Dear Clicker by blubberquark

The two genres are "games" and "art"
Or "clicker" and "walking simulator"
Either way...
headphones strongly recommended
Ratings
| Overall | 266th | 3.509⭐ | 56🧑⚖️ |
| Fun | 533th | 2.944⭐ | 56🧑⚖️ |
| Innovation | 201th | 3.639⭐ | 56🧑⚖️ |
| Theme | 59th | 4.204⭐ | 56🧑⚖️ |
| Graphics | 390th | 3.148⭐ | 56🧑⚖️ |
| Audio | 245th | 3.132⭐ | 55🧑⚖️ |
| Humor | 181th | 3.16⭐ | 52🧑⚖️ |
| Mood | 162th | 3.433⭐ | 54🧑⚖️ |
| Given | 86🗳️ | 45🗨️ |
A legitimately fun little experience.
I noticed some oddities in the movement, but they do not affect anything.
Great stuff!
At the end, i was about to quit, then I saw I could open the gate for 10k c. It made me stay until the end aha.
If that's not a subversion of the entire thing I don't know what is.
Can't say I had fun playing it, but then again, not a big fan of walking simulators - and with even more dislike for clicker games.
What I did do was enjoy the experience, and lament the fact that it pauses if you tab out of it, so to leave me nothing to do but click until i could get those 30k.
Dear future commenters: I would like to know if you played and/or enjoyed any of Dear Esther, TRIHAYWBFRFYH, Cookie Clicker, or Candy Box.
It fits the theme so well, and poems were a nice touch to soften the slow walk.
Please allow buying reduced head bobbing :)
I played Dear Esther(didn't finish though as I got frustrated not knowing where to go at some point) and although I didn't play cookie clicker I played 1 or 2 clickers. Oh, I know why there are cookies and paperclips now ^^
Cool entry
As someone who is a very big fan of the "walking simulator" genre, this game was absolutely astounding. The combination of walking sim and clicker game is one that I'd never think would work out at all, but oh dear, how pleasantly surprised I was.
I don't know how much of this game was meant to be take as a serious walking simulator, but the combination with the clicker genre made it come off as a satire more than anything. The fact you could buy poems and the generic random objects scattered around the landscape without any reason (along with the ending) really enforced that idea. If you were going for that, I applaud you. If not, well... I liked it as being a satire.
I have to mention that I had trouble accepting the invisible barriers literally everywhere, even *if* it was an artistic choice. They made me feel cheated out of an entire island to freely explore since they just set you on rails towards the ending. The absence of ambient music or sound effects for the coins was mildly disappointing as well.
Overall you did a fantastic job. Subverted my expectations completely.
I left my rating of your game, if you can leave your feedback in our game, Witch's Escape.
I hope you continue with the project.
https://ldjam.com/events/ludum-dare/41/witchs-escape
I like the progression of the income and ultimately being able to rely on the auto-generated income. The poems are great to listen to while progressing and adds a lot of atmosphere. Great work!
Also @elemel html5 version is up.
For anybody not getting this game it's riffing on Dear Esther. Here is somebody enjoying the hell out of Dear Esther:
https://www.youtube.com/watch?v=H2twq0TFYEU
Couple other minor things:
- it seems like spacebar was unintentionally tied to jump, and the jump is just made really short instead of being disabled entirely
- one of the audio tracks has significantly lower recording quality than the others
Despite those criticisms, I enjoyed this entry! The ending was also genuinely great.
Man it makes me want it to be a fully game with actual narration/story and still that dumb clicker gameplay, I love it