BOXKILL by warxen

[raw]
made by warxen for LD 40 (JAM)

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Tried to keep this jam as simple as possible. My goal was to create a small gameplay loop that was as fun and addictive as possible. Game is inspired by the old school flash game called Bubble trouble.

Engine used: Unity 3D Music from: https://gamesounds.xyz Audio Effects from: www.freesound.org

Ratings

Overall 92th 3.983⭐ 31🧑‍⚖️
Fun 39th 4.069⭐ 31🧑‍⚖️
Innovation 324th 3.466⭐ 31🧑‍⚖️
Theme 187th 3.948⭐ 31🧑‍⚖️
Mood 198th 3.759⭐ 31🧑‍⚖️
Given 18🗳️ 0🗨️

Feedback

PhillSerrazina
04. Dec 2017 · 17:19 UTC
Fun game! I like how it is slow paced but if you add a low of slow paces you end up with a fast pace! Fits well with the theme! Nice job, and that soundtrack was a bop!
Ashtrail
04. Dec 2017 · 17:33 UTC
Nice game ! I like these kind of game so I guess I'm biased ^^.

I don't know if it was my computer (doubt it) or the visual effects but the game seemed very choppy though. Also the game is quite difficult because of the small map and the fact that the camera doesn't cover a big space so you can get surprised by bubbles easily. It would also be nice if you could see the shadow of a bubble before it falls, because sometimes you hardly have time to avoid them (although maybe my game just laggued).

Anyway good work !
Neandertal
05. Dec 2017 · 00:28 UTC
You have a great entry here ! The game is really enjoyable to play !
JCMonkey
05. Dec 2017 · 08:32 UTC
this is a pretty fun game, i enjoyed playing it. nice job
jasperarmstrong
08. Dec 2017 · 21:49 UTC
Cool game! Kind of like asteroids.
KabalaTrance
09. Dec 2017 · 18:47 UTC
Great gameplay, great graphic!
Only thing that is missing is some kind of player upgrades.
yishalee
13. Dec 2017 · 11:33 UTC
You made it. It's quite addictive. Nothing to suggest. Good job then.
Bastienre4
23. Dec 2017 · 13:07 UTC
Nice game, really good mood. I like it. The only thing I could say is that the difficulty increase too slowly :D. Well done !
epb9000
28. Dec 2017 · 09:51 UTC
I was actually really confused on how to start the game at first. (Tried to click start.) Once I figured out the controls and how to start, this was a pretty awesome game. I liked how the game was a little more complex than it had initially appeared. (Like the bubble interaction with the walls.)
monika
28. Dec 2017 · 09:52 UTC
Nice! I second the complaint that balls could too easily surprise you with how small the camera view was compared to the size of the balls. The ball physics also seemed unpredictable, almost but not quite as if the floor wasn't actually flat. Still not sure what was going on there.

Lots of fun though.
PUARSLIBURF
28. Dec 2017 · 09:52 UTC
Seeing as your goal was to make a simple, yet fun, game loop you most certainly succeded. The graphics are nice and the sound really fits the game.

The only real problem I encountered is that it's quite easy to push the camera through the walls which really isn't that big of a deal.
jk5000
28. Dec 2017 · 10:04 UTC
A super well made LD game, with some great graphics and you have chosen some fantastic music. The only complain I have, is that the game gets too difficult too fast.
AViTT
28. Dec 2017 · 10:50 UTC
Fun game with a nice style and a clever concept. Well done, good luck with the rest of the voting.
SecretPocketCat
28. Dec 2017 · 11:00 UTC
You nailed the addictive part alright! I got 277.
I'm not a fan of the balls dropping in. Since the player is moving on a 2D plane and the the balls drop in from the 3rd axis it's pretty confusing at least for me. I thing a simple warning animation and then the ball scaling up/in would be nice and their initial velocity could be gradual. I do like the wall animation though, that's slick.

Some kind of multiplier would be pretty cool as well. For instance rewarding the player for breaking several large balls in a row which could result in riskier play.

Now if you'll excuse me, I'll give it a few more tries :grin:
Remco
28. Dec 2017 · 11:46 UTC
Amazing! I especially like that the menu functions as a hidden tutorial.

I also the way balls light up the more you laser them; it's quite subtle, but you still get a sense of how far along you are without complicating the HUD.

Among the very few suggestions I'd be able to make is that you maybe should drop one of the wall-sections right at the start. I died _very_ quickly in my 1st attempt and at first thought it was a graphics-glitch. I wouldn't even have mentioned it, but reading through the comments here it seems that at least one person didn't play long enough to see one of the walls fall.

Related to that, I also want to know why so many people go with the '1 strike and you're out' model with these games. I guess it's simpler, reduces clutter both in mind-space and screen 'real-estate' but is it more _fun_? You could say it's 'more challenging', but the moment-to-moment difficulty would remain the same if, say, the player gets 3 lives: You still have to dodge the balls.

Not that there's anything wrong with the fun-factor in this game! Far from it! :slight_smile:
Ethan Allwood
28. Dec 2017 · 13:10 UTC
Great game! I really love how the design is so simple but after playing and getting a lot of balls on the screen it starts to feel so much more chaotic and complex at the same time. Would really appreciated if you could rate mine in return. Once again, great game and wish I had time to play it more.
delayed_conclusions
28. Dec 2017 · 13:16 UTC
really fun game, great use of theme. graphics are simple but very pretty. good job :)
Vasco Rodrigues
28. Dec 2017 · 13:27 UTC
Great concept, very original and a great approach to the theme. It's a very addictive game and the visuals are amazing.

I found it a bit hard to avoid the new spheres that enter the game. Also thought that the spheres could collide with each other, but maybe that will give you a lot of problems with physics when you turn 1 sphere into 2.

Overall this is a great game, fun and addictive. Congratulations!

We already have the needed votes, but we’d love if you tried our game :)
https://ldjam.com/events/ludum-dare/40/santas-factory