Istenek by Fenderbate
A demon is terrorizing the kingdom. Capcure the dungeon to get rid of him.

This is a clicker+strategy styled game and we didn't have much time to test it, so if you manage to win let us know :smiley:
KovagoD did the art and Adam_B was in charge with the music.
The programs we used are:
- Godot Engine 3.1 alpha 2
- Krita
- PaintDotNet
- Audacity
You can download the game from the web version's link
Leave ANY KIND of feedback you want, even the harsh ones are welcome! :smile:
(ps.: I know source code is only required for the compo, but it's there if you're curious :sweat_smile: )
(ps2: the web build is a bit buggy (sound laggs behind for instance) if you want bug-less gameplay download the game!)
| Source Code | https://github.com/Fenderbate/LudumDare43 |
| HTML5 (web) | https://fenderbate.itch.io/istenek |
| Original URL | https://ldjam.com/events/ludum-dare/43/istenek |
Ratings
| Overall | 528th | 3.421⭐ | 40🧑⚖️ |
| Fun | 634th | 3.118⭐ | 40🧑⚖️ |
| Innovation | 679th | 2.959⭐ | 39🧑⚖️ |
| Theme | 385th | 3.645⭐ | 40🧑⚖️ |
| Graphics | 517th | 3.513⭐ | 40🧑⚖️ |
| Audio | 305th | 3.432⭐ | 39🧑⚖️ |
| Humor | 325th | 3.224⭐ | 40🧑⚖️ |
| Mood | 633th | 3.176⭐ | 39🧑⚖️ |
| Given | 85🗳️ | 24🗨️ |
I think what I like most about Istenek is that there's a lot of sound/visual feedback. I'm glad time was put in to make the interactions more 'juicy'.
The gameplay was simple, but I did have to employ some strategy to make sure I was progressing.
For me (100% personal opinion), the game would be more fun if the demon attacks took longer to happen, but were more devastating. The attacks happened so often that it didn't feel very 'intense' (even though the visual is /very/ intense).
Nice little clicker, I managed to complete the raid and defeat the demon \o/