Bombs Away by Hagge
Run around and give bombs away to other people so its not your problem anymore. Programming and bad art by Hagge. Music by Dhialga. THis is our first game jam!
Gameplay: https://youtu.be/yto6XF_VcZE
| HTML5 (web) | https://hagge.itch.io/ld40-bombs-away |
| Original URL | https://ldjam.com/events/ludum-dare/40/bombs-away |
Ratings
| Overall | 1046th | 2.828⭐ | 34🧑⚖️ |
| Fun | 924th | 2.844⭐ | 34🧑⚖️ |
| Innovation | 999th | 2.625⭐ | 34🧑⚖️ |
| Theme | 967th | 2.844⭐ | 34🧑⚖️ |
| Graphics | 1049th | 2.141⭐ | 34🧑⚖️ |
| Audio | 657th | 2.484⭐ | 33🧑⚖️ |
| Humor | 272th | 3.5⭐ | 34🧑⚖️ |
| Mood | 906th | 2.8⭐ | 32🧑⚖️ |
| Given | 13🗳️ | 11🗨️ |
- You have some problems with text collision in tutorial (but maybe you plan it)
- I don't like character controller (very strange stopping and collision when I jump)
- I think you can add something to new appeared bombs, maybe add time for collecting this item (this will be a reason, why player can thinking about new bomb: he will have more time, but he will must drop new one bomb)
I very liked this voice "Take this". It is very funny
It wasn't until I was writing this review that I saw you were meant to give bombs away and not give them to other people so that needs to be better communicated.
The 'Oh Shit' when you pick up a bomb is funny the first few times but is way over done and after a few it makes the game feel immature.
With a few tweaks to audio, collisions and graphics, it's a decent concept.
Also, if spamming you can easily give 2 bombs to someone before they fall down. When giving the bomb disable whatever you use to identify them as a person I guess. Could fix that in 1 line if you use that way.