Power Plant Simulator. by BroRawr
This is our second official Ludum Dare entry, we hope you will enjoy playing it as much as we did making it!
Our game takes place in an old beaten down (and highly experimental) power plant. Here we find and play as our good pal, Dr. Watt-son. (Sorry, not sorry.) Our job here is to manage this highly effective but extremely unstable power plant.
Instructions:
:video_game: Controls:
A - Move Left
D - Move Right
Space - Jump
E - Interact (Drink Coffee, Push buttons)
Objective
- Manage the Power level, Contamination and Watercooling of the power plant.
- Produce as many Gigawatts as you can!
- Remember, DONT FALL ASLEEP!!



##### Orange goo - Left pipe: Some kind of strange Orange goo, plasma maybe? We don't know and we do not ask.. It goes into the reactor and we get power! Neat, huh? :zap:
##### Gray goo - Middle pipe: Because of the strange power goo, some weird gadget my boss left here started making strange noices.. Something called a geig..gagameter? no? geigo.. well! nevermind! We just have to chug some of the gray goo from the middle pipe into the reactor to stay safe for a while longer! :biohazard:
##### Blue stuff - Right pipe: This strange reactor gets hot, I know! its suuuuper strange! Anyway, open the valves to drown it in water. That keeps it cool for a minute or so.. maybe. :thermometer:
Play our game here!
(We have not tested our Linux or Mac builds!)
| Windows | https://brorawr.itch.io/power-plant-sim |
| HTML5 (web) | |
| Linux | https://brorawr.itch.io/power-plant-sim |
| macOS | https://brorawr.itch.io/power-plant-sim |
| Original URL | https://ldjam.com/events/ludum-dare/39/power-plant-simulator |
Ratings
| Overall | 225th | 3.667⭐ | 59🧑⚖️ |
| Fun | 182th | 3.571⭐ | 58🧑⚖️ |
| Innovation | 255th | 3.357⭐ | 58🧑⚖️ |
| Theme | 127th | 3.964⭐ | 58🧑⚖️ |
| Graphics | 270th | 3.912⭐ | 59🧑⚖️ |
| Audio | 180th | 3.571⭐ | 58🧑⚖️ |
| Humor | 107th | 3.481⭐ | 56🧑⚖️ |
| Mood | 254th | 3.527⭐ | 57🧑⚖️ |
| Given | 93🗳️ | 56🗨️ |
We didnt have time to balance it further, we initially wanted each pipe to have certain pressure levels. It would mean that once in a while you would have to open the valves and release some plasma, goo or water to stabilize it. We want it to be really hectic and fast paced! :D
Thanks for playing and thanks for the feedback! <3
And you are on point with the yawn as well, its too low :)
Again, thanks a bunch for playing and thanks for the feedback! /Bejk
I wasn't entirely sure what was going on at first, particularly I was confused that the leftmost generator was supposed to go up rather than down.
Overall, very nice and thematic time killer :smile:
Thanks for playing, rating and leaving feedback! /Bejk (KoltrastenTV @ Twitch)
Graphics are very nice and coherent, everything looks and feela right, nothing out of place and that leads to a great game feel. Same goes for the audio, really great.
There is just a ton of work that has gone in to this, I love the feedback for an example, something we all can learn from this entry.
I also digg the "crazy-professor" look. Reminds me of futurama and rick and morty. Character design is very important and you nailed it. Great work overall, fantastic game :)
##### Pros
* Love the art style, and love the liquid physics. I also liked the run animation. It all looks really cool.
* Simple yet engaging gameplay
* Good use of sound effects and music
* Really unique and cool take on the theme
##### Cons
* Could use a bit more management. Maybe every 100 energy generated, new stuff should come along and give you even more things to manage. I found being able to manage the 3 meters pretty easily once I got the hang of it.
* Jumping doesn't really serve a purpose.
* I discovered a bug that ended my run. If you go to either wall, and spam the jump button, you'll just keep jumping until you fall outside the level bounds (whoops).
##### Overall
A really, really cool game! I definitely enjoyed it a lot.
It is simple but we can play it and there is a challenge.
The graphic environment is well done.
Having an objective could improve the game. An objective and new obstacles coming while the energy level goes up.
The graphics are really awesome, consistent and super smooth! (and satisfying as all hell fluid animations).
The music is kinda out of place, but also oddly fitting because of the goofy nature of the game (and how intense it is)
I really enjoy the balancing mechanics of the game.. And the fluid animations are simply awesome.. Can't stress that enough. Well done guys!
The animation is splendid, music is pumping and fitting, gamplay is wel balanced.
It is pretty hard, but hey, that's what the game said beforehand!
I only missed a good feedback upon sipping coffee like I got at the controls. It came a bit late compared.
Good collaboration!
The art style is quite appealing, the protagonist looks great. I wonder if the game scaled up awkwardly here and there, though, or if that was an intentional choice. It made the text in the menu a little hard to read, for example, but I couldn't be sure if that was intended or not.
The music helps the high-pressure atmosphere of the game, but got repetitive after a while. Still, it set a good tone.
Nice job, shame about my blood pressure. :joy:

Thanks for the feedback I'm glad you liked it! And for coffee.. @granlord, our programmer, drank so much of my coffee while developing this game that he suprised me the day after submissions with a new bag of coffee beans! :grin:
Im really stoked that you like the visuals, audio and our crazy doctor! As for him, I had nothing in mind when I created him.. I later discovered that he looks like the grandpa from Rugrats fused with the doctor from Futurama! :smile:
@connor-hagan
Great way to structure your feedback! I think I'll adopt it myself :thumbsup:
Thank you for everything mentioned in the pros! Glad you liked it!
