Santa's List by koltzow
Resource management/sweatshop game where you have to oversee the production of next years Christmas presents.
- Keep an eye on productivity levels on the monitors (or belt speed) and above each elf, 100% is optimal.
- Punch the elves by clicking them to regain productivity.
- Punching also reduces elf health by 20%.
- Death results in a few seconds of cooldown with 0% productivity, before a new elf spawns.
Sacrifices must be made, but make sure they don't die too often as this hurts you overall productivity. Reach your goal of 2 Billion presents before Christmas (time runs out).
Have a look at the screenshot below if you want to get familiar with the ui.
Good luck!!

| HTML5 (web) | https://ld43.christopherkoltzow.com/ |
| Source code | https://github.com/Koltzow/game-ld43-santas-list |
| HTML5 (web) | https://koltzow.github.io/game-ld43-santas-list/ |
| Original URL | https://ldjam.com/events/ludum-dare/43/santas-list |
Ratings
| Overall | 130th | 3.682⭐ | 24🧑⚖️ |
| Fun | 262th | 3.227⭐ | 24🧑⚖️ |
| Innovation | 176th | 3.381⭐ | 23🧑⚖️ |
| Theme | 100th | 3.955⭐ | 24🧑⚖️ |
| Graphics | 86th | 3.886⭐ | 24🧑⚖️ |
| Audio | 10th | 4.091⭐ | 24🧑⚖️ |
| Humor | 50th | 3.658⭐ | 21🧑⚖️ |
| Mood | 49th | 3.864⭐ | 24🧑⚖️ |
| Given | 7🗳️ | 11🗨️ |
Also, I loved that the elves' health was not only displayed as a number, but also in the way they look. Great addition!
I haven't quite figured out what the best strategy is, but after I found out that elves respawn when they die, the game suddenly got a lot "easier"! Before that, I thought I was gonna fail.
I think killing elves should somehow affect you negatively instead of just being part of the score in the end. Maybe have them drop / raise the other elves' productivity semi-randomly because they get scared of you?
Anyway, really nice entry. Just in time for christmas as well.
You do get 0% productivity for few second before a new elf spawns so thats does effect you overall productivity.
But you are right I would have loved to add some more 'complex' mechanics as the one you mention.
Hopefully i will have some time to expand upon it in the future.
I hated punching those elves though, but I guess that's part of the theme :(
The mood is spot on, with the music and graphics contrasting but strengthening each other as a result. You have these Steamboat Willie-esque elves scored by an industrial, dystopic soundtrack. Brilliant. I'd maybe like the days to fly by a little faster but overall a fantastic entry to the compo!
As TheGameDev said, maybe it could be interesting to add a counterpart if you kill too many elves in a shot time and during the whole game.
anyway, nice work !
@ecmjohnson Glad you like the mood i was going for. It definitely becomes repetitive quickly and does suffer from the fact that the player ends up trying to beat the algorithm rather than playing the game. More random simultaneous events like you mention would absolutely thrown the player off and and make the game more challenging and fun to play multiple times. The first version i made had the goal of making as many presents as possible which made you not want to wait and then give you a rating based on your productivity minus dead elves. Gameplay balancing is fun but tough.
I'm getting a lot of great feedback from you guys. I might just create a separate repository and add all these features to see if i can make it better.
The concept of the game is great, it's maybe a bit too repetitive and too long ? But I like the idea and the moral of the game, it's not said explicitely but you get the point pretty easily.
The artstyle also is great, even if it's simple there's clearly a lot of care put in the pixelart, and it shows. The music is weird and a bit obnoxious but I don't mind.
Overall it's a great game, with an original concept and gameplay. Congrat !
The gameplay a little lacking, but I think it has an interesting core that could be expanded into something really nice. Definitely felt a little bad for the poor guys, but it worked well with the theme!
This was overall a nice entry!