My Dragon, Don't Munch!! by IkigaiSeitetsu

[raw]
made by IkigaiSeitetsu for LD 40 (JAM)

TitleLogo.png

My Dragon, Don't Munch!!

q11.gif

Guides

Control the dragon not to become a big-belly! Drag with mouse to move around the character, avoid as much high calories food as you can!

Can you survive this 1 minute level? How much score have you got? Share with us!

Staff

Made in 72 hrs by IkigaiSeitetsu, Bxdaze, Role, Melody-wind.

IkigaiSeitetsu - Programming, Background Musics, Title Image

Bxdaze - Sound Effects, Level Design, Difficulty Balancing

Role - Animation, Character Design, Background Images

Melody-wind - Editor Extension Programming

~~A Coming-soon List~~(Wouldn't come due to team inactivity qwq sorry)

  • Mac version fix
  • A post-jam version, which features:
    • A minor adjustment of the timing of the second hamburger bullet in the tutorial. Currently it is wrongly shot into the field 8 seconds earlier than the design.
    • An additional keyboard input in the tutorial part for going to the next page of the dialogs. Thank you for your feedback, @Jay2645 and @hillexed !
    • Replacing the font of the score. A numberic font was created during the 72 hours and was in the project assets, but we didn't have the time for putting it into displaying. (Actually the score calculation mechanic was not even introduced until in the final hour of that 72 hours lol)
    • Displaying the score in the gameover screen.
    • A minor adjustment of the dragon's reachable area. Thank you for your feedback, @PonchoGuy !

Downloads

(Edit Dec 5th: Just to notify, Mac version isn't fully tested and we recieved some feedback that the game is having a pink screen freeze at the start. We are looking into this. If you are a Mac user, you may need to wait patiently until we fix it up or still download the link below and report to us some details on the error.)

(Edit Dec 6th: WebGL version is available now! There are no different contents between the WebGL one and the others.)

Ratings

Overall 691th 3.326⭐ 25🧑‍⚖️
Fun 495th 3.391⭐ 25🧑‍⚖️
Innovation 874th 2.826⭐ 25🧑‍⚖️
Theme 253th 3.848⭐ 25🧑‍⚖️
Graphics 552th 3.543⭐ 25🧑‍⚖️
Audio 428th 3.238⭐ 23🧑‍⚖️
Humor 398th 3.283⭐ 25🧑‍⚖️
Mood 630th 3.205⭐ 24🧑‍⚖️
Given 30🗳️ 4🗨️

Feedback

DanMannGames
05. Dec 2017 · 17:54 UTC
Good graphics, good patterns on the food.
PonchoGuy
05. Dec 2017 · 17:55 UTC
![offscreen.png](///raw/6e6/2/z/d9b2.png)
![Screenshot_9.png](///raw/6e6/2/z/d9b0.png)

Hey great job with the game I had alot of fun playing!

An issue I found though was I was able to camp at the very bottom of the screen and rack up a huge score (don't know if that's cheating but it could be offset by creating a border around the screen to stop the dragon going that far and missing the action!)

Loved the dragon and food graphics and your interpretation of the theme - Too much food is a bad thing :yum:

Cheers!
Jay2645
05. Dec 2017 · 17:57 UTC
I had a lot of fun playing this little game! It's a little short, but it's still cute.

A couple things:

* The game opened up in a really tiny window on my high DPI screen (I have a Surface Pro 4, running at resolution 2736x1824). There wasn't anywhere to make the window bigger or anything, so I'm not sure if it was just always supposed to be that size or if it was a bug.

* During the tutorial, I wish there was a button I could press to skip just this one bit of dialogue (like how you can press a button to make a character finish what they're saying in RPGs). I didn't want to skip the whole tutorial, but I did just want to move on to the next bit, since just waiting there not pressing a button is kind of boring. Once I actually had to learn how to play the game, it didn't need it so badly, but that waiting bit at the beginning was kind of boring.

I feel like this could be a cute little mobile game if you put some more polish into it. Good work!
hillexed
05. Dec 2017 · 17:58 UTC
I loved this! It's a simple concept, but it works well! The music is great too. The tutorial was a bit confusingly-written, though, and it would have been better to press a key instead of waiting. That said, this was quite fun, and the graphics look great as well!
Alchemic
06. Dec 2017 · 06:08 UTC
I love the artwork and music. The "gravity" forces get a bit too strong too quickly, it feels like after only two or three bites, you're guaranteed to lose. But that doesn't stop the game from being great!
🎤 IkigaiSeitetsu
06. Dec 2017 · 11:56 UTC
@ponchoguy Thanks for your feedback! :D Added your suggestion to the coming-soon list.
100 thousands seems a great score for me! But this doesn't beat the staff's high score. You can try harder lol
🎤 IkigaiSeitetsu
06. Dec 2017 · 13:56 UTC
@Jay2645 Thank you for your suggestions! I too think it would be good to add a button for the dialogs, added this to the coming-soon list. However the resolution problem is hard to fix because the coding and level design was based on that 800x600 viewport... Yes it is kinda upset to say we can't do this, sorry.
Mike Cullingham
06. Dec 2017 · 17:36 UTC
Nice idea for the theme. Kindof like a bullet hell but where getting hit puts you into a bit of a death spiral. Clear graphics, fun music.
Gruhh
06. Dec 2017 · 20:28 UTC
I liked the approach to the theme and control design. Congratulations for the game.

Gostei da abordagem ao tema e do design do controle. Parabéns pelo jogo. :flag_br:
Derek Brouwer
06. Dec 2017 · 21:54 UTC
Cute game! Not sure if it was a bug, or intended, but the dragon stopped following the mouse after he got a bit of that yummy looking food. He sort of still followed, but not very well. The Dragon getting bigger each time he eats something is already good enough to make the game hard, and fun, throwing in that loss of control really only frustrated me.
Role
07. Dec 2017 · 02:27 UTC
![856E1EA19FF64EEC07AF9ECA2EEEFBD2.jpg](///raw/8d5/c/z/e1b8.jpg) :D Look at me!
ArnoChux
07. Dec 2017 · 11:15 UTC
Why I'm so bad at this kind of games... Great job !!
jjjjason
08. Dec 2017 · 06:22 UTC
Perhaps one of the cutest bullet hell games??

Really adorable art and music. Good, simple use of the theme too. I do kind of agree with @derek-brouwer that the game sort of punishes you for losing, which makes it very hard! It's definitely a game where you should avoid hitting anything at all costs.
Samurai Spark
08. Dec 2017 · 19:13 UTC
Hey guys, really awesome entry here!

I just love the cute little (or big) guy :smile:
The graphics were very well done and the audio is very addicting. The gamplay
itself was very entertaining and has a good replay value. Thank you for this I had a really good time :)

Overall great job!