Remote Bot by Yngvarr

Beholding the future is not the way the greats do. The greats don't watch, they make! Seize your chance! Take control of a robot via ssh. Command your robot with brand new comand line interface and make them walk, climb, or maybe even make a cup of coffee!
Platformer games, annoying as never before.
This game is a text-based platformer. Control your bot using command line interface. Beware of spikes and red faces! The list of available commands can be accessed using help command.
UPDATE: now the page doesn't scroll down on cursor keys press.
UPDATE (04/28): if you can't see the green icons and your command in the bottom of the screen, please tell me what browser you are using. This bug makes the game a bit (or even a lot) harder, so I want to get rid of it.
| HTML5 (web) | https://yngwarr.itch.io/remote-bot |
| Original URL | https://ldjam.com/events/ludum-dare/41/remote-bot |
Ratings
| Overall | 197th | 3.867⭐ | 62🧑⚖️ |
| Fun | 329th | 3.575⭐ | 62🧑⚖️ |
| Innovation | 213th | 3.775⭐ | 62🧑⚖️ |
| Theme | 108th | 4.242⭐ | 62🧑⚖️ |
| Graphics | 491th | 3.608⭐ | 62🧑⚖️ |
| Audio | 512th | 3.096⭐ | 59🧑⚖️ |
| Humor | 524th | 2.989⭐ | 49🧑⚖️ |
| Mood | 524th | 3.365⭐ | 54🧑⚖️ |
| Given | 55🗳️ | 58🗨️ |
Great job, the ASCII-artish graphics is lovely, the sound fits, awesome mood.
@mshopf, well, I hate ssh every time the connection is lost even when it's something else's fault. =D Thank you for the feedback!
Great work. Graphics are stylish, game plays well, and it's challenging, concept is cool too.
I think you'd benefit a lot of a more carefully crafted level design. You can make your game itself teach the player how to play by making the challenges progressively more difficult and leading the players into what they are supposed to do (like the first ladder, there's no reason for it not to be on the end of the corridor xD)
Good job!
@gustavo-manchae, thanks for a suggestion! I didn't think of this approach to difficulty control.
```
Error: WebGL warning: linkProgram: Programs with more than 16 samplers are disallowed on Mesa drivers to avoid crashing.
Error: WebGL warning: useProgram: Program has not been successfully linked.
Error: WebGL warning: getUniformLocation: `program` must be linked.
```
The last message then gets continuously reported.
I try it on a different system tomorrow as my PC is running on integrated graphics at the moment but may it's something simple to solve.
@gexalmighty, well, nothing's fun for everyone, I guess. =) Thank you for the feedback!
Just a bit hard because the lines you need to type are too logn for me x)
But still fun to play :)
Was a bit confused about the pre-loading Up/down commands. Tried to pre-load it before sarting to run... without realizing that run command will cancel going up.
The game could benefit from more levels, starting with easier ones. But I know, I seldom have time to make more than one level for my LD games. (That's why I generated them procedurally this time.)
I especially like the hints. I never understood the hint about icons in the corner though.
Good job!
Really enjoyed it. I'll echo everyone else and say that more levels would be very welcome. It's such a solid game already, the only thing missing is more! Well done.
The art is very functional, yet simple enough to not distract the player.
Congratulations on the project!
I found the genre-mix very original as it turned how to approach platforms on its head: It's not so much about pushing a button for an instant action but rather planning ahead first, typing fast, *and also* push a button the right moment.
Overall I had quite some fun with it, well done!

They may be useful when you need to check what side you are headed to or if up command is holded. It had more use during a debuging stage, but can also be handy in a game.
@fitz13, @sapazu, strong fingers are so brutal! =)
@justinooncx, your words are such a relief for me because it was the first time I did level design and this part was the one I was pretty unconfident about. But, as you can see, all the gaming experience and some knowledge from a stuff I read before in the Internet did the trick. I'm glad you enjoyed the result!
@philstrahl, you got the right feeling, just as it was planned _(actually it wasn't, I had no idea about a mood and just tried to act natural ;) )_! =D Thank you for a feedback!
***
Thank you, everyone! I really appreciate all your feedback! Your words are heart and soul of Ludum Dare itself!
Is it inteded for 'run' to cancel 'up'?
Also, I unintentionally cheesed the final key by jumping too early on the second jump, hitting my head on the ceiling and fall to my death, but pick up the while falling by just brushing the platform from the side. Maybe it could be just a bit more to the right to prevent that?
P.S. -p 144t seems super secure :laughing:
Congrats on the entry!
@rombus, yay, thank you, fella linuxoid! At the beginning I thought that the command history will make the game too easy, but then I tried to play and realized how wrong I was. =)
@chaseplays, so enjoy reading this! Thank you! =)
Congratulation, this game is one of my favorite so far !
I liked the little things like the way that the @ turned around when you typed turn. You could have just made itinstantly switch, but instead you tweened it. I think that adds a lot to the game.
Well done!
Very good work!
https://youtu.be/UoxXOgp40t0
Frustrating sometimes, it's still good to have the stop command to have a second to think
I feel like the real challenge here is remembering the chain of commands you need to finish a level
Very hard this mix!
I left my rating of your game, if you can leave your feedback in our game, Witch's Escape.
I hope you continue with the project.
https://ldjam.com/events/ludum-dare/41/witchs-escape
I had a good time playing it
It would be really cool, if you left some feed back for our game (https://ldjam.com/events/ludum-dare/41/cartds), thanks!