Castle Z by Erick Alves

[raw]
made by Erick Alves for LD 42 (JAM)

The game shows a mechanic that might be interesting for a platform-puzzle

Ratings

Overall 1155th 2.756⭐ 43🧑‍⚖️
Fun 1026th 2.75⭐ 42🧑‍⚖️
Innovation 939th 2.838⭐ 42🧑‍⚖️
Theme 1092th 2.718⭐ 41🧑‍⚖️
Graphics 1012th 2.75⭐ 42🧑‍⚖️
Audio 676th 2.667⭐ 41🧑‍⚖️
Humor 828th 2.047⭐ 34🧑‍⚖️
Mood 1035th 2.444⭐ 38🧑‍⚖️
Given 54🗳️ 8🗨️

Feedback

Swordfish
15. Aug 2018 · 04:23 UTC
It looks like your link is broken, I'm not seeing a download anywhere on your gamejolt page :(
🎤 Erick Alves
15. Aug 2018 · 04:43 UTC
Sorry, my upload in GameJolt failed
croben
15. Aug 2018 · 04:45 UTC
@erick-alves both links don't work.
🎤 Erick Alves
15. Aug 2018 · 04:53 UTC
@croben I tried the Itch.io and it worked
drkr
15. Aug 2018 · 04:59 UTC
I can't seem to find the download button?
croben
15. Aug 2018 · 04:59 UTC
@erick-alves sorry 404 error
AwiX
15. Aug 2018 · 04:59 UTC
All links do not contain a copy game client.
🎤 Erick Alves
15. Aug 2018 · 05:10 UTC
Sorry, the second link is working now. I forgot to put it as public.
dmtroy
15. Aug 2018 · 05:19 UTC
I think the idea's pretty solid and the presentation not bad but unfortunately you probably needed a few more levels, preferably some more complicated to really take advantage of the mechanics.
PopDaddyGames
15. Aug 2018 · 05:39 UTC
More levels-- but great work! :)
darkmonkey inc
15. Aug 2018 · 05:45 UTC
I thought It was an intersting consept and I wish there was more
15. Aug 2018 · 06:05 UTC
I think the game was interesting. I wish there was more levels and a better explanation at the beginning of the game.
thomas-olsson
15. Aug 2018 · 06:24 UTC
Hello, nice job, but there is a problem : I noticed that if I spam jump, I can avoid blocks (even in corridors where I should not be able to?)
MicDoes
15. Aug 2018 · 06:26 UTC
The game is very cute, and it was super fun, but when it started getting interesting it ended, wish I could see more!
Himadri Sekhar Mahanta
15. Aug 2018 · 08:02 UTC
I love the concept. Well done.
BustosMan
15. Aug 2018 · 09:42 UTC
Yeah it's definitely too short, mechanics were decent, and didn't really see how the game fits the theme. Good try!
hanin
15. Aug 2018 · 14:23 UTC
I think this game has a pretty interesting concept! It did however take a bit for me to understand the idea of the game so maybe that's something to consider. Another thing as well is that every time I restart, the music restarts as well. Probably not something you want to do especially since this is a game where you'll be restarting a LOT. It doesn't fit with the theme very well but I can see the parallels.

Overall, it's a good shot!
mitjmcc
15. Aug 2018 · 22:12 UTC
I enjoyed learning how to play just from the design of the first and second level.
Suggestion: Maybe add a counter next to the door to better indicate how many tiles you have left until the door closes.
🎤 Erick Alves
16. Aug 2018 · 01:13 UTC
@thomas-olsson You found an interesting bug, thanks
Wxzuir
17. Aug 2018 · 04:40 UTC
Great idea and reallllly love it!
Suggestion: What if the door won't move when the player touch the blocks that have touched before?
DarkGuardsman
18. Aug 2018 · 04:35 UTC
Could use more of a description than "The game shows a mechanic that might be interesting for a platform-puzzle" as not all of use know what platform games normally contain.

The mechanic itself is nice, I think I have seen it before. However, it feels a bit lacking in presentation. The first areas were not bad but then you hit areas were the door instantly slams down. Not in a slow way either. First few steps the door creeps down. Then when you get next to the door it slams 50% of the way down. This leaves a rather poor experience.

Over all the idea is nice, the game is ok and the levels need work.

Possible suggestion is to have tiles already stepped on not repeat.
Balance686
18. Aug 2018 · 06:05 UTC
I dig the sprite work as well as the mechanic you demonstrated. I also enjoyed the music although it shouldn't keep starting over. I don't really see the theme utilized at all but I'd enjoy playing a more fleshed out and refined version of this game nonetheless. Nice submission!
Fork0
18. Aug 2018 · 11:08 UTC
If only you had more levels that exploit that interesting game mechanic...
tigerclaw
18. Aug 2018 · 22:14 UTC
It's a neat, fun little game. I wish there were more levels. I also wish it was clearer how many tiles you had left before the door closed.
Carlos Giraldo
18. Aug 2018 · 22:21 UTC
I'ts a shame there are not more levels cause the game was starting to get good. They game is about efficiency. It can be hard to balance with the levels being to straightforward. So adding more dynamic elements that make players compromise the predicted path is good. Like you were doing at the end with the enemies. Keep it up!
Raktou
19. Aug 2018 · 00:45 UTC
I loved the idea that more you walk on the blocks, more the door will close!
johnnwfs
19. Aug 2018 · 18:49 UTC
With a little effort this could be a good platform puzzler. Good luck when expanding on the concept!
Kobrar
19. Aug 2018 · 19:05 UTC
With more complex levels, this can become a very cool game. The base idea is solid.
MZA
19. Aug 2018 · 19:57 UTC
Unique mechanic indeed. I like the way you combined aspects of memmory-puzzle and platforming. However, on the 2nd/3rd level, I was there stuck for ages and couldnt progress :(.

Your logo on your game page and the description made the game more intriguing to play. Its like a unpoened suprise. A few screenshots would help also.
amkingTRP
22. Aug 2018 · 13:29 UTC
Interesting concept. The first time I played it I ran in windowed mode (4:3) and couldn't see the portcullis so had no idea why I couldn't exit the screen. :)
If you're intending to extend this game (and I'd suggest it's definitely worth doing) I'd recommend maybe limiting the available resolutions (if possible).