Caffeine Raid by Cataractar
The Windows Build is highly recommended!

It's 3am. You sit with your friends in your room and want to start your WoW-Raid. But to be able to stay awake in the middle of the night, you need a lot of CAFFEINE! You search the house for everything that contains that lovely C8H10N4O2. But watch out for your mother! You should be in bed by now, and you and your friends are way too loud! Also, you are pretty sleepy...
Collect Caffeine! In the upper right corner, you can see your wakefulness. The higher it is, the faster you can walk. If your wakefulness reaches 0%, you fall asleep. You can consume some Caffeine to regain wakefulness. Click on the items in the lower left corner.
If you think that you have collected enough Caffeine, return to your room. You get points for every item you have still left in your inventory.
Score Table:
75 or higher - OK
150 or higher - Good
250 or higher - Awesome
300 or higher - Godlike
Thank you for playing!
3D Design by Plantless and Pilarius
Rigging by TeaDragon
Programming by Cataractar
Controls on Keyboard:
W A S D - Movement
Space or E - Interact (Hide, Pickup...)
Click on item - Consume specific item
Shift - Consume item with the LOWEST Awakeness gain
Control - Consume item with the HIGHEST Awakeness gain
Controls on XBox Controller:
Left Analog - Movement
A - Interact (Hide, Pickup...)
B - Consume item with the LOWEST Awakeness gain
X - Consume item with the HIGHEST Awakeness gain
Consume specific item is not supported when using a controller.
Changes in Bugfix:
- Fixed bug that sometimes kicks you to the main menu when picking up stuff
- Fixed bug that sometimes consumes stuff when picking up
- Made hide animation framerate independent
You can find the old version at:
Web: http://files.deekay.me/LD39final/play.html
Win: http://files.deekay.me/LD39final/caffeineraidfinal_win.zip
The Windows Build is highly recommended!
Current version:
| HTML5 (web) | http://files.deekay.me/LD39bugfix/play.html |
| Windows | http://files.deekay.me/LD39bugfix/caffeine_raid_bugfix_win.zip |
| Original URL | https://ldjam.com/events/ludum-dare/39/caffeine-raid |
Ratings
| Overall | 377th | 3.432⭐ | 39🧑⚖️ |
| Fun | 292th | 3.351⭐ | 39🧑⚖️ |
| Innovation | 417th | 3.054⭐ | 39🧑⚖️ |
| Theme | 219th | 3.811⭐ | 39🧑⚖️ |
| Graphics | 483th | 3.351⭐ | 39🧑⚖️ |
| Audio | 496th | 2.647⭐ | 36🧑⚖️ |
| Humor | 125th | 3.371⭐ | 37🧑⚖️ |
| Mood | 463th | 3.152⭐ | 35🧑⚖️ |
| Given | 41🗳️ | 19🗨️ |
I think the sounds are pretty well-designed. I like being able to hear the footsteps - it adds to the mood of sneaking around in the dark. I think the door sound is also good because it catches my attention.
I had a bit of trouble seeing the coffee cups (if that's what they are?). I'm not sure if that's intentional, or if even it's just me. The size of the bags was good though.
So... just one question out of curiosity - why's mom out of bed at this late hour? :-P Anyway, good job, it's fun!
We lowered the lighting towards the end of the jam! Yes, it is a bit hard to see the instant coffee when they are lying in the shadow. We probably didn't realize that because we knew where the spawn locations are. Oh well. :D
EDIT: Yeah sfxr looks really useful! Thank you for sharing that info, I'm very likely use it!
Unfortunately, I found a couple of odd bugs that somewhat hampered the game. If you click a button to use a coffee, and then press space bar to pick one up, you'll consume one in your inventory. It seems the UI keeps focus and keeps a button highlighted, so when you press space again, it'll click it. I also encountered another bug where the game just kicks me out to the main menu seemingly randomly, despite not being caught, and not falling asleep.
Other then that, the game-play was solid, good work!
EDIT: With your info I was able to reliably reproduce the bug! I've uploaded a fixed build. THANK YOU! :)
Please play, rate and comment our game aswell:
https://ldjam.com/events/ludum-dare/39/disaster-on-nebula-one
Mom has some fixed patrol points but a random order accessing them. So you never know if she is around the next corner punishing you for interrupting her sleep ;)
The SFX for the footsteps/door opening really made the game tense and in turn, really immersive. Though it would be nice if the player could increase the volume for the SFX as it was kinda hard to hear for me playing without earphones in a semi-noisy environment.
[here](https://www.youtube.com/watch?v=sEKsM8vugRs) .
What a cool way to use power.... programmers are powered by caffeine! I had a lot of fun trying to sneak around. My second off air play through I figured out the hiding mechanic. Fun game, thanks for submitting!
if you haven't already please give my game a try [Zombie Power Station](https://ldjam.com/events/ludum-dare/39/zombie-power-station) HTML5 Thanks
Coffee is life!