{"author_link":"\/users\/bitdecay","author_name":"bitdecay","author_uid":"1009416","comments":[{"author_name":"pitpony","author_uid":"1034444","time":"2017-08-02T19:05:03Z","epoch":1501700703,"modified":1501700703,"text":"I really enjoyed this. I love the handmade approach to the art assets - its works really well. The screen when you die is really funny - it would be good to have a few more with different injuries.\n\nI think it needs some polish in terms of gun effects but I'd love to see an expanded version with more room and enemy types.\n\nReally great job, well done.","likes":0,"format":"md"},{"author_name":"Doc ill","author_uid":"1014151","time":"2017-08-03T04:56:01Z","epoch":1501736161,"modified":1501736161,"text":"Awesome job! I've never seen images of clay models used as assets before. Furthermore, the music worked very well. It kinda made me think \"Top-down Doom\". If you continue to work on this, it would be awesome to see maybe an upgrade\/reward system for beating each floor. Like choose between getting full health + ammo, getting a new weapon, or even permanent upgrades. Great job!","likes":0,"format":"md"},{"author_name":"fangzhangmnm","author_uid":"1014736","time":"2017-08-03T06:05:41Z","epoch":1501740341,"modified":1501740341,"text":"add shadows can make the characters stand on ground and the graphics more realistic.\n\ncheck out my post on LD38 [Technical Sharing: How I make a photo-based AR game](https:\/\/ldjam.com\/events\/ludum-dare\/38\/clean-the-dorm\/technical-sharing-how-i-make-a-photo-based-ar-game)","likes":0,"format":"md"},{"author_name":"Lamm","author_uid":"1031016","time":"2017-08-04T01:42:07Z","epoch":1501810927,"modified":1501810927,"text":"Good Job nice game","likes":0,"format":"md"},{"author_name":"teacapn","author_uid":"1040766","time":"2017-08-04T03:59:49Z","epoch":1501819189,"modified":1501819189,"text":"Fun entry! I love the approach to the assets, and would love to see this expanded on with more time for polish. It was unclear to me at first what was happening when I beat a room because I tended to be in the center, and didn't notice the trap door appearing, but I realized what was going on on my second attempt. \n\nThe gameover\/credits screen music is hilarious. :)","likes":0,"format":"md"},{"author_name":"mrboxbox","author_uid":"1002192","time":"2017-08-04T19:41:15Z","epoch":1501875675,"modified":1501875675,"text":"I love it it's like a mix between the binding of isaac and the original doom :^)","likes":0,"format":"md"},{"author_name":"ProdigalSon","author_uid":"1034666","time":"2017-08-04T20:12:36Z","epoch":1501877556,"modified":1501877556,"text":"Music was a little loud for me but the idea of using real-world objects as graphics was a nice touch. Took a bit to realize its a twin-stick shooter but once I got it I was mowing down enemies like there's no tomorrow. :P It was fun","likes":0,"format":"md"}],"format":"md","images":["ld39\/39053-312a3403a10124ffd311f8269a9d0b30.png"],"links":[{"url":"https:\/\/github.com\/bitDecayGames\/LudumDare39\/releases\/download\/v1.0\/ludumdare39-1.0.exe","text":"Windows"},{"url":"","text":"Linux"},{"url":"","text":"macOS"},{"url":"https:\/\/github.com\/bitDecayGames\/LudumDare39","text":"Source code"}],"metadata":{"g_key":"47179","g_author":"1009416","g_event":"LD39","g_eventkey":"74","g_subevent":"JAM","g_urlkey":"229934","g_title":"Action Jackson","g_status":"USEAR3","g_place":"99999","g_commentcount":"7","g_site2_node_id":"39053","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":{"n_key":"39053","n_urlkey":"229934","n_parent":"32802","n_path":"\/events\/ludum-dare\/39\/action-jackson","n_slug":"action-jackson","n_type":"item","n_subtype":"game","n_subsubtype":"jam","n_author":"9416","n_created":"1501257760","n_modified":"1501551215","n_version":"125547","n_status":"COMMIT"},"node":{"id":39053,"parent":32802,"superparent":9,"author":9416,"type":"item","subtype":"game","subsubtype":"jam","published":"2017-08-01T01:33:35Z","created":"2017-07-28T16:02:40Z","modified":"2017-08-01T01:33:35Z","version":125547,"slug":"action-jackson","name":"Action Jackson","body":"Amidst a horde of demons, Action Jackson has to escape!\n\n![Action.png](\/\/\/raw\/8c4\/2\/z\/6c32.png)\n\nThis game was our first attempt at using real world props for all art assets. All assets were built by hand with clay, wire, and cardboard.\n\nThis is also our first game with an in-house sound guy, which made for a lot of fun putting everything together.\n\nControls:\n- WASD to move around\n- Shift to switch weapons\n- Arrow Keys to shoot","meta":{"cover":"\/\/\/content\/8c4\/2\/z\/6c0a.png","link-01":"https:\/\/github.com\/bitDecayGames\/LudumDare39\/releases\/download\/v1.0\/ludumdare39-1.0.exe","link-01-tag":"42337","link-02":"","link-02-tag":"42341","link-03":"","link-03-tag":"42339","link-04":"https:\/\/github.com\/bitDecayGames\/LudumDare39","link-04-tag":"42332","author":[9416,12280,13709,35827]},"path":"\/events\/ludum-dare\/39\/action-jackson","parents":[1,5,9,32802],"love":0,"notes":7,"notes-timestamp":"2017-08-04T20:12:36Z","grade":{"grade-01":7,"grade-02":7,"grade-03":7,"grade-04":7,"grade-05":7,"grade-06":7,"grade-07":7,"grade-08":7},"magic":{"cool":96.824583655185,"feedback":7,"given":5.625,"grade":7,"grade-01-average":3.2,"grade-02-average":3.4,"grade-03-average":3,"grade-04-average":1.4,"grade-05-average":3.8,"grade-06-average":3,"grade-07-average":2.8,"grade-08-average":3.2,"smart":14.174052593898}},"text":"Amidst a horde of demons, Action Jackson has to escape!\n\n![Action.png](\/\/\/raw\/8c4\/2\/z\/6c32.png)\n\nThis game was our first attempt at using real world props for all art assets. All assets were built by hand with clay, wire, and cardboard.\n\nThis is also our first game with an in-house sound guy, which made for a lot of fun putting everything together.\n\nControls:\n- WASD to move around\n- Shift to switch weapons\n- Arrow Keys to shoot","title":"Action Jackson"}