Toppen Ultimate Anime Defense by DosWosh
Year 20XX. Poorly developed anime characters have ravaged the world, toppling entire nations. This forced the creation of The Worldwide Department of Anime Control, humanity's final hope. You will take the place of a commander defending his homeland against these animated invaders.

Features:
- Cards - You will have to survive with what little you're given, your towers are drawn from a deck of cards.
- Towers - There are many ways for you to destroy the invaders, from rockets, to scissors, to sword masters.
- Various Enemies - Expect to face foes of different varieties. Slimes, mechs, and maids are just some of the troops you'll be up against.
- Big Bosses - The animated invaders have access to powerful weapons, and they're willing to throw them all at you.

Gameplay:
You may place towers in between rounds to defend your home from the anime armies. In between rounds you will be provided with several purchasable towers from the deck. There are two types of cards. Towers & Abilities. Towers will create a defensive tower where you place them. Abilities are single use and will activate immediately when you select them, use them wisely.
Defeat all the anime and you will achieve victory in glorious combat. Let them break through and suffer defeat.
Godspeed commander, we're counting on you.
Ratings
| Overall | 80th | 4.063⭐ | 42🧑⚖️ |
| Fun | 46th | 4.088⭐ | 42🧑⚖️ |
| Innovation | 888th | 2.975⭐ | 42🧑⚖️ |
| Theme | 889th | 3.15⭐ | 42🧑⚖️ |
| Graphics | 346th | 3.863⭐ | 42🧑⚖️ |
| Audio | 75th | 3.988⭐ | 42🧑⚖️ |
| Humor | 25th | 4.263⭐ | 42🧑⚖️ |
| Given | 65🗳️ | 12🗨️ |
There were a lot of variety which was cool, but I'm not sure how well the cards + tower defense were incompatible. They fit really well together and felt very natural.
I don't know enough anime to get the jokes about the characters, but it seemed silly and creative. I still don't understand how I got the achievements I did, and how to unlock more.
Look into balancing you audio levels. The sound effects for the characters/otaku felt too muted.
The positives:
* SOOO much chaos
* Very good voice acting, could be repetitive, but it's not and stay funny for long
* Naming of towers and character
* Super cool voxel art
The less positives:
* A bit lengthy as the difficulty doesn't seems to ramp up if you have good towers at the start
* One punch chan didn't cost me the 4000
* I manage to bug the game on the MID level, I place a new tower at the end of the round, the sound for the tower and the card shuffle started at the same time then frooze the game. Clicking the X button fixed it and I could keep playing
* The maps could use a bit of details, buildings / vegetations
Overall this game is awesome!
PS: what drawing program did you use for your voxel art?
I would add something to what the other comments say : I think it lacks a way to speed time, like what you can find in many tower defense games.
* Being able to see some stats on the cards before using them, such as dps and/or range of the unit
* Being able to remove or replace a structure with a different card
* Also would be cool to be able to switch to the overhead camera manually instead of just when using a card to place a character
Overall i really enjoyed this.
3 lives seems to be too smal for a luck based card draw, though =( all it takes is one particularly nasty wave. Mine was 23rd.
Great job!!!
Also +1 for using "godspeed."
Really great game, loved it, specially the music, totally up my alley. The presentation was just awesome, the voice made it really cool. Also the way you mixed the genres was perfect.
A couple of things though:
- I didn't get some of the references, other were quite obvious and some way to generic. That ain't bad but I think targetting even more concrete things would make it hilarious. Just adding "chan" to everything doesn't mean anything xD
- I finished the mid level and there was no way to return to the main menu besides going to quit. It would be nice to add something here like "press XXXX to return" or whatever.
- Removing turrets. I guess this is a feature that you couldn't implement due to time.
- Changing views. This would have been great as in the later levels there's way too many enemiesa and you can't see them all with the current normal view.
- Easy and long. Too many waves and none too hard.
The game could totally be expanded upon, it would become something totally cool.