{"author_link":"\/author\/utgarda\/","author_name":"utgarda","author_uid":"62981","comments":[{"author_name":"utgarda","author_uid":"62981","time":"Dec 15, 2015 @ 2:23am","epoch":1450145880,"text":"Gameplay video: https:\/\/youtu.be\/qmJTuZjxx8w\r<br\/>\r<br\/>OX\/X and Linux links are actually .jar files, so use them if you have Java installed"},{"author_name":"Nega Drive","author_uid":"26098","time":"Dec 15, 2015 @ 4:09am","epoch":1450152240,"text":"Nice concept, sort of Osmos combined with a simple RTS game? Interesting. Great presentation too."},{"author_name":"MemoryLeek","author_uid":"7989","time":"Dec 15, 2015 @ 9:10pm","epoch":1450213500,"text":"Very polished and nice game! I imagine it would be plenty of fun with 2 players, unfortunately I don't have anyone to play with right now :)\r<br\/>Sounds, graphics, gameplay, everything was great."},{"author_name":"holgk","author_uid":"32032","time":"Dec 16, 2015 @ 12:35pm","epoch":1450269000,"text":"Nice game."},{"author_name":"rockford","author_uid":"3553","time":"Dec 16, 2015 @ 12:51pm","epoch":1450269960,"text":"Remind me agar.io, very fun."},{"author_name":"tantumgames","author_uid":"60654","time":"Dec 16, 2015 @ 12:54pm","epoch":1450270140,"text":"Great graphics and fun gameplay."},{"author_name":"BubuIIC","author_uid":"11335","time":"Dec 16, 2015 @ 12:55pm","epoch":1450270200,"text":"Wow, really cool game. One- and Two-Player modus both very appreciated."},{"author_name":"Elit3dGaming","author_uid":"50291","time":"Dec 16, 2015 @ 12:56pm","epoch":1450270260,"text":"Nice game, very fun and very innovative"},{"author_name":"DrTeaSpoon","author_uid":"60315","time":"Dec 16, 2015 @ 1:02pm","epoch":1450270620,"text":"Really well done!"},{"author_name":"gokottastudio","author_uid":"62062","time":"Dec 16, 2015 @ 2:21pm","epoch":1450275360,"text":"Love the look, it's an interesting game, you need to add messages of win and game over."},{"author_name":"timeshapers","author_uid":"62149","time":"Dec 16, 2015 @ 3:11pm","epoch":1450278360,"text":"Pretty awesome idea, and looks great too. I seem to be winning or losing solely based on random purple stuff hitting me or my opponent though."},{"author_name":"utgarda","author_uid":"62981","time":"Dec 16, 2015 @ 4:00pm","epoch":1450281300,"text":"@timeshapers yeah, the balance needs tweaking. Still, even now you can prevent your death by recalling gatherers in time or trying to emit soldiers when purples are close :)"},{"author_name":"EternalCastleStudio","author_uid":"64145","time":"Dec 17, 2015 @ 5:05pm","epoch":1450371600,"text":"Ey, incredible concept, addictive, good mechanics, original gameplay, perfect graphics, and nice music. A great entry :-)"},{"author_name":"kaype","author_uid":"25076","time":"Dec 19, 2015 @ 11:16am","epoch":1450523460,"text":"Eghh, fullscreen by default :\/\r<br\/>\r<br\/>Really polished though, I can tell you all worked hard on it. Nice music too."},{"author_name":"HuvaaKoodia","author_uid":"21836","time":"Dec 20, 2015 @ 4:52pm","epoch":1450630020,"text":"I've always liked cell-agent simulations and the idea of indirect control. The main challenge when developing games based on these attributes is creating interesting and compelling gameplay.\r<br\/>\r<br\/>The main problem here is the &quot;neutral&quot; purple cells. No matter how actively I keeps spawning fighter cells, sooner or later, one of the big ones is going to appear off screen and hit my base or the enemy base.\r<br\/>\r<br\/>Losing like that is infuriatingly random and winning like that isn't an achievement in the slightest.\r<br\/>\r<br\/>I feel relaxing the two button limitation and allowing the player to choose the cell spawning direction would go a long way in alleviating this issue.\r<br\/>\r<br\/>You could also try to redesign the purple cell to act in a different role, for instance not as a menace but rather a small hindrance in the beginning or as a tactical obstacle between your base and enemy cells."},{"author_name":"utgarda","author_uid":"62981","time":"Dec 20, 2015 @ 8:37pm","epoch":1450643520,"text":"Thanks again, guys.