Checkout Simulator by Fengol
A drag-and-drop simulation of operating a shop's checkout till. Properly scan items and pack them in bags without damaging anything as quickly as possible.

Unfortunately I ran out of time so the packing of shopping bags isn't implemented :frowning2:
Ratings
| Given | 3🗳️ | 1🗨️ |
I did really enjoy the "Next Customer" sound. And scanning the same item 30+ times to rack up a huge bill is entertaining.
Mechanically, it wasn't super interesting in and of itself. I guess it's a good commentary on the soul-crushing menial task of the check-out clerks under the weight of capitalism. I do think though, that there are interesting things that could be done with the base game play in a Papers Please type of way, where you're forced to make decisions about your own job vs the pleas of a customer who can't pay, or someone who wants to be discreet, etc. I liked that I could scan an item multiple times to rack up the bill, or skip the scanner entirely. There are many scenarios that could play out with this. Could be interesting to explore.
In its current state there really isn't much to do but to get the items over as quickly as possible and pray the colliders register, and for that it got repetitive quite early.
The idea is awesome though, I'd like to see what can be done with it if you were to add more mechanics. Imagine being scored on speed, but you have to consider how fragile some items are (handle slowly or maybe balance), ensure the customer gives the right amount of money, or/add packing plastic bags etc.
The beep sound effect was a bit jarring and could be toned down a bit and it was a bit annoying that you couldn't undo a scan if you double scanned it by mistake.