Where the Cloud Lives by Tattomoosa
"Where the Cloud Lives" is a game I made in 48 hours for the Compo for Ludum Dare 42, with the theme "Running out of space".
You control the freshly hired supervisor of a new division in an established tech company: Cloud storage. Their motto is: "You never run out of space"... We'll see how that goes. There are two endings.
You can pan the screen with WASD or Alt-Click. Spacebar will advance textboxes. All other controls are explained in game... I think.
Thanks for checking this out! I really enjoyed putting it together. This was my first Ludum Dare, and also my first completed game.
Source is available on the itch.io page. Linking it here doesn't seem to be working. I'll put it on GitHub soon.
KNOWN ISSUES/BUGS:
There is a button to pay for a room expansion. It is underneath the build menu at the start of the game. Either close the build menu or pan the camera to see it.
It is possible to stack gateways/servers on a single room tile by clicking on a specific spot on the tile. This is unintentional and they are not meant to be stacked.
Someone says 'servers' but means all servers/gateways.
Please let me know if you find any other issues and I'll add them here. Thanks!




| HTML5 (web) | https://tattomoosa.itch.io/where-the-cloud-lives |
| Original URL | https://ldjam.com/events/ludum-dare/42/where-the-cloud-lives |
Ratings
| Overall | 94th | 3.84⭐ | 27🧑⚖️ |
| Fun | 147th | 3.64⭐ | 27🧑⚖️ |
| Innovation | 230th | 3.44⭐ | 27🧑⚖️ |
| Theme | 103th | 4.08⭐ | 27🧑⚖️ |
| Graphics | 103th | 3.94⭐ | 27🧑⚖️ |
| Audio | 38th | 3.78⭐ | 27🧑⚖️ |
| Humor | 73th | 3.452⭐ | 23🧑⚖️ |
| Mood | 32th | 3.886⭐ | 24🧑⚖️ |
| Given | 25🗳️ | 18🗨️ |
@cheetahspots Good call on the visual indicators. I agree it should be longer but I felt like it needed more substance in the game-play to be too much longer than it is. I wound up cutting a lot of planned features, unfortunately.
@Alexey Akulovich Definitely!
@nikki93, @shellbot Wow, thank you so much! I'm really happy to hear that!
@silkworm-sweatshop No you are definitely not supposed to be able to stack things infinitely! I just checked it out and it's such a simple issue, can't believe I didn't catch it. Good find! I had also meant to implement scrolling when you moused toward the borders of the screen but I guess I forgot about it? Lol. You are right too that there could be more challenge. The initial idea involved managing more variables - hiring workers, power to the servers, researching better compression, etc. but I cut almost everything when I realized there was no way I was going to get that and the story. I don't know if it was the right call but I'm really glad you enjoyed burning it all down!
Good stuff :8ball:
First I had trouble finding the expansion button because it was under the construction panel!
Great music, visuals, and even a story. Really well done!
Smaller problems have been mentioned already, scrolling is not apparent (why not start out with the rooms more to the left?) and also multi-stacking.
Awesome job!
@pierallard Yeah, this is unfortunate. I noticed this the first time I got to watch a streamer play it. What happened was that I had the build menu open before building the game... the intention was that it would have been closed at first so that button would be more obvious. Glad you liked the characters! I had to pick between the story segments and deeper mechanics and this and other comments really make me think I made the right choice by focusing on the story.
@Endurion Moving the room to the left would have made a lot of sense... It's super funny in retrospect to see all the obvious things that slipped by while I was so focused on other things. That's literally a 2 second solution to a very serious problem with the finished game, haha.
Would love to see this made into a full management style game.
Here is the clip from the when we did the play through on stream.
https://www.twitch.tv/videos/300320531
Nice sounds and music and graphics and everything! I got both of the endings as well so it was a nice touch to have them in there. It's good that the hacker seems to always show up before you win the other way so that you're aware of your options even if you didn't read the description that mentions both endings. c:
Great job!