Dear Clicker by blubberquark

[raw]
made by blubberquark for LD 41 (COMPO)

DearClickerShot1.png DearClickerShot3.png

The two genres are "games" and "art"

Or "clicker" and "walking simulator"

Either way...

headphones strongly recommended

Ratings

Overall 266th 3.509⭐ 56🧑‍⚖️
Fun 533th 2.944⭐ 56🧑‍⚖️
Innovation 201th 3.639⭐ 56🧑‍⚖️
Theme 59th 4.204⭐ 56🧑‍⚖️
Graphics 390th 3.148⭐ 56🧑‍⚖️
Audio 245th 3.132⭐ 55🧑‍⚖️
Humor 181th 3.16⭐ 52🧑‍⚖️
Mood 162th 3.433⭐ 54🧑‍⚖️
Given 86🗳️ 45🗨️

Feedback

jk5000
23. Apr 2018 · 08:45 UTC
This game was special and a bit weird, but at least it fits the theme of the jam very well.
ragnta
23. Apr 2018 · 10:04 UTC
It's a fantastic idea. I think, if you generate the levels, it can be longer. Nice job overall! the clicker is my favorite genre :) The poets are good idea, too :)
Temmy
23. Apr 2018 · 10:11 UTC
I made it as far as the gate before my finger gave up. Love this mash up, you definitely found two very different genres!
Thibaut Blanca
23. Apr 2018 · 10:15 UTC
The poem reading is a very good idea ! good job!
🎤 blubberquark
23. Apr 2018 · 10:15 UTC
The game can be beaten in 10 minutes by the way ;)
Scott Steffes
23. Apr 2018 · 10:22 UTC
A really clever combination of genres. I made it all the way to the end. (though towards the end I used a tool to help me click faster).
A legitimately fun little experience.
23. Apr 2018 · 12:16 UTC
It's nice to play.
I noticed some oddities in the movement, but they do not affect anything.
Bryan Coen
23. Apr 2018 · 13:53 UTC
Good work on coming up with something very unique and different! My finger has died.
Valden
23. Apr 2018 · 14:27 UTC
A very funny genre blend. Would benefit greatly from subtitles though.
mrspeaker
23. Apr 2018 · 14:44 UTC
I laughed out loud when I saw the paperclips... Wow, this was a great entry: the first I've tested - so you've set the bar verrrry high! Also, I want to make that recipe from the poem.
Positive7
23. Apr 2018 · 15:30 UTC
Vary good game(my mouse didn't liked it so much :D).
misterstripey
23. Apr 2018 · 15:34 UTC
What makes clicker games so dang addictive? I just had to beat this one. Love the piles of random stuff around the map - I would have loved even more of that wackiness!

Great stuff!
Korteh
23. Apr 2018 · 16:23 UTC
great combination of genres!
eott
23. Apr 2018 · 17:51 UTC
I can't believe how well this works. You captured the essence of both genres perfectly. The pointless clicking, the pointless poems, the drive to finish the game regardless.
Radical Dog
23. Apr 2018 · 17:52 UTC
As interesting as it is, a clicker game definitely needs to be doing lots of autoclicking before the user has clicked 600 times!
meskaline
23. Apr 2018 · 17:58 UTC
Intresting and clever ideea. Lucky me for having a silent mouse. :D
sprvrn
23. Apr 2018 · 18:04 UTC
That was original! Especially the poems.

At the end, i was about to quit, then I saw I could open the gate for 10k c. It made me stay until the end aha.
elemel
23. Apr 2018 · 19:16 UTC
Any chance for a Mac version?
🎤 blubberquark
24. Apr 2018 · 06:15 UTC
@elemel I can make a webGL version, but I'll have to fix some bugs first. Or I'd have to run the unity installer again and install macOS build support. I'll probably do webGL first.
elemel
24. Apr 2018 · 10:54 UTC
@blubberquark Cool! Thanks for the update.
IDidGame
24. Apr 2018 · 14:29 UTC
i liked it, not sure why, finished it too
TheStroyer
24. Apr 2018 · 15:03 UTC
The game was fun in the beginning. But at the end I didn't even know whether I finished the game or not.
Ananace
24. Apr 2018 · 15:16 UTC
I love the fact that you have a walking simulator where you need to *buy* the ability to walk.
If that's not a subversion of the entire thing I don't know what is.

Can't say I had fun playing it, but then again, not a big fan of walking simulators - and with even more dislike for clicker games.
What I did do was enjoy the experience, and lament the fact that it pauses if you tab out of it, so to leave me nothing to do but click until i could get those 30k.
🎤 blubberquark
24. Apr 2018 · 15:32 UTC
@Ananace Thank you for this comment.

Dear future commenters: I would like to know if you played and/or enjoyed any of Dear Esther, TRIHAYWBFRFYH, Cookie Clicker, or Candy Box.
joqlepecheur
24. Apr 2018 · 17:43 UTC
my finger hurts a little but that was quite fun!

