Dodge It! by galacticglum

[raw]
made by galacticglum for LD 38 (COMPO)

"Dodge It" is a take on the classic infinite-runner genre with a planetary twist!


Made in 48-hours for the Ludum Dare Compo by GalacticGlum. Livestreamed start-to-finish at https://twitch.tv/galacticglum/


Tools: Unity 5.6, Blender

Fonts: Baloo-Regular (https://github.com/google/fonts/blob/master/ofl/baloo/Baloo-Regular.ttf)


DIRECTIONS:

Move left: A / LEFT Move right: D / RIGHT

Avoid the trees, hitting into a tree will result in a painful death!


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Windows Build
Mac OS X Build
Linux Build Source

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Ratings

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Feedback

Steve Johnson
03. May 2017 · 04:10 UTC
After losing at around 14 seconds a few times, I got into a situation where I could just not move and get an infinite score because there were no trees in front of me. Such is the downside of a spherical level.

This is an Actual Game, but it needs more to hang its hat on.
Dejvo
10. May 2017 · 09:56 UTC
A good concept, but it could've been developed further and also, there is a desperate need of more reaction time. perhaps move the character more downwards, add more things, some things to collect, some more things to avoid, and polish it up a little. It shows potential, but in the current state, it's not that good.