Ninja Bear by Hunter Towe
| | | |
| --- | --- | --- |
|
|
|
|
To play the game, extract the folder from the .zip file and open Ninja_Bear.exe. Alternatively, you can play the web build.
Controls:
Arrow keys to move, X to jump.
Story:
While wandering through his mortal enemy's den, Ninja Bear has been caught in a trap-- a giant spiked wall is closing in on him! Run from the wall while avoiding obstacles and help the Ninja Bear escape! Or more specifically, run while avoiding bear traps, spikes, and blue flame-shooting flamethrowers! Actually, I'm not really sure what they are-- they shoot out lots of fire, but they don't really look like flamethrowers to me. Regardless, you should avoid them at all costs!
Important Notes:
There are three levels of difficulty: Easy, Normal, and Hard. Easy gives infinity lives, Normal gives four, and Hard gives just one.
Checkpoints are spread throughout the game. There's no indicator of when one has been reached, but just remember that they are there and you don't have to worry about doing flawless.
If you come across a bug or anything that seems out of place, please let me know so I can try to fix it!
Credits:
Art, Music and Programming: Hunter Towe
Font: Forced Square by DrawPerfect
BeepBox was used to make all of the music
Bfxr and LabChirp were used to make all of the sound effects
This game was made with Unity
Updates:
v0.1.2 Release Notes: - Fixed wall being able to out speed the player - Improved collision with obstacles - Got rid of spacing between tiles - Eliminated a lot of the jittery movement (there's still some, but it's not nearly as bad as before) - Players can now toggle fullscreen mode
v0.1.3 Release Notes: - Improved collision with the fire obstacles
v0.1.4 Release Notes: - Significantly improved collision with the fire obstacles - Probably fixed bug where fire particles sometimes wouldn't spawn - Fixed bug where fire obstacles would take two lives instead of one - Added an extra checkpoint in the final area
Ratings
| Overall | 580th | 2.978⭐ | 25🧑⚖️ |
| Fun | 479th | 3.022⭐ | 25🧑⚖️ |
| Innovation | 706th | 2.174⭐ | 25🧑⚖️ |
| Theme | 607th | 2.957⭐ | 25🧑⚖️ |
| Graphics | 466th | 2.978⭐ | 25🧑⚖️ |
| Audio | 496th | 2.452⭐ | 23🧑⚖️ |
| Given | 22🗳️ | 20🗨️ |
A small issue I had though, is the part with the moving flamethrower. The flame particles didn't appear for me, so I kept dying over and over because I didn't know when it was firing. This was on the web version. Also, the non-moving flamethrowers had some weird hitboxes as well but others already mentioned that.
So, good idea and execution of the concept, I like it!
I'll definitely be trying to fix those issues. I always appreciate having these things brought to my attention, so thank you!
@purrfexionator I appreciate all this feedback-- it's truly invaluable! I'll definitely keep the checkpoint thing in mind, and I'm still trying to adjust the collision with the blue-flamed obstacles because I know it's been a problem for a lot of people. I agree on the music, it is a bit strange, but it's actually a lot better than what I normally make, so I'm grateful for that much; however, it's definitely something I'd like to improve next time. Thank you very much, I'm glad you liked my game!
Anyway like I said, not much to add, but thanks for a fun entry!