All The Things! by Snowdrama

You are the driver for a hard disk, you have one job, when given data you must store it on the disk effectively to prevent running out of space!
Keep in mind you only have a small cache, so you must be effecient at storing data to the disk! Store as much as you can to get the highest score.
If you run out of cache space when the system tries to add more data to the cache the disk will crash, and you'll be replaced with.... Shudders an SSD
Place Objects from the cache on the disk to get points!
Don't forget to allocate chunks of the drive for storage Keyboard:
WASD - Move the player Arrow Keys - Move the Object Cursor Q & E Keys - Rotate pieces Space - Place Pieces R & F Keys - Switch Pieces Left Shift - Switch Between Room/Object Mod Gamepad:
Left Stick - Move the player Right Stick - Move the Object Cursor Left and Right Bumpers - Rotate pieces A Button - Place Pieces X & Y Button - Switch Pieces B Button - Switch Between Room/Object Mode
Clarification for the WebGL and Mac Ports: Due to how I originally wrote the shader that drove the wireframe graphics, it made the original version incompatible with most platforms. We have made changes to allow more people to play the game,but the game will now look slightly different now as we've had to convert the graphics to textures rather than using the custom shader. Nothing else about the games mechanics have been altered. Thanks for understanding.
Ratings
| Overall | 885th | 3.114⭐ | 37🧑⚖️ |
| Fun | 900th | 2.914⭐ | 37🧑⚖️ |
| Innovation | 706th | 3.071⭐ | 37🧑⚖️ |
| Theme | 469th | 3.639⭐ | 38🧑⚖️ |
| Graphics | 819th | 3.083⭐ | 38🧑⚖️ |
| Audio | 727th | 2.391⭐ | 34🧑⚖️ |
| Humor | 838th | 2.017⭐ | 32🧑⚖️ |
| Mood | 946th | 2.645⭐ | 33🧑⚖️ |
| Given | 43🗳️ | 8🗨️ |
I like the feeling of placing furniture in logical positions, until you start running out of space and just place stuff everywhere.
Nice simple art style.
The controls are a bit confusing at first, but once i got used to them they were ok.
I didnt quiet feel the theme of it being a digital hard drive, it felt more like a interior designer running out of room, maybe a few more digital effects could sell that idea more.
Overall it was well made and i enjoyed myself, good job.
@sharky3188 Yeah the browser one is broken because I use a custom shader and it doesn't work in WebGL. I meant to take it down when I found out it was broken. I definitely understand what you mean about being an interior designer, the game was originally about a guy who hoards stuff in his house. That being said the HDD theme was kinda last minute due to art assets/textures, I didn't have time to make detailed wall/floor meshes, and @rot_god unfortunately didn't have time to do unwrapping for textures so I couldn't even use generic wood textures. I had to make one thing that would overhaul the theme which was why I went with the wireframe look. The models that @rot_god had made were already furniture pieces so either I used them, made new models, or I would have just had plain cubes which may or may not have been more appropriate, we'll never know hahaha! The controls are definitely a point of contention, I really liked the idea of a virtual cursor a lot since it would allow the game to support gamepads and I love when games have gamepad support. In reality, just using the mouse would have been better for PC players. Anyway Thanks for playing!
I gave it a few try and reached 980.
The collider of the player is a problem when it comes to placing long tables horizontally. Once you get this, you basically can rotate everything vertically, and fill the room on from right side to the left. But it really feels like an exploit.
It would be nice to have some objects with complex shapes, like the tetrominos, to ensure the player has some actual computing to do. :D
@chris-coe HAHAHAHA I figured that would happen for a few people, it's the one thing that initially throws people off, it's basically a twin stick shooter where instead of aiming the stick at an angle, there's a radius bounded cursor. Glad you were able to figure it out and actually give it a go.
@poio complex shapes were definitely something we thought of, but by the time we had the code implemented to allow for complex shapes and we were sure we could do them, it was after all the models were done for the original concept.
@ernest-mccracken Yeah they aren't immediately intuitive, the best way I've explained it to those having issues is that the game is basically a twin stick shooter. WASD/Left Stick to move, Arrow Keys/Right Stick to aim. Glad you liked the graphics
@drtizzle That sucks, I'll take the mac one down in a bit. Looks like the same issue that WebGL is having due to the shader I used. I am working on a fix so that it runs on platforms that don't support the shader, I'm just not sure what it is that's causing the issue.
@player-2 The main character is 100% the default cylinder with the same wireframe shader that everything else has. The graphics were planned to be fully textured, and the player was going to have a model, but @rot-god had only a few hours over the weekend, this meant we got the object meshes done but it prevented us from getting the objects textured or have time to make a main character. The lack of variety came down to a similar problem as the rest of the objects we also didn't originally have tech built to allow for T or L shapes(Objects were exclusively width * height) so I didn't originally count on us fixing it in time, therefore when asking for meshes I made sure the meshes fit a rectangle. We eventually got it working but it wasn't until the end of day 2 and we weren't able to go back and add meshes. As for music @danieljmus, who I normally work with for jams, was busy and so there was no music for this jam. Lastly thank you, I actually really liked the controls, this idea of a radius , they are something I was experimenting with for a much different game so it's good to finally get some feedback on them haha.
Very interesting game! It definitely has an original concept. It took me a while to master the controls, but after that, I was as fast as lightning. Also, the visual style is really cool! It would've been nice if there was more strategy involved, instead of randomness. Now the player is really dependent on the items and the rooms the RNG gives you. Also, I think it would be better to be able to place the furniture with your mouse.
Overall a very solid entry!!!
ps. my score was 2880
I enjoyed it :)
@tymus Thanks! Yeah the controls make more sense in context of a PS4/Xbox One/Switch controller. It was a weird concept for sure, I've mentioned in other comments that the game was originally about a guy hoarding stuff in his house which is why the objects are all couches, chairs, vases and tables. The pivot to a Tron-esque theme was only when we didn't have enough time to make textures for all the objects/rooms/player etc. It allowed us to quickly apply the wireframe and switch up the theme.
@anubhav-kashyap Yeah the controls are a bit rough, they were designed with a gamepad in mind(I used a wireless Xbox One controller), using both analog sticks, the left and right shoulder buttons and all 4 face buttons. The Keyboard controls are messy because it's hard to have the rotate/switch piece/switch mode where they were accessible at all times on a keyboard. I'm considering making some changes and adding mouse support instead of the arrow keys, to make the game more accessible.
Fun game though.
Great execution and nice wireframe graphics!
I'd suggest adding more complex shapes as furniture, as in Tetris...
The game gets a bit too easy with only 1x1 and 1x3 pieces :smiley:
@tymus Thank you!
@carlos-giraldo Yeah the controls are hit or miss, the challenge of positioning and being able to place objects was the point however. The idea for the gameplay literally was "You have to place walls to your own labrynth" but we know that the lack of balance between creating new rooms and needing to place objects make the game grow too difficult too quickly.
@steffo Nice! 2000 seems to be a sweet spot for points due to the RNG from what I've experienced. There were other objects planned, but there were issues with other sized ones, there were 1x2s almost ready but there was an issue with getting them placed correctly. objects always center at the middle, so only odd numbered width/height objects worked. so 1x1 1x3 and 3x3(or shapes that fit inside that shape like a + or large L shape) would work but any strange shapes wouldn't work. I didn't think of it when initially making it, and so it prevented any other types of shapes from working. I would have had to rebuild how placing objects worked to get it working and I didn't catch the limitation until Monday morning.
@mrtroy Hahaha yeah it's pretty heavy and has lots of info. Glad to hear you enjoyed it!