Infinite Checkers by blake.s
Infinite Checkers is a Ludum Dare 41 Submission for the "2 Incompatible Genre" theme. The game combines the fast-paced gameplay of an Infinite runner with a mind-bending twist of checkers. The music track for the game combines French Impressionism with a chill EDM beat.
Instructions: Click LMB/RMB or Alt/Ctrl to move diagonally. Hit the flat red pieces to increase score multiplier and move faster. Avoid getting caught by the hazard chasing you. And drop off the ledge to change starting tile. And collect all the “LUDUM DARE 41” alphabets to win (It is hard).
| Windows | https://daveansh.itch.io/infinite-checkers |
| Original URL | https://ldjam.com/events/ludum-dare/41/infinite-checkers |
Ratings
| Overall | 599th | 3.435⭐ | 25🧑⚖️ |
| Fun | 740th | 3.152⭐ | 25🧑⚖️ |
| Innovation | 229th | 3.75⭐ | 26🧑⚖️ |
| Theme | 267th | 3.979⭐ | 26🧑⚖️ |
| Graphics | 655th | 3.37⭐ | 25🧑⚖️ |
| Audio | 302th | 3.524⭐ | 23🧑⚖️ |
| Mood | 549th | 3.333⭐ | 23🧑⚖️ |
| Given | 10🗳️ | 7🗨️ |
That aside a few more interactable objects and levels could turn this game into a nice way to spend some time.
Holding down LMB/RMB might work better. :)
Hands get tired of clicking after a while haha.
And for some improvements:
1. Controls are a bit strange, i would prefer using left and right arrow keys to move.
2. Sometimes spinning checker spawns on top of normal one.
3. You should have painted normal checker to some kind of green color and spinning one to red color to make it clear that you should not pick up spinning ones. Player figures it out pretty fast, but with this colors it would be less confusing in first run.
Once I figured out the controls, this was a neat little game - the letters are a nice mechanic, and it's definitely quite hard! I think some feedback about how close I am to getting "caught" would help make things less mysterious. I expected to jump "over" the red checkers when I picked them up, like in actual checkers - but that would have made picking up double checkers more complicating. You could make it so those are unpassable, but it's challenging enough already, so maybe not :stuck_out_tongue:
I felt a little bit frustrated by the fact that the jump speed was limited - I hit the jump button a lot faster than the checker could jump. That's actually a thing people have found annoying in the game I made too, so thanks for giving me a taste of my own medicine :laughing:
Btw, since it looks like this is your first jam: the more games from other people you rate and comment on, the higher up your game will show in the lists, and the more rankings you will get. You're not too far from the 20 threshold, so you might want to rate a few more games!
We also set up the game for spammers to not do as well as people who have a more steady rhythm, but I guess that also didn't come through like we thought. 🤣🤣
That said - the music's really well-done, and the audio production's really clean (and not only that, ties into the theme of the jam itself) - compliments to the composer!
Would it work to have the player's piece jump two spaces when it properly jumps over another piece? I was expecting it to be more like actual checkers where you needed to make sure you didn't get boxed in by pieces you can't jump over because they are protected by other pieces.