6 degrees of separation by Shivur

[raw]
made by Shivur for LD 38 (COMPO)

Connect yourself with your target by clicking on the pinks dots in 6 steps or less. Each game may takes several seconds to load. Can be randomly buggy, just restart the game they are pretty short. Each game have at least a 6 steps solutions so if you don't get it the first times, just persevere and think. https://shivur.itch.io/6-

bg.pngworld<em>3.pngworld</em>4.png

Ratings

Overall 529th 2.391⭐ 25🧑‍⚖️
Fun 534th 1.857⭐ 23🧑‍⚖️
Innovation 261th 3.167⭐ 26🧑‍⚖️
Theme 192th 3.609⭐ 25🧑‍⚖️
Graphics 502th 2.364⭐ 24🧑‍⚖️
Audio 402th 1.824⭐ 19🧑‍⚖️
Humor 427th 1.85⭐ 22🧑‍⚖️
Mood 490th 2.368⭐ 21🧑‍⚖️
Given 9🗳️ 8🗨️

Feedback

psychead
01. May 2017 · 22:50 UTC
I like how you tackled the theme, but I don't get the game itself. Is there any tactic on how to solve it? I can't seem to find any at all. Explanation could be helpful with such an abstract game. (Maybe I am just too stupid, though.)
The game has some substantial bugs sadly. Map generation ended up in a loop once, and since the main thread is blocked by it, I had quite a hassle shutting the game down. A shame, I think this idea has potential.
🎤 Shivur
01. May 2017 · 23:13 UTC
Yeah there's a strategy to solve it but it's not 100% efficient there's a part of randomness. Sorry for the bug.
Epicsoft
02. May 2017 · 00:28 UTC
I am a bit afraid because of the number of the beast in it ☺, but I think your strategy game is nice.
sgstair
03. May 2017 · 09:16 UTC
I do like the idea of this game, but I think it needs some more mechanics to be fun; at least I didn't find a mechanism to "solve" it.
Skruffye
07. May 2017 · 22:36 UTC
The game certainly fits the theme, but there doesn't feel like there's anything in the way of gameplay, unfortunately. If each tiny red dot is a person, then I imagine that actually solving a game through blind luck would be incredibly unlikely?

If there's something to the gameplay that I've missed, then please let me know. Perhaps a tutorial would be useful? :)

-Skruffye
cerno-b
08. May 2017 · 18:48 UTC
Hey, would you mind marking your game as a Windows download on itch.io? That way, people with the itch.io client can download it (it will be blocked otherwise).
jojocanard
11. May 2017 · 11:37 UTC
I can't start it. On the front page I bring my mouse on "Start Game" and its color changes but I can't click it. Enter or space key don't do anything either.
cerno-b
11. May 2017 · 15:44 UTC
Same for me, I just downloaded it manually, but can't get past the Start screen.
peringo
12. May 2017 · 14:27 UTC
The idea is unique and fits the theme perfectly. The gameplay was really simple, too. Would have liked some more graphics like a little sprite for each person with their different roles, although the game is well done for a compo.
zgragselus
12. May 2017 · 21:24 UTC
The idea is there and fits the theme, but apart from that it severely lacks any feedback to the player or any visual change.

It is quite hard to understand the game in the beginning.

Congratulations on making it and kudos for fractals you generate!
Eli Delventhal
12. May 2017 · 22:49 UTC
I was unclear on what I should actually be doing. It seemed like every dot I clicked reset the people I knew, instead of making some kind of web, and it was unclear what a fully completely versus incomplete web would look like. So I just clicked around that was mostly it.
phi
13. May 2017 · 09:05 UTC
Haha, I love the experimental concept and the literal take on the theme! But if my math is right, the probability of finding a connection is about 1/5^6, or have I missed something? The names and references are a nice touch, and the background adds a little bit of interest. And from your source code, it seems that those two features are the thing you worked most on, so good job!
DemyHallar
13. May 2017 · 12:09 UTC
Interesting concept. Nice idea.
w1n5t0n
13. May 2017 · 16:11 UTC
I think that the concept is really cool, but the game doesn't have a mechanic for finding the connection besides pure guesswork. The game is also really buggy, but I think that with some work it could be a really cool game.
btwj
13. May 2017 · 18:02 UTC
Interesting take on the "small world" theme. I think this concept has potential, but it seems kinda random now with the connections.
bestnickname
13. May 2017 · 19:41 UTC
This is a very interesting idea. I might have missed it but I couldn't tell what type of person the target was, which made the whole thing just seem like random guessing. Also I wasn't too sure if the spatial mapping of points was relevant (it didn't seem so, but I'm not sure).

If you address some of the randomness issues (or just provide more information to the player), I feel like this game has quite a bit of potential to be really fun.