\r<br\/>\r<br\/>HuvaaKoodia, yes, you're totally right about that, we see that clearly for quite a while now. We're about to provide more stats - that mediates the issue with most stuff happening off-screen, making more units and, I guess now your detailed and fair criticism just made firm my intention to change purple cells behaviour. The easiest would be limiting their growth capacity, should improve the gameplay a lot."},{"author_name":"Almax27","author_uid":"21581","time":"Dec 20, 2015 @ 10:25pm","epoch":1450650000,"text":"Nice concept, and relaxing to play :D"},{"author_name":"f7f5","author_uid":"21437","time":"Dec 20, 2015 @ 10:35pm","epoch":1450650600,"text":"Great production values! The only downside is that gameplay seems a bit random, at least I won against the AI more than once without following a solid strategy"},{"author_name":"Ardy","author_uid":"56753","time":"Dec 20, 2015 @ 10:59pm","epoch":1450652040,"text":"Give us a mute button!"},{"author_name":"Kaupenjoe","author_uid":"49433","time":"Dec 20, 2015 @ 11:22pm","epoch":1450653420,"text":"The game looks amazing and plays really well. Theme is of course perfectly implemented :D\r<br\/>I really liked it :)"},{"author_name":"utgarda","author_uid":"62981","time":"Dec 21, 2015 @ 2:14pm","epoch":1450706940,"text":"Ardy: will do in post-LD version, coming soon.\r<br\/>\r<br\/>Thank you guys!\r<br\/>\r<br\/>Update: balance fixed in v0.1.1, randomness somewhat mitigated."},{"author_name":"NirabazGAMES","author_uid":"65891","time":"Dec 25, 2015 @ 2:33am","epoch":1451010480,"text":"good work! well done :)"},{"author_name":"BlackBulletIV","author_uid":"3915","time":"Jan 1, 2016 @ 1:42am","epoch":1451612220,"text":"Very fun. The music and graphics were nice too."},{"author_name":"Akhera","author_uid":"60697","time":"Jan 2, 2016 @ 10:02pm","epoch":1451771820,"text":"Love the concept. I had a lot of fun. However, I don't like how a lot of the action is happening off screen. I don't have much of an idea how my collectors are doing until I recall them."}],"images":["ld34\/62981-87eaabccd029f5cd23de72f603bd8a0b.jpg","ld34\/62981-0b4c2f27e46a4ec186efe2a0756e59df.jpg","ld34\/62981-5aaf8b31c83c23aab132bf84ea17e260.jpg","ld34\/62981-55602529b655e28f496000a7f27a5ff4.jpg"],"links":[{"url":"https:\/\/drive.google.com\/open?id=0B0WSOoad93OSNS1kQmNkdTRoOVU","text":"Multi-platform ( Java )"},{"url":"https:\/\/drive.google.com\/open?id=0B0WSOoad93OSN2pRbUtVcFBwYXM","text":"Post-LD v0.1.4"}],"metadata":{"g_key":"4717","g_author":"62981","g_event":"LD34","g_eventkey":"31","g_subevent":"JAM","g_urlkey":"4829","g_title":"Soup","g_status":"UCHK1","g_place":"181","g_commentcount":"24","g_site2_node_id":"0","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":[],"node":null,"orig_images":["http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/511439\/62981-shot0-1450145975.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/511439\/62981-shot1-1450145975.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/511439\/62981-shot2-1450145975.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/511439\/62981-shot3-1450145975.png-eq-900-500.jpg"],"text":"A battle in the micro-world - bacteria vs virus! The one that grows faster wins. Play vs AI or go multiplayer on one keyboard. Press and hold Z to spawn resource gatherers and press X to recall them, claim resources, and GROW! Hold Z a little longer to spawn a soldier that will protect you from rogue cells and attack the opponent's core.\r\n\r\nSelect mode from menu screen. In 2-players mode, use Z, X for player 1 and O, P for player 2.\r\n\r\nHave fun!\r\n\r\nCredits:\r\n\r\n    the game is made with LibGDX\r\n\r\n    Programming: Evgeniy Tsvigun\r\n    Art: Yakov Nechushkin, Pavel Buzdin\r\n    Music and sound: Nikita Vasilyev, Dmitry Miroshkin\r\n\r\nUpdate: v0.1.1\r\n* due to a typo, all the purplish enemies floated to the right side, making it real hard for the blue player, fixed. \r\n* Balance fixed: purple enemies could grow big enough to kill a base in one touch, which made the gameplay too randome","title":"Soup"}