Microms' World by TomBuston

####### Microms's World
Microms's World is my entry for the LudumDare38 jam. The theme was "Small World".
This is my first entry in a jam without any team besides me. I firstly intended to enter the compo but I missed the deadline by a few hours... :'( I had a great fun working on all the pixel art animations ;)
In Microms's World, you have to help the Microms prosper and win as much point as possible.
The Microms need food to survive, fortunately, you can get some by targeting the Flying Creatures floating above their village.
The more Microms you have, the more points you'll earn, but the more food you'll need !
Have fun !
Link : https://tombuston.itch.io/microms-world
---------- Controls -----------
Drag'n'drop Microms on the catapult and target the Flying Creatures
Shoot the seed bearers creatures to get new Microms
I had no time to do a leaderboard, so feel free to post your final score in the comments :)
| Original URL | https://ldjam.com/events/ludum-dare/38/microms-world |
Ratings
| Overall | 382th | 3.381⭐ | 23🧑⚖️ |
| Fun | 572th | 2.81⭐ | 23🧑⚖️ |
| Innovation | 494th | 2.905⭐ | 23🧑⚖️ |
| Theme | 635th | 2.81⭐ | 23🧑⚖️ |
| Graphics | 444th | 3.333⭐ | 23🧑⚖️ |
| Audio | 217th | 3.4⭐ | 12🧑⚖️ |
| Humor | 447th | 2.4⭐ | 22🧑⚖️ |
| Mood | 536th | 2.95⭐ | 22🧑⚖️ |
| Given | 19🗳️ | 27🗨️ |
I lasted 12 years and got 2273 points.
Sometimes I could take down 2 monsters with 1 guy. It seems like it is a bug, because I couldn't do it again, but it would be a nice feature for the game to have: maybe give me a multiplier in food when I do it, because it's hard to do.
Overall it's a nice game. Good job!
@mgoadric the plant don't eat food, but when you reach a certain year, you lose more food naturally. I added that at the last minute because the balancing was really inexistant and the difficulty was always the same.
@Nimbus It's indeed a bug ;) That could be a feature to explore actually! I also have to add some feedback when you take down a monster to show that you gain food :)
@Toulou Thank you very much! The balancing is not so well indeed, the game is really becoming too difficult around year 10, I didn't take the time to test "long" runs during the jam x)
I think I'll have the music stuck in my head for some hours, though. :joy:
Only the shooting was a little bit off, always a little too low (maybe that is the wanted behavior, the crosshair may be a little misleading then as it makes it seem like it is going to be a straight shot) and sometimes when shooting to the right, the microm hit the floor on the way up, that may be a bug.
Hitting multiple enemies with one shot would be fun too and why not let the little guys come back down if I shoot straight up? That way I could conserve "ammo" by carefully waiting for the right time to shoot...
Artwork looked pretty good and the music fit the game nicely :grin:
Having the seeds(?) drop from the enemies and sprouting right in that place was really cool too.
That being said some more polish on the gameplay(cant shoot to the far right) and especially the balancing(sometimes no enemies with food would spawn) would have really made it great.
Got 2204 points.
The music is so relaxed and the Microms seem so chill it made me totally oblivious how dire their situation is. Survival is on the line, it's life or death. For Christs sake they are launching THEMSELVES into orbit just to allow there next of kin to survive a little longer.
I had a hard time keeping them alive, there were just to few load bearing sky octopuses around.
I jumped right into the game without reading game's description, and was puzzled over how to play. It took me quite some time to understand the catapult mechanic.
I was also quite hard to understand how the seeds work too, at first it feel like sometimes a tree grow from the seed, sometimes none does. Now I think I understand that the trees must have proper spacing, but I can't be sure.
Overall, I enjoyed the game and it was fun, but I think the feedback to player must be stronger to signify important game rules.