Not Enough Space in Space by clue

Not Enough Space in Space is half shoot ‘em up, half packing puzzle. Steer through space to avoid bullets and shoot enemies, and at the same time rearrange items in your inventory to maximize damage. Make sure you don’t run out of space!
Controls
W/A/S/D or arrow keys to move. Left mouse button to move items. Right mouse button to discard items.
Credits
Made with Godot. Sound effects made using Bfxr. Music made using REAPER and NES VST by Matt Montag. All of the sprites, music, and effects are original.
Programming/Design
Mitchell Lee, Colin Lu, Jon Schneider, Anderson Wang
Music
Mitchell Lee
Sprites
Colin Lu
| HTML5 (web) | https://cluedo.itch.io/not-enough-space |
| Windows | https://cluedo.itch.io/not-enough-space |
| macOS | https://cluedo.itch.io/not-enough-space |
| Source code | https://github.com/jschnei/ld42/ |
| Original URL | https://ldjam.com/events/ludum-dare/42/not-enough-space-in-space |
Ratings
| Overall | 560th | 3.411⭐ | 30🧑⚖️ |
| Fun | 558th | 3.269⭐ | 28🧑⚖️ |
| Innovation | 209th | 3.62⭐ | 27🧑⚖️ |
| Theme | 238th | 3.92⭐ | 27🧑⚖️ |
| Graphics | 875th | 3⭐ | 28🧑⚖️ |
| Audio | 499th | 3.063⭐ | 26🧑⚖️ |
| Humor | 756th | 2.25⭐ | 24🧑⚖️ |
| Mood | 791th | 2.896⭐ | 26🧑⚖️ |
| Given | 33🗳️ | 6🗨️ |
Interesting mechanics with the inventory, although something like progress bars might be easier to glance at compared to the tiny numbers for damage.
```
index out of bounds
```
error after(or at the end) of the loading bar at the game's start.
Used browser was Firefox (on ubuntu)
Chrome doesn't throw an error message, but is stuck with the loading bar finished.
Brave worked.
I would have liked a way to discard old upgrades. Just like the commenter above me, I got to a point where I couldn't place the upgrade in the holding area but couldn't pick up new ones as well.
I actually really like the stunlocking when you get hit. I like that instead of having a health bar and taking damage, the "damage" is in the form of slowing you down and making it easier for the fire behind you to catch up.
That said, it might have felt more fluid if getting hit knocked you back, rather than just freezing you in place. The enemy bullets were also a little hard to see against the background.
I really like the tetris-grid based upgrade system. It fits the theme really well (I ran out of space pretty quickly haha!), and it adds a cool multitasking element to the game.
Great job!
Have a great LD!