with the ladders.
The idea sounds fun though. Hope others have a better time playing it.
A little too hard for me but I liked the arts and the fact that boxes pops randomly along the game.
I had a small bug but the game end even if the time bar is not yet depleted. If you know it, it's not a big issue.
Well done here !
Good luck, Don't forget to take a look at ours if you don't mind and see what it's like when we just focused on graphics in this game jam!
Game Link: https://ldjam.com/events/ludum-dare/42/spacelab-42a