As for the cons, I completely agree with you, we didnt have time to add more elements to further increase the difficulty. We will add more in the future though, as we plan on completing this game.
Also! Thanks for pointing out the bug, I will inform @granlord about it and we will make sure we iron it out!
Thank you! glad you liked it! :)
@damdoshi
Glad you liked it! We will add objectives and obstacles after the jam :thumbsup: thanks for the feedback!
@funkyhippo
omg thank you for the praise! :heart:
As for the music, its 100% made from scratch to fit this game, glad it worked! :grin:
@designernap
Haha the meters/levels and coffe pot are strategically placed for that reason alone, as you guessed! :D Thanks for the feedback!
@amarcu
Glad you liked it! The liquids are actually particles within Unity that @granlord infused with some shader voodoo magic! As a designer.. I have no idea how he did it.. but I like it as well! :thumbsup: :sunglasses:
@estebe
Haha yay! thats exactly what we were going for!
As for the coffee cue, it is there and it is instant.. the only issue is that its: "Sluuurp.....Aaaahh!" and sometimes the slurp is lost in the alarms and/or music. Im going to replace that audio cue with something more noticable (plus visual feedback). Thanks for playing, rating and commenting! :heart:
Thanks for playing and glad you liked it! (ps.. I managed 4 years in the purple house ;) )
@flaterectomy
haha oh no! sorry about the stress levels! :joy:
The text on that screen is actually a bad font I had to put in at the last minute to make it somewhat easier on the player. When we first were to publish the game we had no information and/or start screen.
Needless to say, it will be changed post jam and I will most likely create a custom font for this game :smile:
All in all, thank you so much for playing and taking your time giving us your feedback!
And again, sorry about the stress/blood pressure! :joy:
Lovely job :D
I had a little problem at the beguinning with:
- Didn't know that it was not possible to use 2 goos at the same time, so I thought they had limited time open.
- I was waiting for the coffe to fill at the coffe machine (maybe it is just my problem).
I loved the goos screen and having to look at it, it makes the game more realistic. The camera under the parameters was so good to manage timings.
As I said, a really well made game, congratulations! Good luck.
Great job, excelent urgency mood, and pressure's just right to keep you on your toes.
The gameplay isn't balanced yet, and you spend most of your time dying because the guy falls asleep and you didn't hear him yawn.
Thanks man! glad you enjoyed it! :D As for your knowledge on realistic reactor warning sounds... no comments! :joy:
PS: Drink some coffee for me and Dr. Wattson, will you? :coffee:
@nyri0 Thanks for playing and thank you for your feedback! :) We will work on better feedback on audio cues and we have been talking about a visual cue when you drink and/or need coffee as well. Alot of times the yawning drowns in the alarm sfx at the moment.
The checksum is correct: 7d9187082c776a5995cabc26e2c4c0dd
@sinclairstrange The zip file works for me (although I cant verify the mac build)
Likes:
- coffee as an extra resource for your avatar. just like in real life
- hectic music, hectic sounds
- klaxons galore
- nice graphics with smooth scrolling and even some parallax :)
Challenges:
- it was really hard to understand what was going on
- the gauges... when the blue gauge is full, does that mean I have lots of water, or I need lots of water? :)
Overall:
- fun game, really frantic, quite challenging.
- I should not run a power plant.
Thanks for playing our game and leaving your feedback!
Unfortunately your voice was kinda drowned in the youtube clip when I tried to watch it during your playthrough so I didnt get all of your feedback while playing.
One thing I have to mention, I noticed that one key component of the game goes missing when playing in window mode, there is usually a "coffee meter" at the top left corner.
We are still working on a perfect mixture of difficulty and adding end game mechanics to make it harder the longer you play :)
Again, thank you for playing and linking your playthrough (with the correct timing :heart: )
/Bejk
haha glad you thought it was frantic! that is what we were aiming for :grin:
Im gonna leave out the things you liked, and just say, I am glad you liked it! :grin:
The things we can improve, I completely agree, we wanted to create a tutorial, intro screen but we ran out of time.
As for the liquids, we will have to look into a more clear way to display what is going on based on alot of the feedback we have been receiving.
Thanks alot for playing and leaving feedback, your feedback is what helps us improve the game post jam! :heart:
And yea, my audio was terrible, never done this before. So much to learn :)
btw I laughed in the beginning when you managed to get as many cups of coffee as gigawatts :thumbsup:
Other than that, I'm questioning why jumping was in the game (maybe some planned feature that didn't make it in?). My only other feedback would be with the menu -- IMHO in general if you are going to make your game controls use the keyboard exclusively it's better in terms of UX if you have your menu use the keyboard as well. But I understand that just slapping on a Unity mouse button is easy too; maybe you were crunched for time. =P
Proper pixel fonts would help your title screen look a lot more polished too!
I hope ALL power plants are managed better than this! :joy:
you are on point @ddrkirbyisq, we had initially intended to have more mechanics implemented, we wanted the player to never have a moment to stand still.
We toyed a little with objects to avoid, platforms to reach certain pressure valves etc etc.. but we didnt have enough time to actually make it work.
I really appreciate the honest feedback, we already have a whole list of things we want to redo completely when we get back to working on it :)