In the Details by Himbro

A managerial stealth game about sin and desire.
The Devil wants to collets all the souls in a small remote village, tempting the citizens with their hidden desires.
- The Devil must observe the citizen in order and catch a glimpse of their desires.
- The Devil can propose an exchange at any moment.
- Each transaction cost five soul-points.
- If the offer is right the Devil will receive ten soul-points.
- If the offer is wrong the devil will get nothing.
- If priests catch the devil, he will get nothing.
- Fellow Citizens in the line of sight of the transaction will call priests.
The Devil wins when all citizens souls are collected.
If he cannot afford a transaction the devil loses.
| Source code | https://himbro@bitbucket.org/Amalfi_Prozen/ludum-dare-41.git |
| Windows | https://luca-imbriani.itch.io/in-the-details |
| Original URL | https://ldjam.com/events/ludum-dare/41/in-the-details |
Ratings
| Given | 9🗳️ | 10🗨️ |

If you want you can try my game on this link:
[Scarry](https://ldjam.com/events/ludum-dare/41/scarry)
Plz fix!
I like the general concept and the idea is really fitting into the jam theme.
Nice entry :>
https://ldjam.com/events/ludum-dare/41/hype-time