It fits the theme so well, and poems were a nice touch to soften the slow walk.
Please allow buying reduced head bobbing :)

I played Dear Esther(didn't finish though as I got frustrated not knowing where to go at some point) and although I didn't play cookie clicker I played 1 or 2 clickers. Oh, I know why there are cookies and paperclips now ^^

Cool entry
Hannah
24. Apr 2018 · 21:37 UTC
I liked it - a very creative take on the theme and entertaining parody of the genres. I haven't played any clickers, but I don't mind walking simulators if I'm in the mood for something passive and relaxing.
kr4ft3r
24. Apr 2018 · 22:02 UTC
Warning, spoiler alert *** At start I didn't feel like I can go through with clicking, but first signs of land art made me want to earn faster movement just to look around. Sorry, I didn't feel like gathering ten thousand cents to open the door, but you did manage to squeeze out about 5 or so thousand clicks in total. Coins not playing sounds when you pick them is a major let down, perhaps this was on purpose and has artistic purpose, I will never know, but it made me feel bad that I can't hear that satisfying sound, but then again art is about causing feelings, so there. Candies with colliders and physics are a nice touch, I was about to push one off the edge but then I felt sorry for it, then I remembered it will mostly likely be stopped by the same barrier which prevented my jump earlier so I went for it, as predicted the candy remained unharmed. That world is a safe place if anything. Scenery was alright to look at in a humble way, as I climbed higher I kept wishing for a bit more impressive view. Nice work in general.
Snowy
25. Apr 2018 · 17:09 UTC
Yes, I need more.

As someone who is a very big fan of the "walking simulator" genre, this game was absolutely astounding. The combination of walking sim and clicker game is one that I'd never think would work out at all, but oh dear, how pleasantly surprised I was.

I don't know how much of this game was meant to be take as a serious walking simulator, but the combination with the clicker genre made it come off as a satire more than anything. The fact you could buy poems and the generic random objects scattered around the landscape without any reason (along with the ending) really enforced that idea. If you were going for that, I applaud you. If not, well... I liked it as being a satire.

I have to mention that I had trouble accepting the invisible barriers literally everywhere, even *if* it was an artistic choice. They made me feel cheated out of an entire island to freely explore since they just set you on rails towards the ending. The absence of ambient music or sound effects for the coins was mildly disappointing as well.

Overall you did a fantastic job. Subverted my expectations completely.
gagapete
25. Apr 2018 · 21:04 UTC
I like the theme interpretation in this game. Sadly I have a pretty loud mouse so I didn't understood a lot of the poems (that's probably where the headphones would be handy :smile:). I made it to the end expecting a surprise and I wasn't disappointed. Those eleven minutes were well spend.
boaheck-artgent
25. Apr 2018 · 21:24 UTC
This was a fun little clicker and the walking sim part worked better than I expected! Great job!
Local Minimum
26. Apr 2018 · 16:57 UTC
I really liked this entry and what you did with the theme. The absolute slowness of the game and everything up until the end. It would have been nice with a little more poetry or just being able to circle through as I might not have played it the fastest way. The game got quite silent after it was gone. Some ambient wind and ocean sounds would have also added a whole lot. The ending was very good to, and it would have been even cooler if the poetry foreshadowed it a bit. (Maybe it did and I didn't pick up on it.) I really like clickers in ld-games and I love me a walking sim. So this was a near perfect combo. I played Dear Esther, but can't remember if I completed it. It was nice not having to click yourself to death with it too. Mostly everything with this game was very nice. One little detail with the poetry. It would have been nice to have it on a special button close to WASD.
Bhavin
26. Apr 2018 · 21:51 UTC
My finger was paining so bad after playing this game :joy: , A really clever concept and it was actually fun to play!! liked it alot man!! Great job!!
Jupiter_Hadley
29. Apr 2018 · 09:55 UTC
Really interesting idea! I included it in my Ludum Dare 41 compilation video series, if you’d like to take a look. :) https://www.youtube.com/watch?v=HOCRSij5jBI
cristiano.m.garcia
07. May 2018 · 00:08 UTC
Good job! Cool game!

I left my rating of your game, if you can leave your feedback in our game, Witch's Escape.

I hope you continue with the project.

https://ldjam.com/events/ludum-dare/41/witchs-escape
smbe19
08. May 2018 · 17:01 UTC
Interesting game. I did not really see the benefit of reading poems and at the end it was a bit annoying to just have to wait until I had enough coins.
🎤 blubberquark
08. May 2018 · 19:04 UTC
@smbe19 Yeah it was a bit too dependent on players knowing Dear Esther, because it follows the form/structure of DE in an exaggerated way, except it turns everything around and changes the meaning. I am kicking myself for making something so... high-context.
dollarone
10. May 2018 · 08:49 UTC
cool game! Probably the most immersive clicker I've played :)

I like the progression of the income and ultimately being able to rely on the auto-generated income. The poems are great to listen to while progressing and adds a lot of atmosphere. Great work!
🎤 blubberquark
10. May 2018 · 12:50 UTC
Thanks @dollarone. Now I feel bad giving such negative feedback on your game.

Also @elemel html5 version is up.

For anybody not getting this game it's riffing on Dear Esther. Here is somebody enjoying the hell out of Dear Esther:

https://www.youtube.com/watch?v=H2twq0TFYEU
Sean S. LeBlanc
13. May 2018 · 04:16 UTC
This was a funny concept, though I think the execution left a little to be desired. There are some good jokes in here, but the delivery feels a bit weakened since it's lacking a lot of the moodiness of the parodied material. Obviously I wouldn't expect someone to try to match the production value of Dear Esther in a weekend jam, but I think there are a few relatively quick additions that could go a long way towards getting that feel, e.g. an ambient track with some wind/waves, a darker palette, voice over that's hamming it up a bit more. It could even be funny to make some of those layers of polish unlockable through the clicker game, similar to how you have to buy the ability to walk.

Couple other minor things:
- it seems like spacebar was unintentionally tied to jump, and the jump is just made really short instead of being disabled entirely
- one of the audio tracks has significantly lower recording quality than the others

Despite those criticisms, I enjoyed this entry! The ending was also genuinely great.
Ellian
15. May 2018 · 19:41 UTC
Wow okay, I'm not necessarly into either of these, but it's a REALLY GOOD CONCEPT
Man it makes me want it to be a fully game with actual narration/story and still that dumb clicker gameplay, I love it