Sakaven Simimulator by T8kk
https://youtu.be/yuqlQ2gEIPg
Note: Video doesn't contain wonderful sfx so to get your maximum earbleed experience make sure you play the game in your browser.
Sakaven Simimulator is a game where you manage your clan who cannot stop breeding. There is only one thing we must do, to expand and crush all enemies standing before you.
Tools I used: Unity, Playmaker, Blender, Photoshop, Bosca Ceoil, Audacity.
How to play: Left mouse button
Ratings
| Overall | 373th | 3.356⭐ | 54🧑⚖️ |
| Fun | 398th | 3.183⭐ | 54🧑⚖️ |
| Innovation | 443th | 3.029⭐ | 53🧑⚖️ |
| Theme | 696th | 2.385⭐ | 54🧑⚖️ |
| Graphics | 55th | 4.087⭐ | 54🧑⚖️ |
| Audio | 405th | 2.769⭐ | 54🧑⚖️ |
| Humor | 220th | 2.776⭐ | 51🧑⚖️ |
| Mood | 344th | 2.97⭐ | 52🧑⚖️ |
| Given | 46🗳️ | 49🗨️ |
Had 2 main issues:
* it was at a super high res and was hard to fit on my monitor (in a browser window)
* I had a game breaking bug where an enemy was just camped over my base and just kept smashing my guys as they spawned :shrug:
@2games2easy Ah damn, my attempt to be funny crashed miserably then damn :E Oh yeah different kinds of rats with various abilities would be awesome! Hmm maybe you're right I could have allocated more time making more levels would have been great.
@phlip45 Yeah sadly I feel the same way about the music now, I just felt maybe better to have at least something rather than nothing but actually if the song is as bad as my skills reach now maybe not include any at all hahahah! You have a point, I think i should have pumped out more units in time since the space didn't run out fast enough which would have forced you to move but now it's sometimes just waiting on units to spawn, valid point. Thanks for the feedback!
But where can i download free maps or purchase some DLCs ?

@bismark Hey man I'm glad you liked it! Oh more maps and DLC maybe I need to make a kickstarter for that haha ;D
@Ossi Thanks! Oh yeah i should have had made more characters spawn in time to making you have to move more aggressively since the space was running out. It didn't quite convey on the current setup ugh. :P
One thing I'd note is that a reset button would have been handy. In the level with the spinning death trap in the middle and the six holes placed around it, I managed to softlock myself multiple times by making poor decisions and had to restart the game. That aside, this is an incredibly well-polished game, I'm absolutely amazed. Great job on that.
@speedysloth99 Thanks!
@mao Oh the controls maybe the rats don't move as well as they could, oh yeah that would be convenient, like traditional strategy game. Hmm. Thanks for the feedback!
@mowztouch Thanks, sure why not hehe.
By the way, you included Playmaker (a paid library) in your source code download, I'm not sure they'll be happy about that...
@madbeagle Ah no 3d artwork for games is my daily endeavour it's not that much of a burden haha. Definitely Playmaker gave me a bunch of time to focus on the other aspect, simply connecting nodes with the tool is very efficient for rapid prototyping! You're right, I've been a little conflicted if I should be including entire project files but I felt is a part of Ludumdare rules to share what I've done and and I'm not even sure if you can extract the tool out from a project as it is and using outdated tool you cannot update seems counter intuitive. Valid points MadBeagle, thanks for the feedback!
Also the resolution... didn't fit into my screen. Not by much so I still could see all the necessary stuff and win the game
The models, and textures are impressive. Animations are... fitting for what can be done in Compo timeframe. I know I tried. :smile:
@hilvon Yeah the enemies are simply there for your nuisance haha, Ah damn sorry to hear about the resolution. I'll make sure next game will be smaller. Thanks!
@djeycreations Thanks!
A propos including paid (or otherwise non-freely-distributable) assets in your source, in the past I've just made a copy of the project with those items totally pulled out (ie the PlayMaker folders in your build) with a README explaining what's needed and where they need to go. It's probably small potatoes for Ludum Dare, but better safe than sorry.