Ancient Robots by TimBeaudet
Control an Ancient Robot thought to be a plane or space ship using the age old technology of punch cards. These punch cards seem to be made of stone and have aged well.
Controls:
Use the mouse to select which Punch Card instructions to give the robot.
You can click a card from the planning area to remove it if mistaken.
Extra Controls:
WSAD, ARROWS, or Right Mouse Button will allow you to move the camera
SPACE or Middle Mouse Button will reset camera to see the robot
Controls:
Use the mouse to select which Punch Card instructions to give the robot.
You can click a card from the planning area to remove it if mistaken.
Extra Controls:
WSAD, ARROWS, or Right Mouse Button will allow you to move the camera
SPACE or Middle Mouse Button will reset camera to see the robot
the presentation of the cards was also nicely done!
Good stuff Tim, sad I couldn't do Ludum this time around.
This made me think of how the punch card system could be used in an RPG. Like making the environment also dynamic, so that different cards would have different use cases.
Somehow I don't have this problem here, and I could sail through the first levels easily. Perhaps it's the clearer graphics, or because I have a top-down display, but everything seems so much easier here.
It is funny though that my playthrough usually involves a u-turn and then walking backwards. It almost seems you have too many cards going the opposite direction. :)
How many puzzles are there in total? I haven't finished the game yet, but I'll keep playing until I do for sure!
It runs great on Mac by the way, good job :)
The game works really well with a lot of different ways to approach situations, while leaving a little part of puzzle solving to how lucky our draws will be.
A typical example: for the final level I aimed for the bottom star on the island. After a few turns I ended up just above it, rotated to the right. Unfortunately, I couldn't get a "turn right card" to finally face the star... BUT, I realized I could still win by just playing "move forward", then "move backwards" :D
I also love the effort you put into animations, it really sets the mood for a card game.
5/5 Fun & Innovation, 2/5 Audio ;)
Gameplay itself was interesting, I thought it was one of those visual programming games at first (Such as "Golem", in this LD, at http://ludumdare.com/compo/ludum-dare-36/?action=preview&uid=45115), but it was far from that. The card system made it random and fun, and since I was forced to pick 5 cards it was sometimes difficult to choose the best combination.
I figured out how to play without reading any instructions, which is very good.
Sound effects were very fitting, maybe there could have been music?