Pool Watch by Plukers
Pool Watch
No one likes to watch the bay. But everybody loves to watch the pool. You made your passion to your job and became a lifeguard of a local swimming pool.
Your daily guests are swimmers who cannot swim. But that does not stop them from going into the pool. Watch them enjoy their time, but be careful. Help them out when they call you. Otherwise they will drown. So do your job and save them!
Controls
As soon as a swimmer starts to wave at you, snip him to a ladder. Click on him and drag the force line into the opposite direction of where you want him to go. The longer the line, the more force is applied.
Swimmers who don't wave or dead swimmers won't leave the pool.
You have lost as soon as the death bar is full.

Made with Godot - Made by Sabrina, Lukas and Joschi
Ratings
| Overall | 533th | 3.436⭐ | 49🧑⚖️ |
| Fun | 323th | 3.511⭐ | 49🧑⚖️ |
| Innovation | 408th | 3.362⭐ | 49🧑⚖️ |
| Theme | 414th | 3.717⭐ | 48🧑⚖️ |
| Graphics | 1005th | 2.771⭐ | 50🧑⚖️ |
| Audio | 742th | 2.344⭐ | 47🧑⚖️ |
| Humor | 161th | 3.5⭐ | 49🧑⚖️ |
| Mood | 740th | 2.966⭐ | 46🧑⚖️ |
| Given | 42🗳️ | 60🗨️ |
Pretty close, but I beat you :) ... for now.
This was a good game. The mechanic stayed fun and worked well. The graphics weren't great but they fit the style that it seemed you were going for. The jumping in the pool sound was a good jump scare at the beginning.
@andreas-roschal That's unbelieveable high, awesome :D
@team-trout Thanks for playing! As soon as our artist showed us the little swimmers we also had a good laugh
@mrchippy Thanks for playing the game!
@heidelbert Thanks for playing! Godot was a great tool for the jam, really enjoyed it
This game is hard, I'll leave other people to getting the highscores :P
Overall an enjoyable and funny experience. Love to see a fellow godot users!
Fun idea, well done :thumbsup:
This has me entertained for quite a while, I thoroughly enjoy this submission, especially its creativity and treatment of the jam theme. Great work ! :)
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Evaluation...
0 - Main Mechanics:
The main mechanic is to direct the bathers in danger to the staircase, before reaching a maximum number of dead in the pool. Actually the theme was used in this game, things get very difficult with increasing errors.
1 - Secondary Mechanics:
Apart from strategies to support the main mechanics, I believe that this game can not be analyzed from the point of view of secondary mechanics.
2 - Learning Curve:
After a few tries and mistakes, I learned how the game controls are. With the addition of new bathers the need for new strategies arises (that can be developed by the player, if he has basic notions of direction).
3 - Flow:
The game begins a little monotonous, but soon becomes action. After a certain amount of errors the game becomes very difficult (it penalizes the players a lot when they start to err). I think adding elements in the "powerup" style can do the game very well (for example a powerup that lets you throw a dead man against another and thus restore the fault bar a bit).
4 - Love Points:
The main thing was the challenge of making more points (it would be good to compare with other players on a global score) and, of course, the grace (very funny).
5 - Presentation of the Narrative:
I have not seen much narrative presentation, so it is difficult to analyze by this aspect. Because it is primarily a game of action, I think I did not miss the narrative as well (but this can change if the game becomes a casual game for smartphones, with phases and goals).
6 - Art Polishment:
The art contributed with the grace of the game. There is always room for polishing, especially if the project is continued for a casual monetized version of smartphone.
7 - Monetization Attractiveness:
I think the main form of monetization is similar to what Candy Crush does. If the scale is not too large, the game could work based on advertisements on the cell phone (I do not know how it could be sold to personal computers, but I do not deny the possibility).
8 - Community Generation:
In a polished casual smartphone version, the game could generate community (I would advise creating a Facebook page, if I create a page call me to follow).
9 - Cultural Dialogue:
In the culture-game sense I would say games that use physics as a base have influenced, as well as situations involving clubs (hopefully comical situations, hahahaha). In the other sense (game-culture), the game could favor the development of spatial capabilities on the part of the player (as I believe happens with Angry Birds).
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@all Thank you for giving us such a great time by commenting on our game! It is really nice to read the comments and realize some people actually enjoy the game we made :)