Castle Z by Erick Alves
The game shows a mechanic that might be interesting for a platform-puzzle
| Windows | https://gamejolt.com/games/castleZ/361173 |
| Windows | https://erick-alves.itch.io/castle-z |
| Original URL | https://ldjam.com/events/ludum-dare/42/castle-z |
Ratings
| Overall | 1155th | 2.756⭐ | 43🧑⚖️ |
| Fun | 1026th | 2.75⭐ | 42🧑⚖️ |
| Innovation | 939th | 2.838⭐ | 42🧑⚖️ |
| Theme | 1092th | 2.718⭐ | 41🧑⚖️ |
| Graphics | 1012th | 2.75⭐ | 42🧑⚖️ |
| Audio | 676th | 2.667⭐ | 41🧑⚖️ |
| Humor | 828th | 2.047⭐ | 34🧑⚖️ |
| Mood | 1035th | 2.444⭐ | 38🧑⚖️ |
| Given | 54🗳️ | 8🗨️ |
Overall, it's a good shot!
Suggestion: Maybe add a counter next to the door to better indicate how many tiles you have left until the door closes.
Suggestion: What if the door won't move when the player touch the blocks that have touched before?
The mechanic itself is nice, I think I have seen it before. However, it feels a bit lacking in presentation. The first areas were not bad but then you hit areas were the door instantly slams down. Not in a slow way either. First few steps the door creeps down. Then when you get next to the door it slams 50% of the way down. This leaves a rather poor experience.
Over all the idea is nice, the game is ok and the levels need work.
Possible suggestion is to have tiles already stepped on not repeat.
Your logo on your game page and the description made the game more intriguing to play. Its like a unpoened suprise. A few screenshots would help also.
If you're intending to extend this game (and I'd suggest it's definitely worth doing) I'd recommend maybe limiting the available resolutions (if possible).